Exemplo n.º 1
0
    public void SendModel(GameObject modelToSend)
    {
        // Extracting mesh to use in constructor
        Mesh mesh = modelToSend.GetComponent <MeshFilter>().mesh;

        // Extracting material settings/properties to use in constructor
        Material material = modelToSend.GetComponent <MeshRenderer>().material;

        float[] materialColour     = { material.color.r, material.color.g, material.color.b, material.color.a };
        float   materialGlossiness = material.GetFloat("_Glossiness");
        float   materialMetallic   = material.GetFloat("_Metallic");

        Texture2D     texture2D     = (Texture2D)material.mainTexture;
        int           textureWidth  = texture2D.width;
        int           textureHeight = texture2D.height;
        TextureFormat textureFormat = texture2D.format;

        byte[] textureData = texture2D.GetRawTextureData();

        //Construct modelWireData from the properties extracted.
        ModelWireData modelWireData = new ModelWireData(mesh.vertices, mesh.uv, mesh.triangles, materialColour, materialGlossiness, materialMetallic, textureData, textureWidth, textureHeight, textureFormat, modelToSend.name, modelToSend.transform);

        byte[] data = NetworkTransportManager.Serialize(modelWireData);
        netTransportManager.SendReliableData(data);
    }
Exemplo n.º 2
0
 private void Start()
 {
     if (NetworkManager == null)
     {
         NetworkManager = FindObjectOfType <NetworkTransportManager>();
     }
     HideAllUI();
 }
Exemplo n.º 3
0
    private void SendPlayerPosition()
    {
        TransformWireData transformWireDataHead  = new TransformWireData(head);
        TransformWireData transformWireDataLeft  = new TransformWireData(leftHand);
        TransformWireData transformWireDataRight = new TransformWireData(rightHand);

        string         playerDeviceId = SystemInfo.deviceUniqueIdentifier;
        PlayerWireData playerWireData = new PlayerWireData(playerDeviceId, transformWireDataHead, transformWireDataLeft, transformWireDataRight);

        byte[] data = NetworkTransportManager.Serialize(playerWireData);
        netTransportManager.SendUnreliableData(data);
    }