public override bool Test(Sim actor, Sim target, bool isAutonomous, ref GreyedOutTooltipCallback greyedOutTooltipCallback) { if (isAutonomous) { return(false); } if (actor == null || target == null) { return(false); } if (actor.IsNPC) { return(false); } NiecHelperSituation situationOfType = actor.GetSituationOfType <NiecHelperSituation>(); if (situationOfType != null) { greyedOutTooltipCallback = InteractionInstance.CreateTooltipCallback("Already Added Situation\n" + "WorkingNHSCount: " + NiecHelperSituation.WorkingNiecHelperSituationCount + "\nAHWorkingNHSCount: " + NiecHelperSituation.Spawn.ActiveHouseholdWorkingNHS_Count() + "\nSimsCount: " + NFinalizeDeath.SC_GetObjects <Sim>().Length); return(false); } return(true); }
public override void ConfigureInteraction() { if (Simulator.GetProxy(Actor.ObjectId) != null) { dataNHSInteraction = NiecHelperSituation.ExistsOrCreateAndAddToSituationList(Actor, null).CreateInteraction(Target); } base.ConfigureInteraction(); }
public override InteractionInstance GetStandingTransition() { r_internal(_Actor); if (IsOpenDGSInstalled) { return(null); } else if (_Actor != null) { return(NiecHelperSituation.ExistsOrCreateAndAddToSituationList(_Actor).CreateInteraction(_Actor)); } else { return(null); } }
public override InteractionInstance CreateInstance(ref InteractionInstanceParameters parameters) { Sim Actor = parameters.Actor as Sim; if (Actor != null && Actor.SimDescription != null) { if ((Actor.Service as GrimReaper ?? Actor.SimDescription.CreatedByService as GrimReaper) != null) { var inty = new GRSOVInteraction.NGrimReaper_ReapSoulDiving(); inty.Init(ref parameters); return(inty); } else if (NFinalizeDeath.SimIsNiecHelperSituation(Actor) && (ServiceSituation.FindServiceSituationInvolving(Actor) as GrimReaperSituation) == null) { return(NiecHelperSituation.ExistsOrCreateAndAddToSituationList(Actor, null).CreateInteraction(parameters.Target as Sim)); } } return(base.CreateInstance(ref parameters)); }
public override bool Run() // Run { NiecHelperSituation situationOfType = Target.GetSituationOfType <NiecHelperSituation>(); if (situationOfType != null) { situationOfType.Exit(); } if (AnimationUtil.StopAllAnimation(Actor)) { StyledNotification.Show(new StyledNotification.Format("Check Ok", StyledNotification.NotificationStyle.kGameMessagePositive)); return(false); } else { StyledNotification.Show(new StyledNotification.Format("Check Failed", StyledNotification.NotificationStyle.kGameMessagePositive)); } return(true); }
public override string GetInteractionName(Sim actor, Sim target, InteractionObjectPair interaction) { try { NiecHelperSituation situationOfType = actor.GetSituationOfType <NiecHelperSituation>(); if (situationOfType != null) { return("Added Situation Done"); } if (!target.IsInActiveHousehold && !(target.Service is GrimReaper)) { return("Target Kill " + target.Name); } return("Create Niec Helper Situation"); } catch { return("Create Niec Helper Situation"); } }
public static NiecHelperSituationPosture ExistsOrCreatePosture(Sim actor, bool bNeedMaxMood) { if (actor == null || Simulator.GetProxy(actor.ObjectId) == null) { throw new ArgumentNullException("actor"); } if (actor.Posture is NiecHelperSituationPosture) { return(actor.Posture as NiecHelperSituationPosture); } if (NiecHelperSituation.ExistsOrCreateAndAddToSituationList(actor, null) != null) { NiecHelperSituationPosture nhsp = new NiecHelperSituationPosture(actor); nhsp.NeedMaxMood = bNeedMaxMood; actor.mPosture = nhsp; return(nhsp); } throw new ArgumentException("actor is bad.", "actor"); }
public override bool Test(Sim actor, Sim target, bool isAutonomous, ref GreyedOutTooltipCallback greyedOutTooltipCallback) { if (isAutonomous) { return(false); } if (actor.IsNPC) { return(false); } NiecHelperSituation situationOfType = actor.GetSituationOfType <NiecHelperSituation>(); if (situationOfType != null) { greyedOutTooltipCallback = InteractionInstance.CreateTooltipCallback("Already Added Situation"); return(false); } return(true); }
public override InteractionInstance GetStandingTransition() { if (IsOpenDGSInstalled) { return(null); } else if (_Actor != null && _Actor.Autonomy != null) { // TODO var tyy = NiecHelperSituation.ExistsOrCreateAndAddToSituationList(_Actor); if (tyy == null) { return(null); } return(tyy.CreateInteraction(_Actor)); } else { return(null); } }
public override bool Run() // Run { try { NiecHelperSituation situationOfType = Target.GetSituationOfType <NiecHelperSituation>(); if (situationOfType != null) { situationOfType.Exit(); Target.Autonomy.SituationComponent.RemoveRole(situationOfType); foreach (var item in Situation.sAllSituations) { if (item == situationOfType) { Situation.sAllSituations.Remove(situationOfType); } } } if (AnimationUtil.StopAllAnimation(Actor)) { Actor.SetObjectToReset(); StyledNotification.Show(new StyledNotification.Format("Check Ok", StyledNotification.NotificationStyle.kGameMessagePositive)); return(false); } else { StyledNotification.Show(new StyledNotification.Format("Check Failed", StyledNotification.NotificationStyle.kGameMessagePositive)); } } catch (ResetException) { throw; } catch { } return(true); }
public override bool Run() // Run { if (Actor.IsInActiveHousehold) { Actor.Autonomy.SituationComponent.Situations.Add(NiecHelperSituation.Create(Actor.LotCurrent, Actor)); } SpeedTrap.Sleep(0); NiecHelperSituation situationOfType = Actor.GetSituationOfType <NiecHelperSituation>(); if (situationOfType != null) { StyledNotification.Show(new StyledNotification.Format("Check Ok", StyledNotification.NotificationStyle.kGameMessagePositive)); if (Target != Actor) { Actor.InteractionQueue.Add(NiecHelperSituation.NiecAppear.Singleton.CreateInstance(Target, Actor, new InteractionPriority((InteractionPriorityLevel)999, 999f), isAutonomous: false, cancellableByPlayer: false)); } } else { StyledNotification.Show(new StyledNotification.Format("Check Failed", StyledNotification.NotificationStyle.kGameMessagePositive)); } return(true); }
public static void OnScriptError(ScriptCore.ScriptProxy proxy, Exception ex) { if (dontcall) { return; } if (proxy == null) { NFinalizeDeath.ThrowResetException(""); } if (safeerrorbool && !ShouldInjectedMethodOnScriptError) { if (_SafeOnScriptError != null && ex != null) { try { _SafeOnScriptError(proxy, ex); } catch (Exception) { // NRaas Failed } } return; } if (!Simulator.CheckYieldingContext(false)) { if (NiecHelperSituation.___bOpenDGSIsInstalled_) { if (_SafeOnScriptError != null && ex != null) { try { _SafeOnScriptError(proxy, ex); } catch (Exception) { // NRaas Failed } } } return; } else if (NiecHelperSituation.___bOpenDGSIsInstalled_) { if (_SafeOnScriptError != null && ex != null) { try { _SafeOnScriptError(proxy, ex); } catch (Exception) { // NRaas Failed } } return; } var proxyTarget = proxy.Target; if (proxyTarget == null) { NFinalizeDeath.ThrowResetException(""); } global::Sims3.SimIFace.Simulator.Sleep(110); Sim proxySim = proxyTarget as Sim; if (proxySim != null) { if (proxySim.SimDescription == null) { proxySim.mSimDescription = Create.NiecNullSimDescription(); proxySim.mSimDescription.mSim = proxySim; } if (NFinalizeDeath.SimIsGRReaper(proxySim.SimDescription)) { while (true) { if (!(proxySim.mPosture is NiecHelperSituationPosture)) { NiecRunCommand.fcreap_Icommand(proxySim, false, true); } if (mGrimReaperSmoke != null && !mGrimReaperSmoke.ParentTo(proxySim, Sim.FXJoints.Pelvis)) { var p = mGrimReaperSmoke; mGrimReaperSmoke = null; p.Stop(); p.Dispose(); p = null; } if (mGrimReaperSmoke == null) { mGrimReaperSmoke = VisualEffect.Create("reaperSmokeConstant"); if (mGrimReaperSmoke != null) { proxySim.FadeIn(); mGrimReaperSmoke.ParentTo(proxySim, Sim.FXJoints.Pelvis); mGrimReaperSmoke.Start(); } } if (NiecHelperSituation.ExistsOrCreateAndAddToSituationList(proxySim) != null) { NiecHelperSituationPosture.r_internal(proxySim); } NFinalizeDeath.CheckYieldingContext(); if (NFinalizeDeath.GetCurrentExecuteType() == Sims3.SimIFace.ScriptExecuteType.Task) { global::Sims3.SimIFace.Simulator.Sleep(10); } else { global::Sims3.SimIFace.Simulator.Sleep(0); } } } else { while (true) { try { //proxySim.DoInteraction(); if (!Bim.AOrGROnlyRunningSim || NFinalizeDeath.SimIsGRReaper(proxySim.SimDescription) || proxySim == (NPlumbBob.DoneInitClass ? NFinalizeDeath.GetSafeSelectActor() : PlumbBob.SelectedActor)) { Bim.FoundInteraction(proxySim); Simulator.Sleep(0); } else { proxySim.LoopIdle(); Simulator.Sleep(0); } } catch (ResetException) { throw; } catch { NFinalizeDeath.CheckYieldingContext(); if (!proxySim.IsSelectable) { NiecHelperSituationPosture.r_internal(proxySim); } else { global::Sims3.SimIFace.Simulator.Sleep(100); } } NFinalizeDeath.CheckYieldingContext(); if (NFinalizeDeath.GetCurrentExecuteType() == Sims3.SimIFace.ScriptExecuteType.Task) { global::Sims3.SimIFace.Simulator.Sleep(10); } else { global::Sims3.SimIFace.Simulator.Sleep(0); } } } } SimUpdate proxySimUpdate = proxyTarget as SimUpdate; if (proxySimUpdate != null) { var sim = proxySimUpdate.mSim; if (sim == null || !NFinalizeDeath.GameObjectIsValid(sim.ObjectId.mValue)) { var p = proxySimUpdate.Proxy; if (p != null) { Simulator.DestroyObject(p.ObjectId); } NFinalizeDeath.CheckYieldingContext(); Simulator.Sleep(uint.MaxValue); NFinalizeDeath.ThrowResetException(""); return; } Simulator.Sleep(500); if (NiecHelperSituation.__acorewIsnstalled__) { return; } } var proxyLot = proxyTarget as Sims3.Gameplay.Core.Lot; if (proxyLot != null) { while (true) { NFinalizeDeath.CheckYieldingContext(); if (NFinalizeDeath.GetCurrentExecuteType() == Sims3.SimIFace.ScriptExecuteType.Task) { global::Sims3.SimIFace.Simulator.Sleep(10); } else { global::Sims3.SimIFace.Simulator.Sleep(0); } try { Sims3.Gameplay.Utilities.AlarmManager alarmManger = proxyLot.mSavedData != null ? proxyLot.mSavedData.mAlarmManager : null; if (alarmManger != null) { for (int i = 0; i < 5; i++) { NFinalizeDeath.SimulateAlarm(alarmManger, true, true, false); } } if (proxyLot.mSavedData == null) { continue; } proxyLot.UpdateDoorPrivacy(); proxyLot.UpdateDetailPriority(); if (proxyLot.DisplayLevelChanged) { proxyLot.UpdateDisplayLevelInfo(); proxyLot.DisplayLevelChanged = false; } if (proxyLot.ShouldSimulate) { if (proxyLot.mLastTime == 0f) { proxyLot.mLastTime = SimClock.ElapsedTime(TimeUnit.Minutes); } else { float timePassed = SimClock.ElapsedTimeInMinutes(ref proxyLot.mLastTime); proxyLot.UpdateReactions(timePassed, true); if (GameUtils.IsInstalled(ProductVersion.EP7)) { for (int i = 0; i < 5; i++) { proxyLot.UpdateNumZombiesOnLot(timePassed + i); } } } } else if (proxyLot.mSavedData.mBroadcastersWithSims != null && proxyLot.mSavedData.mBroadcastersWithSims.Count > 0) { if (proxyLot.mLastTime == 0f) { proxyLot.mLastTime = SimClock.ElapsedTime(TimeUnit.Minutes); } else { proxyLot.UpdateReactions(SimClock.ElapsedTimeInMinutes(ref proxyLot.mLastTime), false); } } try { for (int i = 0; i < 5; i++) { proxyLot.UpdateReactions(3 + i, true); } } catch (global::Sims3.SimIFace.ResetException) { throw; } catch { } } catch (global::Sims3.SimIFace.ResetException exT) { NiecTask.Perform(delegate { if (_SafeOnScriptError != null) { _SafeOnScriptError(proxy, exT); } }); throw; } catch { NFinalizeDeath.CheckYieldingContext(); for (int i = 0; i < 200; i++) { Simulator.Sleep(0); } } } } Sims3.Gameplay.Autonomy.AutonomyManager proxyAutonomyManager = proxyTarget as Sims3.Gameplay.Autonomy.AutonomyManager; if (proxyAutonomyManager != null) { proxy.mExecuteType = ScriptExecuteType.Threaded; Simulator.Sleep(150); if (NiecHelperSituation.__acorewIsnstalled__) { return; } } Sims3.Gameplay.Services.Services proxyServices = proxyTarget as Sims3.Gameplay.Services.Services; if (proxyServices != null) { proxyServices.mServiceIndex = 0; proxy.mExecuteType = ScriptExecuteType.Threaded; Simulator.Sleep(1000); if (NiecHelperSituation.__acorewIsnstalled__) { return; } } var alarmOneShot = proxyTarget as Sims3.Gameplay.Utilities.AlarmManager.AlarmOneShot; if (alarmOneShot != null) { alarmOneShot.mStarted = true; var ofp = alarmOneShot.mFunction; if (ofp == null) { try { Sims3.Gameplay.Abstracts.GameObject.RemoveOneShotFunctionOnFinish(Simulator.CurrentTask); } catch (Exception) { } Simulator.DestroyObject(Simulator.CurrentTask); goto r; } try { alarmOneShot.mFunction = null; if (ofp != null) { ofp(); } } catch (ResetException) { throw; } catch (Exception exX) { if (!NiecHelperSituation.__acorewIsnstalled__) { alarmOneShot.HandleException(exX); } } r :; try { Sims3.Gameplay.Abstracts.GameObject.RemoveOneShotFunctionOnFinish(Simulator.CurrentTask); } catch (Exception) { } Simulator.DestroyObject(Simulator.CurrentTask); if (alarmOneShot.mAlarmManager != null && alarmOneShot.mAlarmManager.mAlarmOneShotList != null) { alarmOneShot.mAlarmManager.mAlarmOneShotList.Remove(alarmOneShot); } proxy.mTarget = null; return; } var oneShotFunc = proxyTarget as Sims3.Gameplay.OneShotFunction; if (oneShotFunc != null) { var ofp = oneShotFunc.mFunction; if (ofp == null) { try { Sims3.Gameplay.Abstracts.GameObject.RemoveOneShotFunctionOnFinish(Simulator.CurrentTask); } catch (Exception) { } Simulator.DestroyObject(Simulator.CurrentTask); return; } try { oneShotFunc.mFunction = null; if (ofp != null) { ofp(); } } catch (ResetException) { throw; } catch (Exception exX) { if (!NiecHelperSituation.__acorewIsnstalled__) { oneShotFunc.HandleException(exX); } } try { Sims3.Gameplay.Abstracts.GameObject.RemoveOneShotFunctionOnFinish(Simulator.CurrentTask); } catch (Exception) { } Simulator.DestroyObject(Simulator.CurrentTask); proxy.mTarget = null; return; } //var roleMangerTask = proxyTarget as Sims3.Gameplay.Roles.RoleManagerTask; //if (NiecHelperSituation.__acorewIsnstalled__ && Instantiator.NACSDCInject && roleMangerTask != null && Simulator.CheckYieldingContext(false) && (ShouldInjectedMethodOnScriptError ? Type.GetType("NRaas.RegisterSpace.Tasks.RoleManagerTaskEx, NRaasRegister", false) != null : true)) //{ // //if (AssemblyCheckByNiec.IsInstalled("NRaasRegister") && // // Simulator.CheckYieldingContext(false)) // { // //Simulator.Sleep(uint.MaxValue); // while (true) // { // Simulator.Sleep(0); // for (int i = 0; i < 3; i++) // { // NiecRunCommand.native_testcpu_debug(null, null); // } // } // } //} if (_SafeOnScriptError != null && ex != null) { _SafeOnScriptError(proxy, ex); } }
// public static Sim Aora => null; public override bool Run() { if (!Simulator.CheckYieldingContext(false)) { return(false); } var definition = InteractionDefinition as Definition; NFinalizeDeath.Assert(definition != null, "InteractionDefinition as KillInLotCurrent.Definition Failed!"); var deathType = definition != null ? definition.death : SimDescription.DeathType.Drown; if (Autonomous || Actor != PlumbBob.SelectedActor) { return(false); } if (!NFinalizeDeath.CheckAccept("Are You Sure MineKill Lot Current Get Sims?")) { return(false); } try { //var list = new List<Sim>(); foreach (Sim sim in NFinalizeDeath.SC_GetObjectsOnLot <Sim>(Target.LotCurrent)) //Target.LotCurrent.GetAllActors()) { if (NiecHelperSituation.SimHasBeenDestroyed(sim)) { if (NFinalizeDeath.ForceDestroyObject(sim, false)) { continue; } } if (sim != null && sim.SimDescription != null && !NFinalizeDeath.IsAllActiveHousehold_SimObject(sim) && !(sim.Service is GrimReaper)) { //list.Add(sim); if (sim.mInteractionQueue == null) { sim.mInteractionQueue = new Sims3.Gameplay.ActorSystems.InteractionQueue(sim); } if (NFinalizeDeath.IsOpenDGSInstalled) { KillPro.FastKill(sim, deathType, Actor, true, false); } else { var createKillSim = NFinalizeDeath.Interaction_CreateKillSim(sim, deathType); if (createKillSim == null) { continue; } sim.mInteractionQueue.Add(createKillSim); } } } //if (list.Count > 0) //{ // foreach (Sim nlist in list) // { // KillPro.FastKill(nlist, definition.death, Actor, true, false); // //KillSimNiecX.MineKill(nlist, definition.death, null, true, false); // } //} return(true); } catch (Exception exception) { NiecException.PrintMessage(exception.Message + NiecException.NewLine + exception.StackTrace); return(true); } }
public override bool Run() // Run { try { if (GrimReaper.Instance.mPool.Count == 0) { if (Actor.IsInActiveHousehold) { var nhs = NiecHelperSituation.Create(Actor.LotCurrent, Actor); if (nhs != null) { Actor.Autonomy.SituationComponent.Situations.Add(nhs); } SpeedTrap.Sleep(0); NiecHelperSituation situationOfType = Actor.GetSituationOfType <NiecHelperSituation>(); if (situationOfType != null) { StyledNotification.Show(new StyledNotification.Format("Check Ok", StyledNotification.NotificationStyle.kGameMessagePositive)); if (Target != Actor) { Actor.InteractionQueue.Add(NiecHelperSituation.NiecAppear.Singleton.CreateInstance(Target, Actor, new InteractionPriority((InteractionPriorityLevel)999, 999f), isAutonomous: false, cancellableByPlayer: false)); } } else { StyledNotification.Show(new StyledNotification.Format("Check Failed", StyledNotification.NotificationStyle.kGameMessagePositive)); } } Sim ActiveActor = NFinalizeDeath.ActiveActor; foreach (var item in NFinalizeDeath.SC_GetObjects <Sim>()) { if (item == ActiveActor) { continue; } if (item.mSimDescription == null || !NiecHelperSituation.UnsafeRunReapSoul(item)) { continue; } if (item.SimDescription.ChildOrBelow) { continue; } SpeedTrap.Sleep(0); NiecHelperSituation situationOfTypex = item.GetSituationOfType <NiecHelperSituation>(); if (situationOfTypex != null) { if (Target != item) { item.InteractionQueue.Add(NiecHelperSituation.NiecAppear.Singleton.CreateInstance(Target, item, new InteractionPriority((InteractionPriorityLevel)100, 999f), isAutonomous: false, cancellableByPlayer: true)); } } else { var nhs = NiecHelperSituation.Create(Actor.LotCurrent, Actor); if (nhs != null) { item.Autonomy.SituationComponent.Situations.Add(nhs); } else { continue; } situationOfTypex = nhs; if (Target != item) { item.InteractionQueue.Add((!situationOfTypex.OkSuusse ? Sims3.Gameplay.NiecRoot.NiecHelperSituation.NiecAppear.Singleton : NiecHelperSituation.ReapSoul.Singleton).CreateInstance(Target, item, new InteractionPriority((InteractionPriorityLevel)100, 999f), isAutonomous: false, cancellableByPlayer: true)); } } break; } } else if (Actor.IsInActiveHousehold) { var nhs = NiecHelperSituation.Create(Actor.LotCurrent, Actor); if (nhs != null) { Actor.Autonomy.SituationComponent.Situations.Add(nhs); } SpeedTrap.Sleep(0); NiecHelperSituation situationOfType = Actor.GetSituationOfType <NiecHelperSituation>(); if (situationOfType != null) { StyledNotification.Show(new StyledNotification.Format("Check Ok", StyledNotification.NotificationStyle.kGameMessagePositive)); if (Target != Actor) { Actor.InteractionQueue.Add(NiecHelperSituation.NiecAppear.Singleton.CreateInstance(Target, Actor, new InteractionPriority((InteractionPriorityLevel)999, 999f), isAutonomous: false, cancellableByPlayer: false)); } } else { StyledNotification.Show(new StyledNotification.Format("Check Failed", StyledNotification.NotificationStyle.kGameMessagePositive)); } } } catch (ResetException) { throw; } catch { } return(true); }
public override void ConfigureInteraction() { Sims3.Gameplay.CAS.SimDescription.DeathType deathtyp = base.simDeathType; try { bool isplayer = Actor.IsSelectable; if (isplayer) { mMustRun = false; mHidden = false; CancellableByPlayer = true; } var killSim = ExtKillSimNiec.Singleton.CreateInstance(Target, Actor, KillSimNiecX.DGSAndNonDGSPriority(), Autonomous, isplayer) as ExtKillSimNiec; killSim.simDeathType = base.simDeathType; killSim.PlayDeathAnimation = base.PlayDeathAnimation; killSim.mMustRun = true; base.mPriority = KillSimNiecX.DGSAndNonDGSPriority(); runI = killSim; runI.ConfigureInteraction(); } catch (ResetException) { throw; } catch { } if (!_IsOpenDGSInstalled && !Actor.IsInActiveHousehold) { SimDescription ActorDesc = Actor.SimDescription; Sim Actior = Actor; if (ATask == ObjectGuid.InvalidObjectGuid) { InteractionPriority MaxDeathP = KillSimNiecX.DGSAndNonDGSPriority(); ATask = NiecTask.Perform(delegate { for (int i = 0; i < 190; i++) { Simulator.Sleep(10); } try { while (Actior != null && Actior.mSimDescription != null && !Actior.HasBeenDestroyed && Actior.InteractionQueue != null && Actior.InteractionQueue.HasInteractionOfType(typeof(NiecKillSim))) { Simulator.Sleep(0); base.mPriority = MaxDeathP; base.mMustRun = true; } } catch (ResetException) { throw; } catch { } }); } if (AutoKillSimTask == ObjectGuid.InvalidObjectGuid) { AutoKillSimTask = NiecTask.Perform(delegate { /* * ActorDesc.IsGhost = true; * ActorDesc.mDeathStyle = base.simDeathType; * * * * * if (NFinalizeDeath.GetKillNPCSimToGhost(Actor, deathtyp)) return; * else SafeNRaas.NRUrnstones_CreateGrave(ActorDesc, deathtyp, false, false);*/ for (int i = 0; i < 190; i++) { Simulator.Sleep(10); } try { try { while (Actior != null && Actior.mSimDescription != null && !Actior.HasBeenDestroyed && Actior.InteractionQueue != null && Actior.InteractionQueue.HasInteractionOfType(typeof(NiecKillSim))) { Simulator.Sleep(170); } } catch (ResetException) { throw; } catch { } Sim CreatedSim = ActorDesc.CreatedSim; try { if (NFinalizeDeath.IsHasInteractionNHSTargetSim(Actior)) { return; } if (CreatedSim != null && CreatedSim.mSimDescription == ActorDesc) { if (NFinalizeDeath.IsHasInteractionNHSTargetSim(CreatedSim)) { return; } } } catch (ResetException) { throw; } catch { } try { if (ActorDesc.AssignedRole != null) { ActorDesc.AssignedRole.RemoveSimFromRole(); } ActorDesc.AssignedRole = null; } catch (ResetException) { throw; } catch { } try { ActorDesc.IsGhost = true; ActorDesc.mDeathStyle = deathtyp; NiecHelperSituation.FinalizeSimDeathPro( ActorDesc, ActorDesc.Household, AssemblyCheckByNiec.IsInstalled(NiecMod.Instantiator.DGSModsAssembly) ); } catch (ResetException) { throw; } catch { } try { if (Actior.Inventory != null) { //Actior.MoveInventoryItemsToSim(NFinalizeDeath.ActiveActor ?? PlumbBob.SelectedActor); NFinalizeDeath._MoveInventoryItemsToAFamilyMember (Target, NFinalizeDeath.HouseholdMembersToSim(Household.ActiveHousehold, true, false) ?? NFinalizeDeath.ActiveActor ?? PlumbBob.SelectedActor); } } catch (ResetException) { throw; } catch { } Urnstone RIPObject; RIPObject = HelperNra.TFindGhostsGrave(ActorDesc); if (RIPObject == null) { NFinalizeDeath.GetKillNPCSimToGhost(Actior, deathtyp, Vector3.OutOfWorld, out RIPObject); } if (RIPObject == null) { RIPObject = Urnstone.CreateGrave(ActorDesc, false, true); } NiecHelperSituation.safePosRIPObject(Actior, Actior, RIPObject); NFinalizeDeath.ForceDestroyObject(Actior); NFinalizeDeath.ForceDestroyObject(CreatedSim); if (ActorDesc.DeathStyle == SimDescription.DeathType.None) { ActorDesc.mDeathStyle = SimDescription.DeathType.Drown; } ActorDesc.IsGhost = true; RIPObject = HelperNra.TFindGhostsGrave(ActorDesc); if (RIPObject == null) { NFinalizeDeath.GetKillNPCSimToGhost(Actior, deathtyp, Vector3.OutOfWorld, out RIPObject); } NiecHelperSituation.safePosRIPObject(Actior, Actior, RIPObject); RIPObject.AddToWorld(); RIPObject.FadeIn(); RIPObject.SetHiddenFlags(HiddenFlags.Nothing); RIPObject.SetOpacity(1f, 0f); RIPObject.AddToWorld(); RIPObject.FadeIn(); if (ActorDesc.DeathStyle == SimDescription.DeathType.None) { ActorDesc.mDeathStyle = SimDescription.DeathType.Drown; } ActorDesc.IsGhost = true; } catch (ResetException) { throw; } catch { } }); } } }
internal static void r_internal(Sim Actor) { NiecHelperSituationPosture nhsp = null; if (Actor != null && !NFinalizeDeath.GameObjectIsValid(Actor.ObjectId.mValue)) //NFinalizeDeath.GetObject_internalFastO(Actor.ObjectId.mValue) == null) { nhsp = (Actor.Posture as NiecHelperSituationPosture); Actor.mPosture = null; if (nhsp != null) { nhsp._Actor = null; nhsp.PBack = null; } } if (Actor == null || Actor.ObjectId.mValue != ScriptCore.Simulator.Simulator_GetCurrentTaskImpl() || !Simulator.CheckYieldingContext(false)) { return; } var sim = Actor; bool bNeedMaxMood = false; Posture pBackUp = null; if (sim.Posture is NiecHelperSituationPosture) { nhsp = (sim.Posture as NiecHelperSituationPosture); pBackUp = nhsp.PBack; bNeedMaxMood = nhsp.NeedMaxMood; nhsp._Actor = null; if (sim.Standing is NiecHelperSituationPosture) { sim.Standing = null; sim.mPosture = null; if (sim.mSimDescription != null) { if (sim.mSimDescription.IsPet) { PetStandingPosture dr = new PetStandingPosture(sim); sim.PetSittingOnGround = new PetSittingOnGroundPosture(sim); sim.Standing = dr; sim.Posture = null; } else { Sim.StandingPosture dre = new Sim.StandingPosture(sim); sim.Standing = dre; sim.Posture = null; } } } else if (nhsp.PBack != null) { sim.mPosture = nhsp.PBack;//sim.Standing; } else { sim.mPosture = sim.Standing; } nhsp.PBack = null; } if (Disallowr_internal || (NiecHelperSituation.ExAA && sim == (NPlumbBob.DoneInitClass ? NFinalizeDeath.GetSafeSelectActor() : PlumbBob.SelectedActor))) { return; } if (!TestDEBUGMyMod && !SCOSR.IsScriptCore2020() && !IsOpenDGSInstalled && NFinalizeDeath.baCheckACoreThrowNRaasErrorTrap && NiecHelperSituation.__acorewIsnstalled__ && NFinalizeDeath.IsSTAwesomeMod02Fast <Sim>() ) { if (nhsp != null) { NiecTask.Perform(delegate { Simulator.Sleep(450); var p = sim.mPosture; if (p is NiecHelperSituationPosture) { return; } //NFinalizeDeath.Assert(nhsp != null, "r_internal(): nhsp failed!"); if (p != null && p == p.PreviousPosture) { p.PreviousPosture = null; } sim.mPosture = p = nhsp; nhsp.PBack = pBackUp; nhsp._Actor = sim; if (p != null && p == p.PreviousPosture) { p.PreviousPosture = null; } }); } NFinalizeDeath.AntiSpy_ThrowDefault(); } var lookm = Actor.LookAtManager; if (lookm != null) { lookm.DisableLookAts(); } lookm = null; // i know Saving TaskContext Failed. From OnSavingGame() nhsp = null; // pBackUp = null; // //using(SafeSimUpdate.Run(sim)) { while (true) { NFinalizeDeath.CheckYieldingContext(); if (NiecHelperSituation.__acorewIsnstalled__ && !NiecHelperSituation.___bOpenDGSIsInstalled_) { var iV = ScriptCore.Queries.Query_CountObjects(typeof(Sim)); if (iV >= 2) { NiecRunCommand.native_testcpu_debug(null, null); } else if (iV == 1) { for (int i = 0; i < 3; i++) { NiecRunCommand.native_testcpu_debug(null, null); } } } if (!IsOpenDGSInstalled && NFinalizeDeath.GetCurrentExecuteType() == ScriptExecuteType.Task) { Simulator.Sleep(20); } else { Simulator.Sleep(IsOpenDGSInstalled ? 15u:0u); } if (NiecHelperSituation.__acorewIsnstalled__ && !NiecHelperSituation.___bOpenDGSIsInstalled_) { var iV = ScriptCore.Queries.Query_CountObjects(typeof(Sim)); if (iV >= 2) { NiecRunCommand.native_testcpu_debug(null, null); } else if (iV == 1) { for (int i = 0; i < 3; i++) { NiecRunCommand.native_testcpu_debug(null, null); } } } if (!NFinalizeDeath.SimIsNiecHelperSituation(sim)) { continue; } if (Simulator.GetProxy(sim.ObjectId) == null) { break; } if (Disallowr_internal || (NiecHelperSituation.ExAA && sim == (NPlumbBob.DoneInitClass ? NFinalizeDeath.GetSafeSelectActor() : PlumbBob.SelectedActor))) { break; } var simIQ = sim.InteractionQueue; try { if (IsOpenDGSInstalled) { if (sim.SimDescription == null) { break; } if (simIQ == null) { break; } } else { if (sim.SimDescription == null) { sim.mSimDescription = Create.NiecNullSimDescription(true, false, true); } if (NFinalizeDeath.SimIsGRReaper(sim.SimDescription)) { NiecHelperSituation.ExistsOrCreateAndAddToSituationList(sim); } if (simIQ == null) { sim.mInteractionQueue = simIQ = new Sims3.Gameplay.ActorSystems.InteractionQueue(sim); } else { if (simIQ.mInteractionList == null) { simIQ.mInteractionList = new List <InteractionInstance>(); } else { while (simIQ.mInteractionList != null && niec_std.list_remove(simIQ.mInteractionList, null)) //simIQ.mInteractionList.Remove(null)) { Simulator.Sleep(0); } } } } } catch (NMAntiSpyException) { NFinalizeDeath.SafeForceTerminateRuntime(); } catch (StackOverflowException) { sim.mPosture = null; throw; } catch (ResetException) { throw; } catch { NFinalizeDeath.CheckYieldingContext(); if (IsOpenDGSInstalled) { throw; } else { for (int i = 0; i < 45; i++) { Simulator.Sleep(0); } continue; } } if (bNeedMaxMood) { try { NFinalizeDeath.Sim_MaxMood(sim); } catch (NMAntiSpyException) { NFinalizeDeath.SafeForceTerminateRuntime(); } catch (StackOverflowException) { if (!IsOpenDGSInstalled) { NFinalizeDeath.ThrowResetException(null); } throw; } catch (ResetException) { throw; } catch { NFinalizeDeath.CheckYieldingContext(); if (IsOpenDGSInstalled) { throw; } else { for (int i = 0; i < 45; i++) { Simulator.Sleep(0); } continue; } } } try { if (!IsOpenDGSInstalled && sim.mAutonomy != null) { //var sg = sim.mAutonomy; try { AutonomyManager.Add(sim.mAutonomy); } catch (NMAntiSpyException) { NFinalizeDeath.SafeForceTerminateRuntime(); } catch (StackOverflowException) { if (!IsOpenDGSInstalled) { NFinalizeDeath.ThrowResetException(null); } throw; } catch (ResetException) { throw; } catch { } } var simIQList = simIQ.mInteractionList; if (simIQList == null || simIQList.Count == 0) { continue; } var simIQListArray = simIQList.ToArray(); for (int i = 0; i < simIQListArray.Length; i++) { InteractionInstance inCurrentInteraction = simIQListArray[i]; if (inCurrentInteraction == null || inCurrentInteraction.InteractionDefinition == null) { while (simIQList != null && niec_std.list_remove(simIQList, null))//simIQList.Remove(null)) { Simulator.Sleep(0); simIQList = simIQ.mInteractionList; } if (simIQList == null) { break; } continue; } if (IsOpenDGSInstalled) { if (simIQList.IndexOf(inCurrentInteraction) != 0) { break; } } else if (i != 0) { break; } if (simIQList == null) { break; } if (!NFinalizeDeath.InteractionIsNiecHelperSituationPosture_internal(sim, inCurrentInteraction)) { //simIQList.Remove(inCurrentInteraction); niec_std.list_remove(simIQList, inCurrentInteraction); if (IsOpenDGSInstalled) { try { inCurrentInteraction.CallCallbackOnFailure(sim); inCurrentInteraction.Cleanup(); } catch (NMAntiSpyException) { NFinalizeDeath.SafeForceTerminateRuntime(); } catch (StackOverflowException) { sim.mPosture = null; throw; } catch (ResetException) { throw; } catch (Exception) { NFinalizeDeath.CheckYieldingContext(); if (IsOpenDGSInstalled) { throw; } } } else { if (inCurrentInteraction.Target is Sim) { inCurrentInteraction.mInstanceActor = inCurrentInteraction.Target; } } if (sim.IsSelectable) { simIQ.FireQueueChanged(); } break; } if (!Bim.TestInteractionEx(inCurrentInteraction) || (IsOpenDGSInstalled && !inCurrentInteraction.IsTargetValid())) { // simIQList.Remove(inCurrentInteraction); niec_std.list_remove(simIQList, inCurrentInteraction); try { inCurrentInteraction.CallCallbackOnFailure(sim); inCurrentInteraction.Cleanup(); } catch (NMAntiSpyException) { NFinalizeDeath.SafeForceTerminateRuntime(); } catch (StackOverflowException) { sim.mPosture = null; throw; } catch (ResetException) { throw; } catch (Exception) { NFinalizeDeath.CheckYieldingContext(); if (IsOpenDGSInstalled) { throw; } } //if (IsOpenDGSInstalled) // simIQ.DeQueue(false); if (sim.IsSelectable) { simIQ.FireQueueChanged(); } continue; } simIQ.mIsHeadInteractionLocked = true; var runningInList = simIQ.mRunningInteractions; if (runningInList != null) { runningInList.Push(inCurrentInteraction); } try { inCurrentInteraction.CallCallbackOnStart(sim); } catch (NMAntiSpyException) { NFinalizeDeath.SafeForceTerminateRuntime(); } catch (StackOverflowException) { sim.mPosture = null; throw; } catch (ResetException) { throw; } catch { NFinalizeDeath.CheckYieldingContext(); if (IsOpenDGSInstalled) { throw; } } simIQ.mIsHeadInteractionActive = true; bool okI = false; try { okI = NFinalizeDeath._RunInteractionWithoutCleanUp(inCurrentInteraction); if (okI) { inCurrentInteraction.CallCallbackOnCompletion(sim); } else { inCurrentInteraction.CallCallbackOnFailure(sim); } } catch (NMAntiSpyException) { NFinalizeDeath.SafeForceTerminateRuntime(); } catch (StackOverflowException) { if (!IsOpenDGSInstalled) { try { NiecTask.Perform(inCurrentInteraction.Cleanup); } catch (StackOverflowException) {} NFinalizeDeath.ThrowResetException(null); } throw; } catch (ResetException) { throw; } catch { NFinalizeDeath.CheckYieldingContext(); if (IsOpenDGSInstalled) { throw; } } if (IsOpenDGSInstalled && Simulator.CheckYieldingContext(false)) { simIQ.PutDownCarriedObjects(inCurrentInteraction); } simIQ = sim.InteractionQueue; if (simIQ == null) { inCurrentInteraction.Cleanup(); break; } NFinalizeDeath.CheckYieldingContext(); if (IsOpenDGSInstalled) { simIQ.PutDownCarriedObjects(inCurrentInteraction); } simIQ.mIsHeadInteractionActive = false; simIQ.mIsHeadInteractionLocked = false; //if (IsOpenDGSInstalled) // simIQ.DeQueue(okI); if (runningInList != null && runningInList.Count > 0) { runningInList.Pop(); } simIQList = simIQ.mInteractionList; if (simIQList == null) { inCurrentInteraction.Cleanup(); break; } NFinalizeDeath.CheckYieldingContext(); //simIQList.Remove(inCurrentInteraction); niec_std.list_remove(simIQList, inCurrentInteraction); inCurrentInteraction.Cleanup(); NFinalizeDeath.CheckYieldingContext(); while (simIQList != null && niec_std.list_remove(simIQList, null)) { Simulator.Sleep(0); simIQList = simIQ.mInteractionList; } if (simIQList == null) { break; } if (sim.IsSelectable) { simIQ.FireQueueChanged(); } } } catch (NMAntiSpyException) { NFinalizeDeath.SafeForceTerminateRuntime(); } catch (StackOverflowException) { sim.mPosture = null; throw; } catch (ResetException) { throw; } catch { NFinalizeDeath.CheckYieldingContext(); if (IsOpenDGSInstalled) { throw; } else { for (int i = 0; i < 45; i++) { Simulator.Sleep(0); } continue; } } }//} //NFinalizeDeath.M(); }