public override void Deserialize(NetworkReader reader) { proxyId = reader.ReadInt16(); packet.Compression = (VoiceChatCompression)reader.ReadInt16(); packet.Length = reader.ReadInt32(); packet.Data = reader.ReadBytesAndSize(); }
public override void Deserialize(NetworkReader reader) { this.netId = reader.ReadNetworkId(); this.sceneId = reader.ReadSceneId(); this.position = reader.ReadVector3(); this.payload = reader.ReadBytesAndSize(); }
public override void Deserialize(NetworkReader reader) { this.netId = reader.ReadNetworkId(); this.payload = reader.ReadBytesAndSize(); this.teleport = reader.ReadBoolean(); this.time = (int) reader.ReadPackedUInt32(); }
public ClientVC(NetworkReader nr) : base(new Vec2i(0,0), 0) { this.data = new VesselTile[VesselChunk.DATA_COUNT]; index.x = nr.ReadInt32(); index.y = nr.ReadInt32(); version = nr.ReadUInt32(); tileCount = nr.ReadInt32(); for (int i = 0; i < tileCount; i++) { //read in vessel tile Vec2i tileI; tileI.x = nr.ReadInt32(); tileI.y = nr.ReadInt32(); FloorType floor0 = (FloorType)nr.ReadByte(); FloorType floor1 = (FloorType)nr.ReadByte(); WallTypeMask wallMask = (WallTypeMask)nr.ReadByte(); bool wallNode = nr.ReadBoolean(); VesselTile tile = new VesselTile(wallMask, wallNode, floor0, floor1, (uint)VesselTile.FLAGS.NONE); SetTile(tileI, tile); } }
private CharacterState serverLastState; //SERVER: Store last state #endregion Fields #region Methods /// <summary> /// All Clients: Deserialize the state from network /// </summary> /// <param name="reader"></param> /// <param name="initialState"></param> public override void OnDeserialize(NetworkReader reader, bool initialState) { CharacterState state = new CharacterState(); state.state = reader.ReadInt32(); state.position = reader.ReadVector3(); state.rotation = reader.ReadQuaternion(); //Client: Received a new state for the local player, treat it as an ACK and do reconciliation if (isLocalPlayer) { SendMessage("ServerState", state, SendMessageOptions.DontRequireReceiver); } else { //Other Clients: Received a state, treat it like a new position snapshot from authority if (initialState) { //Others Clients: First state, just snap to new position transform.position = state.position; transform.rotation = state.rotation; } else if (networkInterpolation != null) { //Others Clients: Interpolate between received positions networkInterpolation.ReceiveState(state); } } }
public override void OnDeserialize(NetworkReader reader, bool initialState) { /* Interpolate: pass reader as parameter to fbxobj */ fbxObj.gameObject.transform.position = reader.ReadVector3(); }
public override void Deserialize(NetworkReader reader) { this.netId = reader.ReadNetworkId(); this.stateHash = (int) reader.ReadPackedUInt32(); this.normalizedTime = reader.ReadSingle(); this.parameters = reader.ReadBytesAndSize(); }
public override void OnDeserialize(NetworkReader reader, bool initialState) { if (reader.ReadPackedUInt32() != 0) { this.m_Slot = reader.ReadByte(); this.m_ReadyToBegin = reader.ReadBoolean(); } }
public override void Deserialize(NetworkReader reader) { base.Deserialize(reader); int count = reader.ReadInt32(); Polyline = new List<Vector3>(count); for(int i=0; i < count; i++) Polyline.Add(reader.ReadVector3()); }
public override void Deserialize(NetworkReader reader) { m_id = reader.ReadNetworkId(); m_parentId = reader.ReadNetworkId(); m_childId = reader.ReadInt32(); m_position = reader.ReadVector3(); m_payload = reader.ReadBytesAndSize(); }
/// <summary> /// /// <para> /// Creates a new NetworkClient instance. /// </para> /// /// </summary> public NetworkClient() { if (LogFilter.logDev) Debug.Log((object) ("Client created version " + (object) Version.Current)); this.m_MsgBuffer = new byte[49152]; this.m_MsgReader = new NetworkReader(this.m_MsgBuffer); NetworkClient.AddClient(this); }
public override void Deserialize(NetworkReader reader) { this.connectionId = (int) reader.ReadPackedUInt32(); this.address = reader.ReadString(); this.port = (int) reader.ReadPackedUInt32(); this.isHost = reader.ReadBoolean(); this.isYou = reader.ReadBoolean(); }
public override void Deserialize(NetworkReader reader) { ChannelId = reader.ReadString(); SenderUserId = reader.ReadString(); SenderUserName = reader.ReadString(); Message = reader.ReadString(); Timestamp = JsonWrapper.DeserializeObject<DateTime>(reader.ReadString()); }
public InputMessage(int connectionId, int hostId, int channelId, Subjects msgSubject, NetworkReader reader, float receivedTime) { ConnectionId = connectionId; HostId = hostId; ChannelId = channelId; MsgSubject = msgSubject; Reader = reader; ReceivedTime = receivedTime; }
public override void Deserialize(NetworkReader reader) { this.playerControllerId = (short) reader.ReadUInt16(); this.msgData = reader.ReadBytesAndSize(); if (this.msgData == null) this.msgSize = 0; else this.msgSize = this.msgData.Length; }
public override void Deserialize(NetworkReader reader) { base.Deserialize(reader); _instructionBase = reader.ReadString(); _variantReplacements = new string[reader.ReadInt32()]; for (int i = 0; i < _variantReplacements.Length; i++) { _variantReplacements[i] = reader.ReadString(); } }
private NetworkServer() { NetworkTransport.Init(); if (LogFilter.logDev) Debug.Log((object) ("NetworkServer Created version " + (object) Version.Current)); this.m_MsgBuffer = new byte[49152]; this.m_MsgReader = new NetworkReader(this.m_MsgBuffer); this.m_RemoveList = new HashSet<NetworkInstanceId>(); }
public override void Deserialize(NetworkReader reader) { this.peers = new PeerInfoMessage[(int) reader.ReadUInt16()]; for (int index = 0; index < this.peers.Length; ++index) { PeerInfoMessage peerInfoMessage = new PeerInfoMessage(); peerInfoMessage.Deserialize(reader); this.peers[index] = peerInfoMessage; } }
public override void Deserialize(NetworkReader reader) { this.scripts = new CRCMessageEntry[(int) reader.ReadUInt16()]; for (int index = 0; index < this.scripts.Length; ++index) this.scripts[index] = new CRCMessageEntry() { name = reader.ReadString(), channel = reader.ReadByte() }; }
public override void Deserialize(NetworkReader reader) { this.oldConnectionId = (int) reader.ReadPackedUInt32(); this.playerControllerId = (short) reader.ReadPackedUInt32(); this.netId = reader.ReadNetworkId(); this.msgData = reader.ReadBytesAndSize(); if (this.msgData == null) this.msgSize = 0; else this.msgSize = this.msgData.Length; }
public override void Deserialize(NetworkReader reader) { int num = reader.ReadUInt16(); this.peers = new PeerInfoMessage[num]; for (int i = 0; i < this.peers.Length; i++) { PeerInfoMessage message = new PeerInfoMessage(); message.Deserialize(reader); this.peers[i] = message; } }
public override void OnDeserialize(NetworkReader reader, bool initialState) { base.OnDeserialize (reader, initialState); float time = 0f; try { time = reader.ReadSingle (); } catch (System.Exception e) { Debug.LogError ("Custom deserialization exception."); Debug.LogError (e); } animator.playbackTime = time; }
public override void Deserialize(NetworkReader reader) { int num = reader.ReadUInt16(); this.scripts = new CRCMessageEntry[num]; for (int i = 0; i < this.scripts.Length; i++) { this.scripts[i] = new CRCMessageEntry { name = reader.ReadString(), channel = reader.ReadByte() }; } }
public override void Deserialize(NetworkReader reader) { this.netId = reader.ReadNetworkId(); this.assetId = reader.ReadNetworkHash128(); this.position = reader.ReadVector3(); this.payload = reader.ReadBytesAndSize(); uint num = 0x10; if ((reader.Length - reader.Position) >= num) { this.rotation = reader.ReadQuaternion(); } }
public override void Deserialize(NetworkReader reader) { int num = (int)reader.ReadUInt16(); this.scripts = new CRCMessageEntry[num]; for (int i = 0; i < this.scripts.Length; i++) { CRCMessageEntry cRCMessageEntry = default(CRCMessageEntry); cRCMessageEntry.name = reader.ReadString(); cRCMessageEntry.channel = reader.ReadByte(); this.scripts[i] = cRCMessageEntry; } }
public override void Deserialize(NetworkReader reader) { this.oldServerConnectionId = (int) reader.ReadPackedUInt32(); int num = reader.ReadUInt16(); this.peers = new PeerInfoMessage[num]; for (int i = 0; i < this.peers.Length; i++) { PeerInfoMessage message = new PeerInfoMessage(); message.Deserialize(reader); this.peers[i] = message; } }
/// <summary> /// Called on the server when a new client connects and is requesting to be spawned as a player object. /// </summary> /// <param name="conn"></param> /// <param name="playerControllerId"></param> /// <param name="netMsg"></param> public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId, NetworkReader netMsg) { //base.OnServerAddPlayer(conn, playerControllerId, netMsg); var msg = netMsg.ReadMessage<AddPlayerMessage>(); Debug.Log("Adding player... " + msg.name + " " + playerPrefabs[msg.playerPrefabIndex].name); GameObject player = (GameObject)Instantiate(playerPrefabs[msg.playerPrefabIndex], Vector3.zero, Quaternion.identity); var gamePlayer = player.GetComponent<GamePlayer>(); gamePlayer.displayName = msg.name; NetworkServer.AddPlayerForConnection(conn, player, playerControllerId); }
public static INetMsg Deserialize(byte[] buffer) { var networkReader = new NetworkReader(buffer); uint messageIndex = networkReader.ReadPackedUInt32(); Type type = GetMsgTypeFromIndex(messageIndex); if (type == null) { Debug.LogErrorFormat("[CoreNetwork] Could not find type with index {0}", messageIndex); return null; } var msg = System.Activator.CreateInstance(type) as MessageBase; msg.Deserialize(networkReader); return (INetMsg)msg; }
internal bool InvokeHandler(short msgType, NetworkConnection conn, NetworkReader reader, int channelId) { if (this.m_MsgHandlers.ContainsKey(msgType)) { this.m_MessageInfo.msgType = msgType; this.m_MessageInfo.conn = conn; this.m_MessageInfo.reader = reader; this.m_MessageInfo.channelId = channelId; NetworkMessageDelegate networkMessageDelegate = this.m_MsgHandlers[msgType]; networkMessageDelegate(this.m_MessageInfo); return true; } return false; }
public void ReadSetChunkMessage(NetworkReader nr) { ClientVC chunk = new ClientVC(nr); VesselChunk current = chunks.TryGet(chunk.Index); if (current != null) { current.Destroy(); } Debug.Log ("Setting chunk (" + chunk.Index.x + ", " + chunk.Index.y + ")"); chunks.Set(chunk.Index, chunk); InstantiateChunk(chunk); }
public void Deserialize(NetworkReader reader) { objID = reader.ReadNetworkId(); }
public static MockQuest WriteQuest(this NetworkReader reader) { return(new MockQuest(reader.ReadInt32())); }
public override void Deserialize(ref NetworkReader reader) { intValue = reader.ReadInt32(); boolValue = reader.ReadBoolean(); floatValue = reader.ReadFloat(); }
// Token: 0x0600080C RID: 2060 RVA: 0x0000409B File Offset: 0x0000229B public override void OnDeserialize(NetworkReader reader, bool initialState) { }
public static PBS.Battle.View.Events.CommandAgent ReadBattleViewEventCommandAgent(this NetworkReader reader) { PBS.Battle.View.Events.CommandAgent obj = new PBS.Battle.View.Events.CommandAgent { pokemonUniqueID = reader.ReadString(), canMegaEvolve = reader.ReadBoolean(), canZMove = reader.ReadBoolean(), canDynamax = reader.ReadBoolean(), isDynamaxed = reader.ReadBoolean(), moveslots = reader.ReadList <PBS.Battle.View.Events.CommandAgent.Moveslot>(), zMoveSlots = reader.ReadList <PBS.Battle.View.Events.CommandAgent.Moveslot>(), dynamaxMoveSlots = reader.ReadList <PBS.Battle.View.Events.CommandAgent.Moveslot>() }; obj.commandTypes = new List <BattleCommandType>(); List <int> commandInts = reader.ReadList <int>(); for (int i = 0; i < commandInts.Count; i++) { obj.commandTypes.Add((BattleCommandType)commandInts[i]); } return(obj); }
public override void Deserialize(NetworkReader reader) { masterGameObject = reader.ReadGameObject(); pickupIndex = GeneratedNetworkCode._ReadPickupIndex_None(reader); pickupQuantity = reader.ReadPackedUInt32(); }
public void Deserialize(ref SerializeContext context, ref NetworkReader reader) { predictingPlayerId = reader.ReadInt32(); }
public override void OnDeserialize(NetworkReader reader, bool initialState) { Log("OnDeserialize"); base.OnDeserialize(reader, initialState); }
public override void Deserialize(NetworkReader reader) { base.Deserialize(reader); _playAudio = reader.Read <bool>(); }
public override void Read(NetworkReader R) { Angle = R.ReadObject <Angle>(); }
/// <summary> /// Deserialize the task threshold from serialized form. /// </summary> /// <param name="reader">UNET deserializer.</param> public void Deserialize(NetworkReader reader) { AngleThreshold = reader.ReadSingle(); DistanceThreshold = reader.ReadSingle(); ScaleThreshold = reader.ReadSingle(); }
public void Deserialize(NetworkReader br) { throw new System.NotImplementedException(); }
public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId, NetworkReader extraMessageReader) { OnServerAddPlayer(conn, playerControllerId); }
public static PBS.Battle.View.Events.Base ReadBattleViewEvent(this NetworkReader reader) { int type = reader.ReadInt32(); switch (type) { case STARTBATTLE: return(new PBS.Battle.View.Events.StartBattle { }); case ENDBATTLE: return(new PBS.Battle.View.Events.EndBattle { winningTeam = reader.ReadInt32() }); case MESSAGE: return(new PBS.Battle.View.Events.Message { message = reader.ReadString() }); case MESSAGEPARAMETERIZED: PBS.Battle.View.Events.MessageParameterized messageParameterized = new PBS.Battle.View.Events.MessageParameterized { messageCode = reader.ReadString(), isQueryResponse = reader.ReadBoolean(), isQuerySuccessful = reader.ReadBoolean(), playerPerspectiveID = reader.ReadInt32(), teamPerspectiveID = reader.ReadInt32(), pokemonID = reader.ReadString(), pokemonUserID = reader.ReadString(), pokemonTargetID = reader.ReadString(), pokemonListIDs = reader.ReadList <string>(), trainerID = reader.ReadInt32(), teamID = reader.ReadInt32(), typeID = reader.ReadString(), typeIDs = reader.ReadList <string>(), moveID = reader.ReadString(), moveIDs = reader.ReadList <string>(), abilityID = reader.ReadString(), abilityIDs = reader.ReadList <string>(), itemID = reader.ReadString(), itemIDs = reader.ReadList <string>(), statusID = reader.ReadString(), statusTeamID = reader.ReadString(), statusEnvironmentID = reader.ReadString(), intArgs = reader.ReadList <int>(), }; List <PokemonStats> messageParameterizedStatList = new List <PokemonStats>(); List <int> messageParameterizedstatInts = reader.ReadList <int>(); for (int i = 0; i < messageParameterizedstatInts.Count; i++) { messageParameterizedStatList.Add((PokemonStats)messageParameterizedstatInts[i]); } messageParameterized.statList.AddRange(messageParameterizedStatList); return(messageParameterized); case MODELUPDATE: return(new PBS.Battle.View.Events.ModelUpdate { loadAssets = reader.ReadBoolean() }); case MODELUPDATEPOKEMON: return(new PBS.Battle.View.Events.ModelUpdatePokemon { loadAsset = reader.ReadBoolean(), pokemon = reader.ReadBattleViewCompactPokemon() }); case MODELUPDATETRAINER: return(new PBS.Battle.View.Events.ModelUpdateTrainer { loadAsset = reader.ReadBoolean(), name = reader.ReadString(), playerID = reader.ReadInt32(), teamID = reader.ReadInt32(), party = reader.ReadList <string>(), items = reader.ReadList <string>(), controlPos = reader.ReadList <int>() }); case MODELUPDATETEAM: return(new PBS.Battle.View.Events.ModelUpdateTeam { loadAsset = reader.ReadBoolean(), teamID = reader.ReadInt32(), teamMode = (TeamMode)reader.ReadInt32(), trainers = reader.ReadList <int>() }); case COMMANDGENERALPROMPT: return(new PBS.Battle.View.Events.CommandGeneralPrompt { playerID = reader.ReadInt32(), multiTargetSelection = reader.ReadBoolean(), canMegaEvolve = reader.ReadBoolean(), canZMove = reader.ReadBoolean(), canDynamax = reader.ReadBoolean(), items = reader.ReadList <string>(), pokemonToCommand = reader.ReadList <PBS.Battle.View.Events.CommandAgent>() }); case COMMANDREPLACEMENTPROMPT: return(new PBS.Battle.View.Events.CommandReplacementPrompt { playerID = reader.ReadInt32(), fillPositions = reader.ReadArray <int>() }); case TRAINERSENDOUT: return(new PBS.Battle.View.Events.TrainerSendOut { playerID = reader.ReadInt32(), pokemonUniqueIDs = reader.ReadList <string>() }); case TRAINERMULTISENDOUT: return(new PBS.Battle.View.Events.TrainerMultiSendOut { sendEvents = reader.ReadList <PBS.Battle.View.Events.TrainerSendOut>() }); case TRAINERWITHDRAW: return(new PBS.Battle.View.Events.TrainerWithdraw { playerID = reader.ReadInt32(), pokemonUniqueIDs = reader.ReadList <string>() }); case TRAINERITEMUSE: return(new PBS.Battle.View.Events.TrainerItemUse { playerID = reader.ReadInt32(), itemID = reader.ReadString() }); case POKEMONCHANGEFORM: return(new PBS.Battle.View.Events.PokemonChangeForm { pokemonUniqueID = reader.ReadString(), preForm = reader.ReadString(), postForm = reader.ReadString() }); case POKEMONSWITCHPOSITION: return(new PBS.Battle.View.Events.PokemonSwitchPosition { pokemonUniqueID1 = reader.ReadString(), pokemonUniqueID2 = reader.ReadString() }); case POKEMONHEALTHDAMAGE: return(new PBS.Battle.View.Events.PokemonHealthDamage { pokemonUniqueID = reader.ReadString(), preHP = reader.ReadInt32(), postHP = reader.ReadInt32(), maxHP = reader.ReadInt32() }); case POKEMONHEALTHHEAL: return(new PBS.Battle.View.Events.PokemonHealthHeal { pokemonUniqueID = reader.ReadString(), preHP = reader.ReadInt32(), postHP = reader.ReadInt32(), maxHP = reader.ReadInt32() }); case POKEMONHEALTHFAINT: return(new PBS.Battle.View.Events.PokemonHealthFaint { pokemonUniqueID = reader.ReadString() }); case POKEMONHEALTHREVIVE: return(new PBS.Battle.View.Events.PokemonHealthRevive { pokemonUniqueID = reader.ReadString() }); case POKEMONMOVEUSE: return(new PBS.Battle.View.Events.PokemonMoveUse { pokemonUniqueID = reader.ReadString(), moveID = reader.ReadString() }); case POKEMONMOVEHIT: return(new PBS.Battle.View.Events.PokemonMoveHit { pokemonUniqueID = reader.ReadString(), moveID = reader.ReadString(), currentHit = reader.ReadInt32(), hitTargets = reader.ReadList <PBS.Battle.View.Events.PokemonMoveHitTarget>() }); case POKEMONABILITYACTIVATE: return(new PBS.Battle.View.Events.PokemonAbilityActivate { pokemonUniqueID = reader.ReadString(), abilityID = reader.ReadString() }); case POKEMONSTATCHANGE: PBS.Battle.View.Events.PokemonStatChange statChange = new PBS.Battle.View.Events.PokemonStatChange { pokemonUniqueID = reader.ReadString(), modValue = reader.ReadInt32(), maximize = reader.ReadBoolean(), minimize = reader.ReadBoolean(), statsToMod = new List <PokemonStats>() }; List <PokemonStats> statsToMod = new List <PokemonStats>(); List <int> statInts = reader.ReadList <int>(); for (int i = 0; i < statInts.Count; i++) { statsToMod.Add((PokemonStats)statInts[i]); } statChange.statsToMod.AddRange(statsToMod); return(statChange); case POKEMONSTATUNCHANGEABLE: PBS.Battle.View.Events.PokemonStatUnchangeable statUnchangeable = new PBS.Battle.View.Events.PokemonStatUnchangeable { pokemonUniqueID = reader.ReadString(), tooHigh = reader.ReadBoolean(), statsToMod = new List <PokemonStats>() }; List <PokemonStats> statsToModUnchangeable = new List <PokemonStats>(); List <int> statIntsUnchangeable = reader.ReadList <int>(); for (int i = 0; i < statIntsUnchangeable.Count; i++) { statsToModUnchangeable.Add((PokemonStats)statIntsUnchangeable[i]); } statUnchangeable.statsToMod.AddRange(statsToModUnchangeable); return(statUnchangeable); default: throw new System.Exception($"Invalid event type {type}"); } }
public void Deserialize(NetworkReader reader) { objID = reader.ReadNetworkId(); maxCountdown = reader.ReadSingle(); }
public override void OnDeserialize(NetworkReader reader, bool initialState) { value = reader.ReadInt(); }
/// <summary> /// Deserialize a message from the network. /// </summary> /// <remarks> /// Only receives what it needs and decompresses floats if you chose to. /// </remarks> /// <param name="writer">The Networkreader to read from.</param> override public void Deserialize(NetworkReader reader) { // The first received byte tells us what we need to be syncing. byte syncInfoByte = reader.ReadByte(); bool syncPosition = shouldSyncPosition(syncInfoByte); bool syncRotation = shouldSyncRotation(syncInfoByte); bool syncScale = shouldSyncScale(syncInfoByte); bool syncVelocity = shouldSyncVelocity(syncInfoByte); bool syncAngularVelocity = shouldSyncAngularVelocity(syncInfoByte); state.teleport = shouldTeleport(syncInfoByte); state.atPositionalRest = shouldBeAtPositionalRest(syncInfoByte); state.atRotationalRest = shouldBeAtRotationalRest(syncInfoByte); NetworkInstanceId netID = reader.ReadNetworkId(); int syncIndex = (int)reader.ReadPackedUInt32(); state.ownerTimestamp = reader.ReadSingle(); // Find the GameObject GameObject ob = null; if (NetworkServer.active) { ob = NetworkServer.FindLocalObject(netID); } else { ob = ClientScene.FindLocalObject(netID); } if (!ob) { Debug.LogWarning("Could not find target for network state message."); return; } // It doesn't matter which SmoothSync is returned since they all have the same list. smoothSync = ob.GetComponent <SmoothSync>(); // If we want the server to relay non-owned object information out to other clients, set these variables so we know what we need to send. if (NetworkServer.active && !smoothSync.hasAuthority) { state.serverShouldRelayPosition = syncPosition; state.serverShouldRelayRotation = syncRotation; state.serverShouldRelayScale = syncScale; state.serverShouldRelayVelocity = syncVelocity; state.serverShouldRelayAngularVelocity = syncAngularVelocity; } // Find the correct object to sync according to the syncIndex. for (int i = 0; i < smoothSync.childObjectSmoothSyncs.Length; i++) { if (smoothSync.childObjectSmoothSyncs[i].syncIndex == syncIndex) { smoothSync = smoothSync.childObjectSmoothSyncs[i]; } } if (!smoothSync) { Debug.LogWarning("Could not find target for network state message."); return; } // Read position. if (syncPosition) { if (smoothSync.isPositionCompressed) { if (smoothSync.isSyncingXPosition) { state.position.x = HalfHelper.Decompress(reader.ReadUInt16()); } if (smoothSync.isSyncingYPosition) { state.position.y = HalfHelper.Decompress(reader.ReadUInt16()); } if (smoothSync.isSyncingZPosition) { state.position.z = HalfHelper.Decompress(reader.ReadUInt16()); } } else { if (smoothSync.isSyncingXPosition) { state.position.x = reader.ReadSingle(); } if (smoothSync.isSyncingYPosition) { state.position.y = reader.ReadSingle(); } if (smoothSync.isSyncingZPosition) { state.position.z = reader.ReadSingle(); } } } else { if (smoothSync.stateCount > 0) { state.position = smoothSync.stateBuffer[0].position; } else { state.position = smoothSync.getPosition(); } } // Read rotation. if (syncRotation) { state.reusableRotationVector = Vector3.zero; if (smoothSync.isRotationCompressed) { if (smoothSync.isSyncingXRotation) { state.reusableRotationVector.x = HalfHelper.Decompress(reader.ReadUInt16()); state.reusableRotationVector.x *= Mathf.Rad2Deg; } if (smoothSync.isSyncingYRotation) { state.reusableRotationVector.y = HalfHelper.Decompress(reader.ReadUInt16()); state.reusableRotationVector.y *= Mathf.Rad2Deg; } if (smoothSync.isSyncingZRotation) { state.reusableRotationVector.z = HalfHelper.Decompress(reader.ReadUInt16()); state.reusableRotationVector.z *= Mathf.Rad2Deg; } state.rotation = Quaternion.Euler(state.reusableRotationVector); } else { if (smoothSync.isSyncingXRotation) { state.reusableRotationVector.x = reader.ReadSingle(); } if (smoothSync.isSyncingYRotation) { state.reusableRotationVector.y = reader.ReadSingle(); } if (smoothSync.isSyncingZRotation) { state.reusableRotationVector.z = reader.ReadSingle(); } state.rotation = Quaternion.Euler(state.reusableRotationVector); } } else { if (smoothSync.stateCount > 0) { state.rotation = smoothSync.stateBuffer[0].rotation; } else { state.rotation = smoothSync.getRotation(); } } // Read scale. if (syncScale) { if (smoothSync.isScaleCompressed) { if (smoothSync.isSyncingXScale) { state.scale.x = HalfHelper.Decompress(reader.ReadUInt16()); } if (smoothSync.isSyncingYScale) { state.scale.y = HalfHelper.Decompress(reader.ReadUInt16()); } if (smoothSync.isSyncingZScale) { state.scale.z = HalfHelper.Decompress(reader.ReadUInt16()); } } else { if (smoothSync.isSyncingXScale) { state.scale.x = reader.ReadSingle(); } if (smoothSync.isSyncingYScale) { state.scale.y = reader.ReadSingle(); } if (smoothSync.isSyncingZScale) { state.scale.z = reader.ReadSingle(); } } } else { if (smoothSync.stateCount > 0) { state.scale = smoothSync.stateBuffer[0].scale; } else { state.scale = smoothSync.getScale(); } } // Read velocity. if (syncVelocity) { if (smoothSync.isVelocityCompressed) { if (smoothSync.isSyncingXVelocity) { state.velocity.x = HalfHelper.Decompress(reader.ReadUInt16()); } if (smoothSync.isSyncingYVelocity) { state.velocity.y = HalfHelper.Decompress(reader.ReadUInt16()); } if (smoothSync.isSyncingZVelocity) { state.velocity.z = HalfHelper.Decompress(reader.ReadUInt16()); } } else { if (smoothSync.isSyncingXVelocity) { state.velocity.x = reader.ReadSingle(); } if (smoothSync.isSyncingYVelocity) { state.velocity.y = reader.ReadSingle(); } if (smoothSync.isSyncingZVelocity) { state.velocity.z = reader.ReadSingle(); } } smoothSync.latestReceivedVelocity = state.velocity; } else { // If we didn't receive an updated velocity, use the latest received velocity. state.velocity = smoothSync.latestReceivedVelocity; } // Read anguluar velocity. if (syncAngularVelocity) { if (smoothSync.isAngularVelocityCompressed) { state.reusableRotationVector = Vector3.zero; if (smoothSync.isSyncingXAngularVelocity) { state.reusableRotationVector.x = HalfHelper.Decompress(reader.ReadUInt16()); state.reusableRotationVector.x *= Mathf.Rad2Deg; } if (smoothSync.isSyncingYAngularVelocity) { state.reusableRotationVector.y = HalfHelper.Decompress(reader.ReadUInt16()); state.reusableRotationVector.y *= Mathf.Rad2Deg; } if (smoothSync.isSyncingZAngularVelocity) { state.reusableRotationVector.z = HalfHelper.Decompress(reader.ReadUInt16()); state.reusableRotationVector.z *= Mathf.Rad2Deg; } state.angularVelocity = state.reusableRotationVector; } else { if (smoothSync.isSyncingXAngularVelocity) { state.angularVelocity.x = reader.ReadSingle(); } if (smoothSync.isSyncingYAngularVelocity) { state.angularVelocity.y = reader.ReadSingle(); } if (smoothSync.isSyncingZAngularVelocity) { state.angularVelocity.z = reader.ReadSingle(); } } smoothSync.latestReceivedAngularVelocity = state.angularVelocity; } else { // If we didn't receive an updated angular velocity, use the latest received angular velocity. state.angularVelocity = smoothSync.latestReceivedAngularVelocity; } }
/// <summary> /// Deserialize the message /// </summary> /// <param name="reader">UNET based deserializer object</param> public override void Deserialize(NetworkReader reader) { base.Deserialize(reader); length = reader.ReadInt32(); byteArr = reader.ReadBytes(length); }
// Token: 0x060006DD RID: 1757 RVA: 0x00020E16 File Offset: 0x0001F016 public override void OnDeserialize(NetworkReader reader) { base.OnDeserialize(reader); this.impactSpeed = Mathf.Abs(reader.ReadSingle()); this.impactPosition = reader.ReadVector3(); }
public override void Deserialize(NetworkReader reader) { base.Deserialize(reader); Channels = (ChatChannel)reader.ReadUInt32(); ChatMessageText = reader.ReadString(); }
public static PBS.Battle.View.Events.CommandAgent.Moveslot ReadBattleViewEventCommandAgentMoveslot(this NetworkReader reader) { return(new PBS.Battle.View.Events.CommandAgent.Moveslot { moveID = reader.ReadString(), PP = reader.ReadInt32(), maxPP = reader.ReadInt32(), basePower = reader.ReadInt32(), accuracy = (float)reader.ReadDouble(), hide = reader.ReadBoolean(), useable = reader.ReadBoolean(), failMessageCode = reader.ReadString(), possibleTargets = reader.ReadList <List <BattlePosition> >() }); }
public override void Deserialize(NetworkReader reader) { base.Deserialize(reader); ToClone = reader.ReadUInt32(); WorldPosition = reader.ReadVector2(); }
public static PBS.Battle.View.Events.PokemonMoveHitTarget ReadBattleViewEventPokemonMoveHitTarget(this NetworkReader reader) { return(new PBS.Battle.View.Events.PokemonMoveHitTarget { pokemonUniqueID = reader.ReadString(), affectedByMove = reader.ReadBoolean(), missed = reader.ReadBoolean(), criticalHit = reader.ReadBoolean(), preHP = reader.ReadInt32(), postHP = reader.ReadInt32(), maxHP = reader.ReadInt32(), damageDealt = reader.ReadInt32(), effectiveness = (float)reader.ReadDouble() }); }
public void OnMapUpdate(ref NetworkReader data) { }
public override void OnDeserialize(NetworkReader reader) { base.OnDeserialize(reader); currentDirection = reader.ReadVector3(); cancelled = reader.ReadBoolean(); }
public void Deserialize(ref NetworkReader reader, IEntityReferenceSerializer refSerializer, int tick) { impactTick = reader.ReadInt32(); }
public override void OnDeserialize(NetworkReader reader, bool initialState) { throw new Exception("some exception"); }
public void Deserialize(ref NetworkReader reader, IEntityReferenceSerializer refSerializer, int tick) { phase = (Phase)reader.ReadInt32(); phaseStartTick = reader.ReadInt32(); }
public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId, NetworkReader extraMessageReader) { Vector3 location = tableLocations[tableSelected] + seatOffsets[seatSelected]; Seating spot = new Seating(tableSelected, seatSelected); loggedIn.Add(spot); GameObject player = GameObject.Instantiate(playerPrefab, location, Quaternion.identity); player.GetComponent <Controller>().SetSeatNum(seatSelected); player.GetComponent <Controller>().SetTableNum(tableSelected); player.GetComponent <Controller>().SetInstructor(); NetworkServer.AddPlayerForConnection(conn, player, playerControllerId); }
public override void Deserialize(NetworkReader reader) { Player = reader.ReadGameObject(); ItemIndex = (RoR2.ItemIndex)reader.ReadUInt16(); }