private void Update() { if (base.enabled) { this.UpdateRotate(); if (Time.time > this.m_SendTime) { NmMotionBlurLoading.ToBattle(); } if (Time.time > this.m_Time) { this.Release(); } } }
public static void GoToNormalBattle() { NrSound.ImmedatePlay("UI_SFX", "BATTLE", "ENTER", true); NmMotionBlurLoading.ToBattle(); }