Exemplo n.º 1
0
#pragma warning disable IDE1006
        protected void iRPCHandler(NeutronPlayer owner, NeutronPlayer sender, short viewId, byte rpcId, byte instanceId, byte[] buffer, RegisterMode registerType, TargetTo targetTo, CacheMode cache, Protocol protocol)
#pragma warning restore IDE1006
        {
            void Run((int, int, RegisterMode) key)
            {
                bool Send()
                {
                    MatchmakingTo matchmakingTo = MatchmakingTo.Auto;

                    if (targetTo == TargetTo.Me)
                    {
                        matchmakingTo = MatchmakingTo.Me;
                    }
                    using (NeutronStream stream = Neutron.PooledNetworkStreams.Pull())
                    {
                        NeutronStream.IWriter writer = stream.Writer;
                        writer.WritePacket((byte)Packet.iRPC);
                        writer.WritePacket((byte)registerType);
                        writer.Write(viewId);
                        writer.Write(rpcId);
                        writer.Write(instanceId);
                        writer.WriteNext(buffer);
                        MatchmakingHelper.Internal.AddCache(rpcId, viewId, writer, owner, cache, CachedPacket.iRPC);
                        owner.Write(sender, writer, targetTo, matchmakingTo, protocol);
                    }
                    return(true);
                }

                if (MatchmakingHelper.Server.GetNetworkObject(key, owner, out NeutronView neutronView))
                {
                    if (neutronView.iRPCs.TryGetValue((rpcId, instanceId), out RPCInvoker remoteProceduralCall))
                    {
                        try
                        {
                            iRPCAttribute iRPCAttribute = remoteProceduralCall.iRPC;
                            if (ReflectionHelper.iRPC(buffer, remoteProceduralCall, owner))
                            {
                                Send();
                            }
                        }
                        catch (Exception ex)
                        {
                            LogHelper.Stacktrace(ex);
                        }
                    }
                    else
                    {
                        Send();
                    }
                }
Exemplo n.º 2
0
        protected void SynchronizeHandler(NeutronPlayer player, Protocol protocol)
        {
            //* Envia todos os jogadores conectados para mim.
            using (NeutronStream stream = Neutron.PooledNetworkStreams.Pull())
            {
                NeutronStream.IWriter writer  = stream.Writer;
                NeutronPlayer[]       players = MatchmakingHelper.Internal.GetPlayersByMatchmakingTo(player, MatchmakingTo.Auto);
                players = players.Where(x => x.Id != player.Id).ToArray();
                writer.WritePacket((byte)Packet.Synchronize);
                writer.Write((byte)1);
                writer.WriteNext(players.Serialize().Compress(CompressionMode.Deflate));
                player.Write(writer, TargetTo.Me, MatchmakingTo.Me, protocol);
            }

            //* Envia-me para todos os jogadores conectados.
            using (NeutronStream stream = Neutron.PooledNetworkStreams.Pull())
            {
                NeutronStream.IWriter writer = stream.Writer;
                writer.WritePacket((byte)Packet.Synchronize);
                writer.Write((byte)2);
                writer.WriteNext(player.Serialize().Compress(CompressionMode.Deflate));
                player.Write(writer, TargetTo.Others, MatchmakingTo.Auto, protocol);
            }
        }
Exemplo n.º 3
0
        //* Aqui os dados são enviados aos seus clientes.
        public void OnSendingData(NeutronPlayer player, NeutronPacket neutronPacket)
        {
            try
            {
                using (NeutronStream stream = Neutron.PooledNetworkStreams.Pull())
                {
                    var    playerId = (short)neutronPacket.Sender.Id;  //* Get the player id.
                    byte[] pBuffer  = neutronPacket.Buffer.Compress(); //* Compress the packet.
                    switch (neutronPacket.Protocol)
                    {
                    case Protocol.Tcp:
                    {
                        NeutronStream.IWriter wHeader = stream.Writer;
                        wHeader.WriteByteArrayWithAutoSize(pBuffer);                //* Write the packet and its size.
                        wHeader.Write(playerId);                                    //* Write the player id in header.
                        byte[] hBuffer = wHeader.ToArray();                         //* Get the header buffer.
                        wHeader.Write();                                            //* End the header.

                        NetworkStream networkStream = player.TcpClient.GetStream(); //* Get the network stream.
                        switch (Helper.GetConstants().SendModel)
                        {
                        case SendType.Synchronous:
                            networkStream.Write(hBuffer, 0, hBuffer.Length);             //* Send the header.
                            break;

                        default:
                            if (Helper.GetConstants().SendAsyncPattern == AsynchronousType.APM)
                            {
                                networkStream.Write(hBuffer, 0, hBuffer.Length);             //* Send the header.
                            }
                            else
                            {
                                SocketHelper.SendTcpAsync(networkStream, hBuffer, player.TokenSource.Token);             //* Send the header.
                            }
                            break;
                        }
                        NeutronStatistics.ServerTCP.AddOutgoing(hBuffer.Length);         //* Add the outgoing bytes to the statistics.
                    }
                    break;

                    case Protocol.Udp:
                    {
                        NeutronStream.IWriter wHeader = stream.Writer;
                        wHeader.Write(playerId);                                                               //* Write the player id in header.
                        wHeader.WriteNext(pBuffer);                                                            //* Write the packet and its size.
                        byte[] hBuffer = wHeader.ToArray();                                                    //* Get the header buffer.
                        wHeader.Write();                                                                       //* End the header.

                        player.StateObject.SendDatagram = hBuffer;                                             //* Set the datagram to send.
                        if (player.StateObject.UdpIsReady())                                                   //* Check if the player is ready to send.
                        {
                            NonAllocEndPoint remoteEp = (NonAllocEndPoint)player.StateObject.NonAllocEndPoint; //* Get the remote end point, prevent GC pressure/allocations.
                            switch (Helper.GetConstants().SendModel)
                            {
                            case SendType.Synchronous:
                                SocketHelper.SendBytes(player.UdpClient, hBuffer, remoteEp);             //* Send the datagram.
                                break;

                            default:
                            {
                                switch (Helper.GetConstants().SendAsyncPattern)
                                {
                                case AsynchronousType.APM:
                                {
                                    SocketHelper.BeginSendBytes(player.UdpClient, hBuffer, remoteEp, (ar) =>
                                                {
                                                    SocketHelper.EndSendBytes(player.UdpClient, ar); //* End the send.
                                                });                                                  //* Begin the send.
                                    break;
                                }

                                default:
                                    SocketHelper.SendUdpAsync(player.UdpClient, player.StateObject, remoteEp);                     //* Send the datagram.
                                    break;
                                }
                                break;
                            }
                            }
                            NeutronStatistics.ServerUDP.AddOutgoing(hBuffer.Length);         //* Add the outgoing bytes to the statistics.
                        }
                        else
                        {
                            LogHelper.Error($"{player.StateObject.TcpRemoteEndPoint} Cannot receive UDP data. trying... if you are running on WSL2, change the ip from \"localhost\" to the IP address of WSL2 on the client.");
                        }
                    }
                    break;
                    }
                }
            }
            catch (ThreadAbortException) { }
            catch (SocketException) { }
            catch (ObjectDisposedException) { }
            catch (OperationCanceledException) { }
            catch (Exception) { }
        }