public static void Register()
        {
            if (registered)
            {
                return;
            }

            NetworkingService.RegisterCustomSerializable(typeof(TurnFinishedInfo), 'T', TurnFinishedInfo.Serialize, TurnFinishedInfo.Deserialize);
            NetworkingService.RegisterGameEvent(TurnManager.NameOfTurnFinishedEvent, typeof(TurnFinishedInfo));
            registered = true;
        }