Exemplo n.º 1
0
 /// <summary>
 /// 发送请求(带有重试功能)
 /// </summary>
 /// <param name="key">操作字典键(枚举类型)</param>
 /// <param name="data">数据</param>
 /// <param name="onSuccess">成功回调</param>
 /// <param name="onError">失败回调</param>
 /// <param name="uid">是否需要携带玩家信息</param>
 protected void sendRequest(Enum key, JsonData data = null,
                            NetworkSystem.RequestObject.SuccessAction onSuccess = null,
                            UnityAction onError = null, string waitFormat  = WaitTextFormat,
                            string failFormat   = FailTextFormat, bool uid = false)
 {
     sendRequest(key.GetHashCode(), data, onSuccess, onError, waitFormat, failFormat, uid);
 }
Exemplo n.º 2
0
 /// <summary>
 /// 发送请求(带有重试功能)
 /// 将会自动根据操作文本确定错误文本和等待文本
 /// </summary>
 /// <param name="oper">操作文本</param>
 /// <param name="route">路由</param>
 /// <param name="data">数据</param>
 /// <param name="onSuccess">成功回调</param>
 /// <param name="onError">失败回调</param>
 /// <param name="uid">是否需要携带玩家信息</param>
 /// <param name="emit">是否为发射操作</param>
 protected void sendRequest(string oper, string route, JsonData data            = null,
                            NetworkSystem.RequestObject.SuccessAction onSuccess = null,
                            UnityAction onError = null, string waitFormat  = WaitTextFormat,
                            string failFormat   = FailTextFormat, bool uid = false, bool emit = false)
 {
     sendRequest(route, data, string.Format(waitFormat, oper),
                 string.Format(failFormat, oper), onSuccess, onError, uid, emit);
 }
Exemplo n.º 3
0
 /// <param name="waitText">等待文本</param>
 /// <param name="failText">错误文本</param>
 protected void sendRequest(string route, JsonData data = null,
                            string waitText             = "", string failText = "",
                            NetworkSystem.RequestObject.SuccessAction onSuccess = null,
                            UnityAction onError = null, bool emit = false)
 {
     NetworkSystem.RequestObject.ErrorAction _onError = generateOnErrorFunc(failText,
                                                                            () => sendRequest(route, data, waitText, failText,
                                                                                              onSuccess, onError, emit), onError);
     networkSys.setupRequest(route, data, onSuccess, _onError, true, waitText, emit);
 }
Exemplo n.º 4
0
        /// <summary>
        /// 发送请求(带有重试功能)
        /// </summary>
        /// <param name="key">操作字典键(枚举类型)</param>
        /// <param name="data">数据</param>
        /// <param name="onSuccess">成功回调</param>
        /// <param name="onError">失败回调</param>

        /*
         * protected void sendRequest(Enum key, JsonData data = null,
         *      NetworkSystem.RequestObject.SuccessAction onSuccess = null, UnityAction onError = null,
         *      string waitFormat = WaitTextFormat, string failFormat = FailTextFormat) {
         *      sendRequest(key.GetHashCode(), data, onSuccess, onError, waitFormat, failFormat);
         * }
         * protected void sendRequest(int key, JsonData data = null,
         *      NetworkSystem.RequestObject.SuccessAction onSuccess = null, UnityAction onError = null,
         *      string waitFormat = WaitTextFormat, string failFormat = FailTextFormat) {
         *      if (operDict.ContainsKey(key))
         *              sendRequest(operDict[key], data, onSuccess, onError, waitFormat, failFormat);
         *      else Debug.LogError("未找到操作键 " + key + ",请检查操作字典");
         * }
         */
        /// <param name="oper">操作实例</param>
        protected void sendRequest(Interface oper, JsonData data = null,
                                   NetworkSystem.RequestObject.SuccessAction onSuccess = null, UnityAction onError = null,
                                   string waitFormat = WaitTextFormat, string failFormat = FailTextFormat)
        {
            if (oper == null)
            {
                return;
            }
            sendRequest(oper.name, oper.route, data, onSuccess, onError,
                        waitFormat, failFormat, oper.emit);
        }
Exemplo n.º 5
0
 /// <summary>
 /// 发送请求(带有重试功能)
 /// 将会自动根据操作字典键确定操作文本
 /// </summary>
 /// <param name="key">操作字典键</param>
 /// <param name="data">数据</param>
 /// <param name="onSuccess">成功回调</param>
 /// <param name="onError">失败回调</param>
 /// <param name="uid">是否需要携带玩家信息</param>
 protected void sendRequest(int key, JsonData data = null,
                            NetworkSystem.RequestObject.SuccessAction onSuccess = null,
                            UnityAction onError = null, string waitFormat  = WaitTextFormat,
                            string failFormat   = FailTextFormat, bool uid = false)
 {
     if (operDict.ContainsKey(key))
     {
         var oper = operDict[key];
         sendRequest(oper.name, oper.route, data,
                     onSuccess, onError, waitFormat, failFormat, oper.uid, oper.emit);
     }
     else
     {
         Debug.LogError("未找到操作键 " + key + ",请检查操作字典");
     }
 }
Exemplo n.º 6
0
 /// <summary>
 /// 发送请求(带有重试功能)
 /// </summary>
 /// <param name="route">路由</param>
 /// <param name="data">数据</param>
 /// <param name="waitText">等待文本</param>
 /// <param name="failText">错误文本</param>
 /// <param name="onSuccess">成功回调</param>
 /// <param name="onError">失败回调</param>
 /// <param name="uid">是否需要携带玩家信息</param>
 /// <param name="emit">是否为发射操作</param>
 protected void sendRequest(string route, JsonData data = null,
                            string waitText             = "", string failText = "",
                            NetworkSystem.RequestObject.SuccessAction onSuccess = null,
                            UnityAction onError = null, bool uid = false, bool emit = false)
 {
     NetworkSystem.RequestObject.ErrorAction _onError = generateOnErrorFunc(failText,
                                                                            () => sendRequest(route, data, waitText, failText,
                                                                                              onSuccess, onError, uid, emit), onError);
     if (uid)
     {
         if (data == null)
         {
             data = new JsonData();
         }
         data["uid"] = getPlayerId(); // 添加玩家信息
     }
     networkSys.setupRequest(route, data, onSuccess, _onError, true, waitText, emit);
 }