Exemplo n.º 1
0
    private void SetArenaViewFromState(NinjaGameManager.GameState state)
    {
        switch (state)
        {
        case NinjaGameManager.GameState.P1AttackRound:
            SetArenaView(UserStyles.p1);
            break;

        case NinjaGameManager.GameState.P2AttackRound:
            SetArenaView(UserStyles.p2);
            break;

        case NinjaGameManager.GameState.GameResults:
            if (GameUtils.instance.IsIdWinner(0))
            {
                SetArenaView(UserStyles.p1);
            }
            else
            {
                SetArenaView(UserStyles.p2);
            }
            break;

        default:
            SetArenaView(UserStyles.defaultStyle);
            break;
        }
    }
Exemplo n.º 2
0
    private void SetFightText(NinjaGameManager.GameState state)
    {
        int clientId = _realtime.clientID;

        if (clientId == GameUtils.instance.StateToClientId(state))
        {
            SetAllStateText("Attack!");
        }
        else
        {
            SetAllStateText("Defend!");
        }
    }
Exemplo n.º 3
0
    public int StateToClientId(NinjaGameManager.GameState state)
    {
        switch (state)
        {
        case NinjaGameManager.GameState.P1AttackRound:
            return(0);


        case NinjaGameManager.GameState.P2AttackRound:
            return(1);

        default:
            return(-1);
        }
    }
Exemplo n.º 4
0
    private void SetStateBoards(NinjaGameManager.GameState state)
    {
        switch (state)
        {
        case NinjaGameManager.GameState.P1AttackRound:
        case NinjaGameManager.GameState.P2AttackRound:
            SetFightText(state);
            break;

        case NinjaGameManager.GameState.GameResults:
            SetWinner();
            break;

        case NinjaGameManager.GameState.Intro:
        default:
            SetAllStateText("Round Start");
            break;
        }
    }
Exemplo n.º 5
0
 private void OnStateChanged(NinjaGameManager.GameState state)
 {
     SetArenaViewFromState(state);
     SetStateBoards(state);
 }
Exemplo n.º 6
0
 private void OnStateChanged(NinjaGameManager.GameState state)
 {
     _state = state;
 }