Exemplo n.º 1
0
        /// <summary>
        /// Save Player's troops(Update them to the server.)
        /// </summary>
        /// <param name="troops"></param>
        public static async Task <DataBaseDataChangedInfo> SavePlayerResources(PlayerResources playerResources)
        {
            StrongString myString   = GetForServer(playerResources);
            string       targetFile = ThereIsServer.GameObjects.MyProfile.Username +
                                      EndFileName;
            var ExistingFile =
                await ThereIsServer.Actions.GetAllContentsByRef(ThereIsServer.ServersInfo.MyServers[0],
                                                                targetFile);

            if (ExistingFile == null || ThereIsServer.ServerSettings.HasConnectionClosed)
            {
                NoInternetConnectionSandBox.PrepareConnectionClosedSandBox();
                return(null); // don't set ServerSettings.IsWaitingForServerChecking = false;
            }
            var minNow = ExistingFile[0];

            return(await ThereIsServer.Actions.UpdateFile(ThereIsServer.ServersInfo.MyServers[0],
                                                          targetFile,
                                                          new DataBaseUpdateRequest("By SAO",
                                                                                    QString.Parse(myString, false), minNow.Sha)));
        }
Exemplo n.º 2
0
        public static async Task <DataBaseDataChangedInfo> SavePlayerTroops(Troop[] troops, Player _p)
        {
            StrongString myString = GetForServer(troops);
            //---------------------------------------------
            var _s       = ThereIsServer.ServersInfo.ServerManager.Get_Troops_Server(_p.Socket);
            var _target  = _p.UID.GetValue() + EndFileName;
            var existing = await ThereIsServer.Actions.GetAllContentsByRef(_s, _target);

            //---------------------------------------------
            if (existing.IsDeadCallBack || ThereIsServer.ServerSettings.HasConnectionClosed)
            {
                NoInternetConnectionSandBox.PrepareConnectionClosedSandBox();
                return(null);
            }
            //---------------------------------------------
            var _req = new DataBaseUpdateRequest(TROOP_MESSAGE, QString.Parse(myString), existing.Sha);

            return(await ThereIsServer.Actions.UpdateData(_s, _target, _req));

            //---------------------------------------------
        }
Exemplo n.º 3
0
        /// <summary>
        /// Save Player's Resources(Update them to the server.)
        /// </summary>
        /// <param name="troops"></param>
        public static async Task <DataBaseDataChangedInfo> SavePlayerResources(PlayerResources _r, Player _p)
        {
            StrongString myString = _r.GetForServer();
            //---------------------------------------------
            var _s        = ThereIsServer.ServersInfo.ServerManager.Get_Resources_Server(_p.Socket);
            var _target   = _p.UID.GetValue() + EndFileName;
            var _existing = await ThereIsServer.Actions.GetAllContentsByRef(_s, _target);

            //---------------------------------------------
            if (_existing == null || ThereIsServer.ServerSettings.HasConnectionClosed)
            {
                NoInternetConnectionSandBox.PrepareConnectionClosedSandBox();
                return(null); // don't set ServerSettings.IsWaitingForServerChecking = false;
            }
            //---------------------------------------------
            var _req = new DataBaseUpdateRequest(RES_MESSAGE, QString.Parse(myString), _existing.Sha);

            return(await ThereIsServer.Actions.UpdateData(_s, _target, _req));

            //---------------------------------------------
        }
Exemplo n.º 4
0
 public async Task <DataBaseDataChangedInfo> UpdatePlayerInfo(DataBaseContent existing)
 {
     try
     {
         //-----------------------------------------
         var _target = UID.GetValue() + PI_Server_LOC;
         var _s      = ThereIsServer.ServersInfo.ServerManager.Get_PlayerInfo_Server(Socket);
         //-----------------------------------------
         if (existing.IsDeadCallBack || ThereIsServer.ServerSettings.HasConnectionClosed)
         {
             NoInternetConnectionSandBox.PrepareConnectionClosedSandBox();
             return(null);
         }
         var _req = new DataBaseUpdateRequest(MESSAGE, QString.Parse(PlayerInfoGetForServer()), existing.Sha);
         return(await ThereIsServer.Actions.UpdateData(_s, _target, _req));
     }
     catch
     {
         return(null);
     }
 }
Exemplo n.º 5
0
        //-------------------------------------------------
        #region Servering Methods Region
        public async Task <bool> ReloadPlayerInfo()
        {
            if (IsEmpty)
            {
                return(true);
            }
            var targetFile   = PlayerName + FileEndName;
            var existingFile =
                await ThereIsServer.Actions.GetAllContentsByRef(ThereIsServer.ServersInfo.MyServers[0],
                                                                targetFile);

            await Task.Delay(50);

            if (existingFile.IsDeadCallBack || ThereIsServer.ServerSettings.HasConnectionClosed)
            {
                NoInternetConnectionSandBox.PrepareConnectionClosedSandBox();
                return(false);
            }
            SetParams(existingFile.Decode());
            return(true);
        }
Exemplo n.º 6
0
        /// <summary>
        /// Save Player's troops(Update them to the server.)
        /// </summary>
        /// <param name="troops"></param>
        public static async void SavePlayerTroops(MagicalTroop troops)
        {
            StrongString myString = GetForServer(troops);
            //---------------------------------------------
            var _p       = ThereIsServer.GameObjects.MyProfile;
            var _s       = ThereIsServer.ServersInfo.ServerManager.Get_MagicalTroops_Server(_p.Socket);
            var _target  = _p.UID.GetValue() + MT_Server_LOC;
            var existing = await ThereIsServer.Actions.GetAllContentsByRef(_s, _target);

            //---------------------------------------------
            if (existing.IsDeadCallBack || ThereIsServer.ServerSettings.HasConnectionClosed)
            {
                NoInternetConnectionSandBox.PrepareConnectionClosedSandBox();
                return;
            }
            //---------------------------------------------
            var _req = new DataBaseUpdateRequest(MTROOPS_MESSAGE, QString.Parse(myString), existing.Sha);
            await ThereIsServer.Actions.UpdateData(_s, _target, _req);

            //---------------------------------------------
        }
Exemplo n.º 7
0
            //------------------------------------------------
            private async void LogOuttWorker(object sender, EventArgs e)
            {
                ((Timer)sender).Enabled = false;
                ((Timer)sender).Dispose();
                //MessageBox.Show("I am");
                var targetFile   = _username + endFileName;
                var ExistingFile =
                    await ThereIsServer.Actions.GetAllContentsByRef(ThereIsServer.ServersInfo.MyServers[0],
                                                                    targetFile);

                if (ExistingFile.IsDeadCallBack || ThereIsServer.ServerSettings.HasConnectionClosed)
                {
                    NoInternetConnectionSandBox.PrepareConnectionClosedSandBox();
                    return;
                }
                StrongString[] myStrings = ExistingFile.Decode().Split(charSeparater);
                StrongString   myString  = string.Empty;

                for (int i = 0; i < myStrings.Length; i++)
                {
                    if (_token == myStrings[i])
                    {
                        Father.HasLogin = true;
                        continue;
                    }
                    else
                    {
                        myString += charSeparater + myStrings[i];
                        continue;
                    }
                }
                await ThereIsServer.Actions.UpdateFile(ThereIsServer.ServersInfo.MyServers[0],
                                                       targetFile,
                                                       new DataBaseUpdateRequest("By SAO123", QString.Parse(myString), ExistingFile.Sha));

                ThereIsConstants.Actions.ClearingPlayerProfile();

                Father.IsSecuredMeWorkingOver = true;
            }
Exemplo n.º 8
0
        public static async Task <KingdomThrone> GetKingdomThrone(KingdomInfo kingdom)
        {
            KingdomThrone kingdomThrone = new KingdomThrone();
            var           Existing      =
                await ThereIsServer.Actions.GetAllContentsByRef(ThereIsServer.ServersInfo.MyServers[kingdom.Index],
                                                                KingdomThroneFileName);

            if (Existing.IsDeadCallBack || ThereIsServer.ServerSettings.HasConnectionClosed)
            {
                NoInternetConnectionSandBox.PrepareConnectionClosedSandBox();
                return(null);
            }
            StrongString[] myStrings = Existing.Decode().Split(CharSeparator);
            kingdomThrone.King_PlayerName             = myStrings[0];
            kingdomThrone.Queen_PlayerName            = myStrings[1];
            kingdomThrone.MinisterOfWar_PlayerName    = myStrings[2];
            kingdomThrone.MinisterOfWealth_PlayerName = myStrings[3];
            kingdomThrone.Hierarch_PlayerName         = myStrings[4];
            kingdomThrone.Guardians_Chief_PlayerName  = myStrings[5];
            kingdomThrone.Clown_PlayerName            = myStrings[6];
            return(kingdomThrone);
        }
Exemplo n.º 9
0
        //-------------------------------------------------
        #region Online Method's Region
        /// <summary>
        /// Update the hero's info.
        /// even if you did not change any information,
        /// this method will do it's work.
        /// so don't use it if you did not change any information.
        /// </summary>
        /// <returns></returns>
        public async Task <DataBaseDataChangedInfo> UpdateHero()
        {
            StrongString myString = GetForServer();
            //---------------------------------------------
            var _p        = ThereIsServer.GameObjects.MyProfile;
            var _target   = _p.UID.GetValue() + LOC_SEPARATOR + HeroID + SERVER_LOC;
            var _s        = ThereIsServer.ServersInfo.ServerManager.Get_HeroInfo_Server(this);
            var _existing = await ThereIsServer.Actions.GetAllContentsByRef(_s, _target);

            //---------------------------------------------
            if (_existing.IsDeadCallBack || ThereIsServer.ServerSettings.HasConnectionClosed)
            {
                NoInternetConnectionSandBox.PrepareConnectionClosedSandBox();
                return(null); // don't set ServerSettings.IsWaitingForServerChecking = false;
            }
            //---------------------------------------------
            var _req = new DataBaseUpdateRequest(HERO_MESSAGE, QString.Parse(myString), _existing.Sha);

            return(await ThereIsServer.Actions.UpdateData(_s, _target, _req));

            //---------------------------------------------
        }
Exemplo n.º 10
0
        public async Task <DataBaseDataChangedInfo> UpdatePowerRankings()
        {
            //---------------------------------------------
            var _s        = ThereIsServer.ServersInfo.ServerManager.Get_Kingdom_Server(Provider);
            var _target   = PowerRankings_LOC;
            var existiong = await ThereIsServer.Actions.GetAllContentsByRef(_s, _target);

            //---------------------------------------------

            if (existiong.IsDeadCallBack || ThereIsServer.ServerSettings.HasConnectionClosed)
            {
                NoInternetConnectionSandBox.PrepareConnectionClosedSandBox();
                return(null); // don't set ServerSettings.IsWaitingForServerChecking = false;
            }

            //---------------------------------------------
            var _req = new DataBaseUpdateRequest(MESSAGE, QString.Parse(GetForServer()), existiong.Sha);

            return(await ThereIsServer.Actions.UpdateData(_s, _target, _req));

            //---------------------------------------------
        }
Exemplo n.º 11
0
        public async Task <bool> ReloadChatConfiguration()
        {
            var existingFile =
                await ThereIsServer.Actions.GetAllContentsByRef(
                    ThereIsServer.ServersInfo.MyServers[BasicDataBaseNum + (int)TheChannel],
                    DataBaseLocation);

            if (existingFile.IsDeadCallBack || ThereIsServer.ServerSettings.HasConnectionClosed)
            {
                NoInternetConnectionSandBox.PrepareConnectionClosedSandBox();
                return(false); // don't set ServerSettings.IsWaitingForServerChecking = false;
            }
            StrongString[] myTStrings = existingFile.Decode().Split(OutCharSeparator);
            StrongString[] myStrings  = myTStrings[ConfigurationPosition].Split(InCharSeparator);
            StrongString[] banTime    = myTStrings[BanTimePosition].Split(InCharSeparator);
            Status     = (ChatChannelStatus)myStrings[0].ToInt32();
            ItemPrice  = myStrings[1].GetValue();
            MinimumLvl = myStrings[2].ToUInt16();
            BanList    = ChatBlockList.Parse(myTStrings[BanListPosition]);
            SetLimitationTime(banTime);
            return(true);
        }
Exemplo n.º 12
0
            //---------------------------------------
            private async void PriLinkStartWorker(object sender, EventArgs e)
            {
                ((Timer)sender).Enabled = false;
                ((Timer)sender).Dispose();
                //MessageBox.Show("I am");
                var targetFile   = _username + endFileName;
                var ExistingFile =
                    await ThereIsServer.Actions.GetAllContentsByRef(ThereIsServer.ServersInfo.MyServers[0],
                                                                    targetFile);

                if (ExistingFile.IsDeadCallBack || ThereIsServer.ServerSettings.HasConnectionClosed)
                {
                    NoInternetConnectionSandBox.PrepareConnectionClosedSandBox();
                    return;
                }
                StrongString[] myStrings = ExistingFile.Decode().Split(charSeparater);
                for (int i = 2; i < myStrings.Length; i++)
                {
                    if (_token == myStrings[i])
                    {
                        Father.HasLogin = true;
                        break;
                    }
                    else
                    {
                        continue;
                    }
                }
                if (Father.IsOnSecondStepOfLinkStart)
                {
                    ProfileInfo myInfo =
                        ProfileInfo.FromFile(ThereIsConstants.Path.ProfileInfo_File_Path);
                    myInfo.LastLogin =
                        ThereIsConstants.AppSettings.GlobalTiming.GetForServer().GetValue();
                    ProfileInfo.UpdateInfo(myInfo, ThereIsConstants.Path.ProfileInfo_File_Path);
                }
                Father.IsSecuredMeWorkingOver = true;
            }
Exemplo n.º 13
0
        //-------------------------------------------------
        #region static Method's Region
        public static async Task <bool> DeletePlayer(UID _uid_)
        {
            //---------------------------------------------
            var _s       = ThereIsServer.ServersInfo.ServerManager.Get_Player_Server(_uid_.TheSocket);
            var _target  = _uid_.GetValue() + EndFileName_Player;
            var existing = await ThereIsServer.Actions.GetAllContentsByRef(_s, _target);

            //---------------------------------------------
            if (existing.DoesNotExist)
            {
                return(true);
            }
            if (existing.IsDeadCallBack || ThereIsServer.ServerSettings.HasConnectionClosed)
            {
                NoInternetConnectionSandBox.PrepareConnectionClosedSandBox();
                return(false);
            }
            //---------------------------------------------
            var _req = new DataBaseDeleteRequest(PLAYER_MESSAGE, existing.Sha.GetStrong());

            return(await ThereIsServer.Actions.DeleteData(_s, _target, _req));

            //---------------------------------------------
        }
Exemplo n.º 14
0
        public async Task <bool> DeleteHero(UID _uid_)
        {
            //---------------------------------------------
            var _target  = _uid_.GetValue() + LOC_SEPARATOR + HeroID + SERVER_LOC;
            var _s       = ThereIsServer.ServersInfo.ServerManager.Get_HeroInfo_Server(this);
            var existing = await ThereIsServer.Actions.GetAllContentsByRef(_s, _target);

            //---------------------------------------------
            if (existing.DoesNotExist)
            {
                return(true);
            }
            if (existing.IsDeadCallBack || ThereIsServer.ServerSettings.HasConnectionClosed)
            {
                NoInternetConnectionSandBox.PrepareConnectionClosedSandBox();
                return(false);
            }
            //---------------------------------------------
            var _req = new DataBaseDeleteRequest(HERO_MESSAGE, existing.Sha.GetStrong());

            return(await ThereIsServer.Actions.DeleteData(_s, _target, _req));

            //---------------------------------------------
        }
Exemplo n.º 15
0
 private void MyTest_FormClosed(object sender, FormClosedEventArgs e)
 {
     if (sender is NoInternetConnectionSandBox)
     {
         NoInternetConnectionSandBox Father = (NoInternetConnectionSandBox)sender;
         if (Father.ClosedForRetry)
         {
         }
         else
         {
             Close();
         }
     }
     else if (sender is ServerBreakSandBox)
     {
         ServerBreakSandBox Father = (ServerBreakSandBox)sender;
         if (Father.ClosedForRetry)
         {
         }
         else
         {
             Close();
         }
     }
     else if (sender is UpdatingServerSandBox)
     {
         UpdatingServerSandBox Father = (UpdatingServerSandBox)sender;
         if (Father.ClosedForRetry)
         {
         }
         else
         {
             Close();
         }
     }
 }
Exemplo n.º 16
0
        public static async Task <KingdomInfo> GetKingdomInfo(LTW_Kingdoms _kingdom_)
        {
            KingdomInfo kingdomInfo = new KingdomInfo(_kingdom_)
            {
                Index = (uint)_kingdom_,
            };
            //---------------------------------------------
            var _s        = ThereIsServer.ServersInfo.ServerManager.Get_Kingdom_Server(kingdomInfo.Provider);
            var _target   = KingdomInfo_LOC;
            var _existing = await ThereIsServer.Actions.GetAllContentsByRef(_s, _target);

            //---------------------------------------------
            if (_existing.IsDeadCallBack || ThereIsServer.ServerSettings.HasConnectionClosed)
            {
                NoInternetConnectionSandBox.PrepareConnectionClosedSandBox();
                return(null); // don't set ServerSettings.IsWaitingForServerChecking = false;
            }
            kingdomInfo.SetParams(_existing.Decode());
            kingdomInfo.Rankings = await KingdomRankings.GetKingdomRankings(kingdomInfo);

            kingdomInfo.Throne = await KingdomThrone.GetKingdomThrone(kingdomInfo);

            return(kingdomInfo);
        }
Exemplo n.º 17
0
        /// <summary>
        /// Use this function to load datas which are necessary for <see cref="PlayerInfo"/>,
        /// which are saved at: <see cref="PlayerInfo.FileEndName"/> at the Server.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private async void LoadPlayerInfoTimer_Tick(object sender, EventArgs e)
        {
            ((Timer)sender).Enabled = false;
            ((Timer)sender).Dispose();
            //-----------------------------------------------
            var targetFile   = Username + FileEndName;
            var existingFile =
                await ThereIsServer.Actions.GetAllContentsByRef(ThereIsServer.ServersInfo.MyServers[0],
                                                                targetFile);

            if (existingFile.IsDeadCallBack || ThereIsServer.ServerSettings.HasConnectionClosed)
            {
                NoInternetConnectionSandBox.PrepareConnectionClosedSandBox();
                return; // don't set ServerSettings.IsWaitingForServerChecking = false;
            }
            SetPlayerInfoParams(existingFile.Decode());

            // Update the LastSeen of the player.
            LastSeen = ThereIsConstants.AppSettings.GlobalTiming;
            await UpdatePlayerInfo();

            ((CreateProfileSandBox)ThereIsConstants.Forming.TheMainForm.ShowingSandBox).IsSignInEnded1 = true;
            GC.Collect();
        }
Exemplo n.º 18
0
        /// <summary>
        /// Updating the Player info to the Server.
        /// All of them will be updated.
        /// </summary>
        public async Task <DataBaseDataChangedInfo> UpdatePlayerInfo()
        {
            try
            {
                var targetFile = PlayerName + FileEndName;
                var Existing   =
                    await
                    ThereIsServer.Actions.GetAllContentsByRef(ThereIsServer.ServersInfo.MyServers[0],
                                                              targetFile);

                if (Existing.IsDeadCallBack || ThereIsServer.ServerSettings.HasConnectionClosed)
                {
                    NoInternetConnectionSandBox.PrepareConnectionClosedSandBox();
                    return(null);
                }
                return(await ThereIsServer.Actions.UpdateFile(ThereIsServer.ServersInfo.MyServers[0],
                                                              targetFile,
                                                              new DataBaseUpdateRequest("By API", QString.Parse(PlayerInfoGetForServer()), Existing.Sha)));
            }
            catch
            {
                throw new Exception();
            }
        }
Exemplo n.º 19
0
            private async void LoginToTheProfileWorker(object sender, EventArgs e)
            {
                ((Timer)sender).Enabled = false;
                ((Timer)sender).Dispose();
                //MessageBox.Show("I am");
                var targetFile   = _username + endFileName;
                var ExistingFile =
                    await ThereIsServer.Actions.GetAllContentsByRef(ThereIsServer.ServersInfo.MyServers[0],
                                                                    targetFile);

                if (ExistingFile.IsDeadCallBack || ThereIsServer.ServerSettings.HasConnectionClosed)
                {
                    NoInternetConnectionSandBox.PrepareConnectionClosedSandBox();
                    return;
                }
                StrongString myString = ExistingFile.Decode();

                Father.HasLogin = (_password == myString.Split(charSeparater)[1]);
                if (!Father.HasLogin)
                {
                    Father.IsSecuredMeWorkingOver = true;
                    return;
                }
                StrongString[] myStrings = myString.Split(charSeparater);
                StrongString   myToken   = GenerateToken();

                if (myStrings.Length >= 7)
                {
                    StrongString myAnotherString;
                    bool         ThisTokenAlreadyExists = false;
                    for (int i = 3; i < myStrings.Length; i++)
                    {
                        myAnotherString  = myStrings[i];
                        myStrings[i - 1] = myAnotherString;
                        if (myToken == myAnotherString)
                        {
                            ThisTokenAlreadyExists = true;
                        }
                    }
                    if (!ThisTokenAlreadyExists)
                    {
                        myStrings[6] = myToken;
                        myString     = charSeparater;
                        for (int i = 0; i < myStrings.Length; i++)
                        {
                            myString += charSeparater + myStrings[i];
                        }
                        await ThereIsServer.Actions.UpdateFile(ThereIsServer.ServersInfo.MyServers[0],
                                                               targetFile,
                                                               new DataBaseUpdateRequest("By SAO", QString.Parse(myString), ExistingFile.Sha));
                    }
                    else
                    {
                        // impossible to reach this branch of the code...
                    }
                }
                else
                {
                    myString = charSeparater;
                    for (int i = 0; i < myStrings.Length; i++)
                    {
                        myString += myStrings[i] + charSeparater;
                    }
                    myString += myToken;
                    await ThereIsServer.Actions.UpdateFile(ThereIsServer.ServersInfo.MyServers[0],
                                                           targetFile,
                                                           new DataBaseUpdateRequest("By SAO", QString.Parse(myString), ExistingFile.Sha));
                }
                Father.IsSecuredMeWorkingOver = true;

                if (!Directory.Exists(ThereIsConstants.Path.Profile_Folder_Path))
                {
                    Directory.CreateDirectory(ThereIsConstants.Path.Profile_Folder_Path);
                }
                ProfileInfo myInfo = new ProfileInfo(_username.GetValue(), myToken.GetValue(),
                                                     ThereIsConstants.AppSettings.GlobalTiming.GetForServer().GetValue());

                ProfileInfo.UpdateInfo(myInfo, ThereIsConstants.Path.ProfileInfo_File_Path);
                AccountInfo myAccInfo = new AccountInfo(1,
                                                        ThereIsConstants.AppSettings.GlobalTiming.GetForServer().GetValue());

                AccountInfo.UpdateInfo(myAccInfo, ThereIsConstants.Path.AccountInfo_File_Path);
                GC.Collect();
            }
Exemplo n.º 20
0
        //--------------------------
        /// <summary>
        /// Checking for Existance, setting the <see cref="CreateProfileSandBox.DoesPlayerExists"/>
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private async void CheckingForExistingUserTimer_Tick(object sender, EventArgs e)
        {
            ((Timer)sender).Enabled = false;
            ((Timer)sender).Dispose();
            var targetFile = Username + ThereIsServer.ServersInfo.EndCheckingFileName;

            HasAccExist =
                await ThereIsServer.Actions.DeleteFile(ThereIsServer.ServersInfo.MyServers[0], targetFile,
                                                       new DataBaseDeleteRequest("DeletedForCheckingBySAO", "NoSHA"));

            if (ThereIsServer.ServerSettings.HasConnectionClosed)
            {
                NoInternetConnectionSandBox.PrepareConnectionClosedSandBox();
                return;
            }
            if (HasAccExist)
            {
                if (ThereIsConstants.Forming.TheMainForm.IsShowingSandBox)
                {
                    CreateProfileSandBox mySand =
                        (CreateProfileSandBox)ThereIsConstants.Forming.TheMainForm.ShowingSandBox;
                    mySand.IsCheckingForExistingEnded = true;
                    mySand.DoesPlayerExists           = true;
                }
                return;
            }
            else
            {
                if (ThereIsConstants.Forming.TheMainForm.IsShowingSandBox)
                {
                    CreateProfileSandBox mySand =
                        (CreateProfileSandBox)ThereIsConstants.Forming.TheMainForm.ShowingSandBox;
                    mySand.IsCheckingForExistingEnded = true;
                    mySand.DoesPlayerExists           = false;
                }
            }

            /*
             *
             * try
             * {
             *  await ThereIsServer.ServersInfo.Server1.ServerClient.
             *      Repository.Content.DeleteFile(ThereIsServer.ServersInfo.Server1.Owner,
             *      ThereIsServer.ServersInfo.Server1.Repo, targetFile,
             *      new DeleteFileRequest("DeletedForCheckingBySAO", "NoSHA"));
             *  await ThereIsServer.ServersInfo.Server1.ServerClient.
             *      Repository.Content.CreateFile(ThereIsServer.ServersInfo.Server1.Owner,
             *      ThereIsServer.ServersInfo.Server1.Repo, targetFile,
             *      new CreateFileRequest("ReCreatedBySAO", "SAO"));
             *  HasAccExist = true;
             *
             *  if (ThereIsConstants.Forming.TheMainForm.IsShowingSandBox)
             *  {
             *      CreateProfileSandBox mySand =
             *          (CreateProfileSandBox)ThereIsConstants.Forming.TheMainForm.ShowingSandBox;
             *      mySand.IsCheckingForExistingEnded = true;
             *      mySand.DoesPlayerExists = true;
             *  }
             *  return;
             * }
             * catch(NotFoundException)
             * {
             *
             *  HasAccExist = false;
             *  if (ThereIsConstants.Forming.TheMainForm.IsShowingSandBox)
             *  {
             *      CreateProfileSandBox mySand =
             *          (CreateProfileSandBox)ThereIsConstants.Forming.TheMainForm.ShowingSandBox;
             *      mySand.IsCheckingForExistingEnded = true;
             *      mySand.DoesPlayerExists = false;
             *  }
             * }
             * catch(ApiException)
             * {
             *  HasAccExist = true;
             *  if (ThereIsConstants.Forming.TheMainForm.IsShowingSandBox)
             *  {
             *      CreateProfileSandBox mySand =
             *          (CreateProfileSandBox)ThereIsConstants.Forming.TheMainForm.ShowingSandBox;
             *      mySand.IsCheckingForExistingEnded = true;
             *      mySand.DoesPlayerExists = true;
             *  }
             *  return;
             * }
             */
        }