Exemplo n.º 1
0
    void RemoveInvaildComponent(GameObject gameObj)
    {
        // MeshParticleEmitter - missing mesh - unity error
        ParticleEmitter[] pes = gameObj.GetComponentsInChildren <ParticleEmitter>(true);

        foreach (ParticleEmitter pe in pes)
        {
            if (NgSerialized.IsMeshParticleEmitter(pe as ParticleEmitter) && NgSerialized.GetMesh(pe, false) == null)
            {
//              Debug.Log(pe.name + " - MeshParticleEmitter : missing mesh");
                if (pe.gameObject.renderer != null)
                {
                    DestroyImmediate(pe.gameObject.renderer);
                }
                DestroyImmediate(pe);
            }
        }

        // remove Dup Component - Over process error
        Transform[] transComs = gameObj.GetComponentsInChildren <Transform>(true);
        foreach (Transform trans in transComs)
        {
            NcEffectBehaviour[] effComs = trans.GetComponents <NcEffectBehaviour>();
            foreach (NcEffectBehaviour eff in effComs)
            {
                if (eff != null && eff.CheckProperty() == "SCRIPT_WARRING_DUPLICATE")
                {
                    Component[] dupcoms = eff.GetComponents(eff.GetType());
                    for (int n = 0; n < dupcoms.Length; n++)
                    {
                        if (0 < n)
                        {
                            DestroyImmediate(dupcoms[n]);
                        }
                    }
                }
            }
        }

        // remove DisableComponent - AutoRet error
        NcEffectBehaviour[] effDComs = gameObj.GetComponentsInChildren <NcEffectBehaviour>(true);
        for (int n = 0; n < effDComs.Length; n++)
        {
            if (effDComs[n].enabled == false)
            {
                DestroyImmediate(effDComs[n]);
            }
        }
    }
    public override void OnInspectorGUI()
    {
        AddScriptNameField(m_Sel);
        m_UndoManager.CheckUndo();

        m_FxmPopupManager = GetFxmPopupManager();

        bool bClickButton = false;

        EditorGUI.BeginChangeCheck();
        {
            m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag);

            m_Sel.m_fStartDelayTime = EditorGUILayout.FloatField(GetHelpContent("m_fStartDelayTime"), m_Sel.m_fStartDelayTime);
            // --------------------------------------------------------------------------------------------------------------------------------------------
            if (IsParticleEmitterOneShot())
            {
                Rect butRect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
                {
                    if (FXMakerLayout.GUIButton(butRect, GetHelpContent("Convert: OneShot To FXMakerBurst"), true))
                    {
                        ConvertOneShotToFXMakerBurst();
                        return;
                    }
                    GUILayout.Label("");
                }
                EditorGUILayout.EndHorizontal();
                EditorGUILayout.Space();
            }
            // --------------------------------------------------------------------------------------------------------------------------------------------
            m_Sel.m_bBurst = EditorGUILayout.Toggle(GetHelpContent("m_bBurst"), m_Sel.m_bBurst);
            if (m_Sel.m_bBurst)
            {
                m_Sel.m_fBurstRepeatTime    = EditorGUILayout.FloatField(GetHelpContent("m_fBurstRepeatTime"), m_Sel.m_fBurstRepeatTime);
                m_Sel.m_nBurstRepeatCount   = EditorGUILayout.IntField(GetHelpContent("m_nBurstRepeatCount"), m_Sel.m_nBurstRepeatCount);
                m_Sel.m_fBurstEmissionCount = EditorGUILayout.IntField(GetHelpContent("m_fBurstEmissionCount"), m_Sel.m_fBurstEmissionCount);
                SetMinValue(ref m_Sel.m_fBurstRepeatTime, 0.01f);
            }
            else
            {
                m_Sel.m_fEmitTime  = EditorGUILayout.FloatField(GetHelpContent("m_fEmitTime"), m_Sel.m_fEmitTime);
                m_Sel.m_fSleepTime = EditorGUILayout.FloatField(GetHelpContent("m_fSleepTime"), m_Sel.m_fSleepTime);
            }

            m_Sel.m_bScaleWithTransform = EditorGUILayout.Toggle(GetHelpContent("m_bScaleWithTransform"), m_Sel.m_bScaleWithTransform);
            // --------------------------------------------------------------------------------------------------------------------------------------------
            if (m_Sel.GetComponent <ParticleEmitter>() != null && m_Sel.m_bScaleWithTransform && m_Sel.transform.lossyScale != Vector3.one)
            {
                Rect butRect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
                {
                    if (FXMakerLayout.GUIButton(butRect, GetHelpContent("Convert To Static Scale"), true))
                    {
                        ConvertToStaticScale(m_Sel.GetComponent <ParticleEmitter>(), m_Sel.GetComponent <ParticleAnimator>());
                        m_Sel.m_bScaleWithTransform = false;
                        return;
                    }
                    GUILayout.Label("");
                }
                EditorGUILayout.EndHorizontal();
                EditorGUILayout.Space();
            }

            // --------------------------------------------------------------------------------------------------------------------------------------------
            bool bWorldSpace = EditorGUILayout.Toggle(GetHelpContent("m_bWorldSpace"), m_Sel.m_bWorldSpace);
            // Set bWorldSpace
            if (m_Sel.m_bWorldSpace != bWorldSpace)
            {
                m_Sel.m_bWorldSpace = bWorldSpace;
                NgSerialized.SetSimulationSpaceWorld(m_Sel.transform, bWorldSpace);
            }
            // Update bWorldSpace
            if (m_Sel.m_bWorldSpace != NgSerialized.GetSimulationSpaceWorld(m_Sel.transform))
            {
                m_Sel.m_bWorldSpace = !m_Sel.m_bWorldSpace;
            }
            // --------------------------------------------------------------------------------------------------------------------------------------------

            m_Sel.m_fStartSizeRate     = EditorGUILayout.FloatField(GetHelpContent("m_fStartSizeRate"), m_Sel.m_fStartSizeRate);
            m_Sel.m_fStartLifeTimeRate = EditorGUILayout.FloatField(GetHelpContent("m_fStartLifeTimeRate"), m_Sel.m_fStartLifeTimeRate);
            m_Sel.m_fStartEmissionRate = EditorGUILayout.FloatField(GetHelpContent("m_fStartEmissionRate"), m_Sel.m_fStartEmissionRate);
            m_Sel.m_fStartSpeedRate    = EditorGUILayout.FloatField(GetHelpContent("m_fStartSpeedRate"), m_Sel.m_fStartSpeedRate);
            m_Sel.m_fRenderLengthRate  = EditorGUILayout.FloatField(GetHelpContent("m_fRenderLengthRate"), m_Sel.m_fRenderLengthRate);

            if (m_Sel.GetComponent <ParticleEmitter>() != null && NgSerialized.IsMeshParticleEmitter(m_Sel.GetComponent <ParticleEmitter>()))
            {
                m_Sel.m_fLegacyMinMeshNormalVelocity = EditorGUILayout.FloatField(GetHelpContent("m_fLegacyMinMeshNormalVelocity"), m_Sel.m_fLegacyMinMeshNormalVelocity);
                m_Sel.m_fLegacyMaxMeshNormalVelocity = EditorGUILayout.FloatField(GetHelpContent("m_fLegacyMaxMeshNormalVelocity"), m_Sel.m_fLegacyMaxMeshNormalVelocity);
            }

            if (m_Sel.GetComponent <ParticleSystem>() != null)
            {
                float fShurikenSpeedRate = EditorGUILayout.FloatField(GetHelpContent("m_fShurikenSpeedRate"), m_Sel.m_fShurikenSpeedRate);
                // Set particleSystem.speed
                if (m_Sel.m_fShurikenSpeedRate != fShurikenSpeedRate)
                {
                    m_Sel.m_fShurikenSpeedRate = fShurikenSpeedRate;
                    m_Sel.SaveShurikenSpeed();
                }
            }

            // m_ParticleDestruct
            m_Sel.m_ParticleDestruct = (NcParticleSystem.ParticleDestruct)EditorGUILayout.EnumPopup(GetHelpContent("m_ParticleDestruct"), m_Sel.m_ParticleDestruct, GUILayout.MaxWidth(Screen.width));
            if (m_Sel.m_ParticleDestruct != NcParticleSystem.ParticleDestruct.NONE)
            {
                if (m_Sel.m_ParticleDestruct == NcParticleSystem.ParticleDestruct.COLLISION)
                {
                    m_Sel.m_CollisionLayer   = LayerMaskField(GetHelpContent("m_CollisionLayer"), m_Sel.m_CollisionLayer);
                    m_Sel.m_fCollisionRadius = EditorGUILayout.FloatField(GetHelpContent("m_fCollisionRadius"), m_Sel.m_fCollisionRadius);
                }
                if (m_Sel.m_ParticleDestruct == NcParticleSystem.ParticleDestruct.WORLD_Y)
                {
                    m_Sel.m_fDestructPosY = EditorGUILayout.FloatField(GetHelpContent("m_fDestructPosY"), m_Sel.m_fDestructPosY);
                }
                m_Sel.m_AttachPrefab    = (GameObject)EditorGUILayout.ObjectField(GetHelpContent("m_AttachPrefab"), m_Sel.m_AttachPrefab, typeof(GameObject), false, null);
                m_Sel.m_fPrefabScale    = EditorGUILayout.FloatField(GetHelpContent("m_fPrefabScale"), m_Sel.m_fPrefabScale);
                m_Sel.m_fPrefabSpeed    = EditorGUILayout.FloatField(GetHelpContent("m_fPrefabSpeed"), m_Sel.m_fPrefabSpeed);
                m_Sel.m_fPrefabLifeTime = EditorGUILayout.FloatField(GetHelpContent("m_fPrefabLifeTime"), m_Sel.m_fPrefabLifeTime);

                SetMinValue(ref m_Sel.m_fCollisionRadius, 0.01f);
                SetMinValue(ref m_Sel.m_fPrefabScale, 0.01f);
                SetMinValue(ref m_Sel.m_fPrefabSpeed, 0.01f);
                SetMinValue(ref m_Sel.m_fPrefabLifeTime, 0);

                // --------------------------------------------------------------
                EditorGUILayout.Space();
                Rect attRect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight));
                {
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(attRect, 3, 0, 1), GetHelpContent("Select Prefab"), (m_FxmPopupManager != null)))
                    {
                        m_FxmPopupManager.ShowSelectPrefabPopup(m_Sel, true, 0);
                    }
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(attRect, 3, 1, 1), GetHelpContent("Clear Prefab"), (m_Sel.m_AttachPrefab != null)))
                    {
                        bClickButton         = true;
                        m_Sel.m_AttachPrefab = null;
                    }
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(attRect, 3, 2, 1), GetHelpContent("Open Prefab"), (m_FxmPopupManager != null) && (m_Sel.m_AttachPrefab != null)))
                    {
                        bClickButton = true;
                        GetFXMakerMain().OpenPrefab(m_Sel.m_AttachPrefab);
                        return;
                    }
                    GUILayout.Label("");
                }
                EditorGUILayout.EndHorizontal();
            }


            // ---------------------------------------------------------------------
            // current ParticleSystem
            EditorGUILayout.Space();
            Component currentParticle = null;
            Rect      rect            = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight * 3));
            {
                if ((currentParticle = m_Sel.gameObject.GetComponent <ParticleSystem>()) != null)
                {
                    ParticleSystemRenderer psr = m_Sel.gameObject.GetComponent <ParticleSystemRenderer>();
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 0, 2), GetHelpContent("Delete Shuriken Components"), true))
                    {
                        bClickButton = true;
                        Object.DestroyImmediate(currentParticle);
                        if (psr != null)
                        {
                            Object.DestroyImmediate(psr);
                        }
                    }
                    if (psr == null)
                    {
                        FXMakerLayout.GUIColorBackup(FXMakerLayout.m_ColorHelpBox);
                        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 2, 1), GetHelpContent("Add ParticleSystemRenderer"), true))
                        {
                            bClickButton = true;
                            m_Sel.gameObject.AddComponent <ParticleSystemRenderer>();
                        }
                        FXMakerLayout.GUIColorRestore();
                    }
                    else
                    {
                        FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 2, 1), "ParticleSystemRenderer", false);
                    }
                }
                else
                {
                    if ((currentParticle = m_Sel.gameObject.GetComponent <ParticleEmitter>()) != null)
                    {
                        ParticleAnimator pa = m_Sel.gameObject.GetComponent <ParticleAnimator>();
                        ParticleRenderer pr = m_Sel.gameObject.GetComponent <ParticleRenderer>();

                        if (currentParticle.ToString().Contains("EllipsoidParticleEmitter"))
                        {
                            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 0, 1), GetHelpContent("Delete Legacy(Ellipsoid) Components"), true))
                            {
                                bClickButton = true;
                                Object.DestroyImmediate(currentParticle);
                                if (pa != null)
                                {
                                    Object.DestroyImmediate(pa);
                                }
                                if (pr != null)
                                {
                                    Object.DestroyImmediate(pr);
                                }
                            }
                        }
                        else
                        {
                            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 0, 1), GetHelpContent("Delete Legacy(Mesh) Components"), true))
                            {
                                bClickButton = true;
                                Object.DestroyImmediate(currentParticle);
                                if (pa != null)
                                {
                                    Object.DestroyImmediate(pa);
                                }
                                if (pr != null)
                                {
                                    Object.DestroyImmediate(pr);
                                }
                            }
                        }

                        if (pa == null)
                        {
                            FXMakerLayout.GUIColorBackup(FXMakerLayout.m_ColorHelpBox);
                            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 1, 1), GetHelpContent("Add ParticleAnimator"), true))
                            {
                                bClickButton = true;
                                m_Sel.gameObject.AddComponent <ParticleAnimator>();
                            }
                            FXMakerLayout.GUIColorRestore();
                        }
                        else
                        {
                            FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 1, 1), "ParticleAnimator", false);
                        }
                        if (pr == null)
                        {
                            FXMakerLayout.GUIColorBackup(FXMakerLayout.m_ColorHelpBox);
                            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 2, 1), GetHelpContent("Add ParticleRenderer"), true))
                            {
                                bClickButton = true;
                                m_Sel.gameObject.AddComponent <ParticleRenderer>();
                            }
                            FXMakerLayout.GUIColorRestore();
                        }
                        else
                        {
                            FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 2, 1), "ParticleRenderer", false);
                        }
                    }
                }

                // ---------------------------------------------------------------------
                // Create ParticleSystem
                if (currentParticle == null)
                {
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 0, 1), GetHelpContent("Add Shuriken Components"), true))
                    {
                        bClickButton = true;
                        m_Sel.gameObject.AddComponent <ParticleSystem>();
                        if (m_Sel.gameObject.GetComponent <ParticleSystemRenderer>() == null)
                        {
                            m_Sel.gameObject.AddComponent <ParticleSystemRenderer>();
                        }
                    }
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 1, 1), GetHelpContent("Add Legacy(Ellipsoid) Components"), true))
                    {
                        bClickButton = true;
                        m_Sel.gameObject.AddComponent <EllipsoidParticleEmitter>();
                        if (m_Sel.gameObject.GetComponent <ParticleAnimator>() == null)
                        {
                            m_Sel.gameObject.AddComponent <ParticleAnimator>();
                        }
                        if (m_Sel.gameObject.GetComponent <ParticleRenderer>() == null)
                        {
                            m_Sel.gameObject.AddComponent <ParticleRenderer>();
                        }
                    }
                    if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerVerticalRect(rect, 3, 2, 1), GetHelpContent("Add Legacy(Mesh) Components"), true))
                    {
                        bClickButton = true;
                        m_Sel.gameObject.AddComponent <MeshParticleEmitter>();
                        if (m_Sel.gameObject.GetComponent <ParticleAnimator>() == null)
                        {
                            m_Sel.gameObject.AddComponent <ParticleAnimator>();
                        }
                        if (m_Sel.gameObject.GetComponent <ParticleRenderer>() == null)
                        {
                            m_Sel.gameObject.AddComponent <ParticleRenderer>();
                        }
                    }
                }
                GUILayout.Label("");
            }
            EditorGUILayout.EndHorizontal();
        }
        m_UndoManager.CheckDirty();
        // ---------------------------------------------------------------------
        if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain())
        {
            OnEditComponent();
        }
        // ---------------------------------------------------------------------
        if (GUI.tooltip != "")
        {
            m_LastTooltip = GUI.tooltip;
        }
        HelpBox(m_LastTooltip);
    }
    public void OnAutoInitValue()
    {
        NcEffectBehaviour[] oriComs = m_OriginalTrans.GetComponents <NcEffectBehaviour>();
        foreach (NcEffectBehaviour effect in oriComs)
        {
            effect.OnUpdateToolData();
        }
        NcEffectBehaviour[] insComs = transform.GetComponents <NcEffectBehaviour>();
        foreach (NcEffectBehaviour effect in insComs)
        {
            effect.OnUpdateToolData();
        }

        // Set particleSystem.speed
//      {
//          NcParticleSystem	ncParticleScaleOri	= (m_OriginalTrans.GetComponent<NcParticleSystem>());
//          NcParticleSystem	ncParticleScaleIns	= (transform.GetComponent<NcParticleSystem>());
//          if (ncParticleScaleOri != null && ncParticleScaleIns != null && ncParticleScaleOri.particleSystem != null)
//          {
//              ncParticleScaleOri.SaveShurikenSpeed();
//              ncParticleScaleIns.SaveShurikenSpeed();
//          }
//      }

        // Update bWorldSpace
        {
            NcParticleSystem ncParticleScaleOri = (m_OriginalTrans.GetComponent <NcParticleSystem>());
            NcParticleSystem ncParticleScaleIns = (transform.GetComponent <NcParticleSystem>());
            if (ncParticleScaleOri != null && ncParticleScaleIns != null)
            {
                ncParticleScaleIns.m_bWorldSpace = ncParticleScaleOri.m_bWorldSpace = NgSerialized.GetSimulationSpaceWorld(ncParticleScaleOri.transform);
            }
        }

        // Set particleEmitter.m_MinNormalVelocity, m_MaxNormalVelocity
        {
            NcParticleSystem ncParticleScaleOri = (m_OriginalTrans.GetComponent <NcParticleSystem>());
            NcParticleSystem ncParticleScaleIns = (transform.GetComponent <NcParticleSystem>());
            if (ncParticleScaleOri != null && ncParticleScaleOri.enabled && ncParticleScaleIns != null && ncParticleScaleOri.GetComponent <ParticleEmitter>() != null && ncParticleScaleOri.m_bScaleWithTransform && NgSerialized.IsMeshParticleEmitter(ncParticleScaleOri.GetComponent <ParticleEmitter>()))
            {
                float fSetMinValue;
                float fSetMaxValue;
                NgSerialized.GetMeshNormalVelocity(ncParticleScaleOri.GetComponent <ParticleEmitter>(), out fSetMinValue, out fSetMaxValue);
                if (fSetMinValue != ncParticleScaleOri.GetScaleMinMeshNormalVelocity() || fSetMaxValue != ncParticleScaleOri.GetScaleMaxMeshNormalVelocity())
                {
                    NgSerialized.SetMeshNormalVelocity(ncParticleScaleOri.GetComponent <ParticleEmitter>(), ncParticleScaleOri.GetScaleMinMeshNormalVelocity(), ncParticleScaleOri.GetScaleMaxMeshNormalVelocity());
                    NgSerialized.SetMeshNormalVelocity(ncParticleScaleIns.GetComponent <ParticleEmitter>(), ncParticleScaleOri.GetScaleMinMeshNormalVelocity(), ncParticleScaleOri.GetScaleMaxMeshNormalVelocity());
                }
            }
        }
    }