public static void Disconnect() { _server.DisconnectAllConnections(); }
public void Stop() { webGLServer.DisconnectAllConnections(); webGLServer.Stop(); _active = false; }
public static void Disconnect() { _server.DisconnectAllConnections(); }
public void Stop() { webGLServer.DisconnectAllConnections(); webGLServer.Stop(); _active = false; }