Exemplo n.º 1
0
    public static NkUtil.REQUEST_CHAR_TEXTURE_INFO RequestCharTexture(eCharImageType type, int kind, int solgrade, NkUtil.RequestCharPortraitCallback callbackDelegate, string costume = "")
    {
        NkUtil.REQUEST_CHAR_TEXTURE_INFO result = default(NkUtil.REQUEST_CHAR_TEXTURE_INFO);
        string text = MsgHandler.HandleReturn <string>("PortraitFileName", new object[]
        {
            kind,
            solgrade
        });

        if (string.Empty == text)
        {
            return(result);
        }
        if (!string.IsNullOrEmpty(costume))
        {
            string text2 = MsgHandler.HandleReturn <string>("PortraitCostumeFileName", new object[]
            {
                kind,
                solgrade,
                costume
            });
            if (!string.IsNullOrEmpty(text2))
            {
                text = text2;
            }
        }
        if (type == eCharImageType.SMALL)
        {
            result._imageKey = text + "_64";
        }
        else if (type == eCharImageType.MIDDLE)
        {
            result._imageKey = text + "_256";
        }
        else if (type == eCharImageType.LARGE)
        {
            if (UIDataManager.IsUse256Texture())
            {
                result._imageKey = text + "_256";
            }
            else
            {
                result._imageKey = text + "_512";
            }
        }
        result._tex2D = NrTSingleton <UIImageBundleManager> .Instance.GetTexture(result._imageKey);

        if (result._tex2D != null)
        {
            return(result);
        }
        object[] callBackParam = new object[]
        {
            callbackDelegate,
            result._imageKey
        };
        NrTSingleton <UIImageBundleManager> .Instance.RequestCharImageCustomParam(result._imageKey, type, new PostProcPerItem(NkUtil.CharPortraitBundleCallback), callBackParam);

        return(result);
    }
Exemplo n.º 2
0
    public void SetTexture(string charCode)
    {
        int charKindByCode = NrTSingleton <NrCharKindInfoManager> .Instance.GetCharKindByCode(charCode);

        string costumePortraitInBattleSoldier = this.GetCostumePortraitInBattleSoldier(charKindByCode);

        this._requestCharPortraitInfo = NkUtil.RequestCharTexture(eCharImageType.LARGE, charKindByCode, -1, new NkUtil.RequestCharPortraitCallback(this.CharPortraitBundleCallback), costumePortraitInBattleSoldier);
        this.SetCharPortrait(this._requestCharPortraitInfo._tex2D);
    }