Exemplo n.º 1
0
        public static void onUpdate(object sender, EventArgs args)
        {
            try
            {
                Multiplayer.update();

                // We need our load menu to be able to do things
                if (Game1.activeClickableMenu is TitleMenu)
                {
                    if (TitleMenu.subMenu != null && (TitleMenu.subMenu.GetType() == typeof(LoadGameMenu)))
                    {
                        LoadGameMenu oldLoadMenu = ( LoadGameMenu )TitleMenu.subMenu;
                        NewLoadMenu  newLoadMenu = new NewLoadMenu();

                        IPrivateField <object> task = instance.Helper.Reflection.GetPrivateField <object>(oldLoadMenu, "_initTask");
                        newLoadMenu._initTask = (Task <List <SFarmer> >)task.GetValue();

                        TitleMenu.subMenu = newLoadMenu;
                    }
                }
                prevMenu = Game1.activeClickableMenu;
            }
            catch (Exception e)
            {
                Log.error("Exception during update: " + e);
            }
        }
Exemplo n.º 2
0
        /// <summary>Raised after the game state is updated (≈60 times per second).</summary>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event arguments.</param>
        public static void OnUpdateTicked(object sender, UpdateTickedEventArgs e)
        {
            if (DEBUG)
            {
                Game1.options.pauseWhenOutOfFocus = false;
            }
            try
            {
                IPlatform.instance.update();
                Multiplayer.update();

                // We need our load menu to be able to do things
                if (Game1.activeClickableMenu is TitleMenu)
                {
                    if (TitleMenu.subMenu is LoadGameMenu)
                    {
                        Log.debug("Found vanilla load game menu, replacing with ours.");

                        Multiplayer.lobby = true;

                        LoadGameMenu oldLoadMenu = ( LoadGameMenu )TitleMenu.subMenu;
                        NewLoadMenu  newLoadMenu = new NewLoadMenu();

                        IReflectedField <object> task = instance.Helper.Reflection.GetField <object>(oldLoadMenu, "_initTask");
                        newLoadMenu._initTask = (Task <List <SFarmer> >)task.GetValue();
                        Log.debug("Stole the save listing task, set it to: " + task);

                        TitleMenu.subMenu = newLoadMenu;
                    }
                }
                prevMenu = Game1.activeClickableMenu;
            }
            catch (Exception ex)
            {
                Log.error("Exception during update: " + ex);
            }
        }