// Use this for initialization void Start () { pos = transform.position; player = GameObject.Find ("Commit"); outputs = new double[2]; net = new NeuralNetwork (9, 2, 6); net.readWeights (); ctrl = player.GetComponent<CommitController> (); wall = player.GetComponent<WallSensor> (); adj = player.GetComponent<AdjacentSensor> (); pie = player.GetComponent<PieSliceSensor> (); }