private void Start() { //progressManager = GameObject.Find("ProgressManager").GetComponent<ProgressSave>(); //HealthPoints = progressManager.playerHP; //maxDash = progressManager.playerMaxdash; currDash = maxDash; //Infoscript.instance.UpdateHealthpoints(); //Infoscript.instance.UpdateDashAmulette(); cameraShake = GameObject.Find("CameraControllerContainer").GetComponent <cameraShake>(); ProgressCollectables = GameObject.Find("CollectablesProgress").GetComponent <NoDestruction>(); Infoscript.instance.UpdateDashAmulette(); }
void Start() { ProgressCollectables = GameObject.Find("CollectablesProgress").GetComponent <NoDestruction>(); UpdateCollectables(); }