private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); } }
// Use this for initialization void Start() { instance = this; mapstart = 0; cameraposx = mapstart; waitcount = 0; frontPos = cameraposx; easingT = 0; pullcount = 0; anothertouch = false; mapend = -backLight.GetComponent <SpriteRenderer>().bounds.size.x; }
// Use this for initialization void Start() { instance = this; mapstart = 0; cameraposx = DataManager.Instance.CameraPos.x; waitcount = 0; frontPos = cameraposx; easingT = 0; pullcount = 0; anothertouch = false; unitTouchMove = false; mapend = -2.5f * backLight.GetComponent <SpriteRenderer>().bounds.size.x; }
public void CreateNewCamera() { var device = DeviceFactory.CreateDevice("NewCamera", "my new camera"); var camera = new NewCamera("my new camera", new NewCameraCommChannel()); //check name Assert.Equal(camera.Name, device.Name); //check type Assert.Equal(camera.GetType(), device.GetType()); //check status Assert.Equal(camera.CheckStatus(), device.CheckStatus()); //check Connection Assert.Equal(camera.CheckConnection(), device.CheckConnection()); }