Exemplo n.º 1
0
    public void SetupNetwork()
    {
        Assert.IsNotNull(NetworkManager.singleton.playerPrefab);

        NetworkManager.singleton.customConfig     = true;
        NetworkManager.singleton.networkAddress   = _ip;
        NetworkManager.singleton.networkPort      = _port;
        NetworkManager.singleton.autoCreatePlayer = false;

        networkMigrManager = NetworkManager.singleton.gameObject.AddComponent <NetworkMigrationManager>();
        Assert.IsTrue(NetworkManager.singleton.StartServer(), "Server was not started!");
        NetworkManager.singleton.SetupMigrationManager(networkMigrManager);

        client = NetworkManager.singleton.StartClient();
        client.Connect(_ip, _port);
        Assert.IsNull(client.connection, "Client is not connected");

        networkMigrManager.Initialize(client, NetworkManager.singleton.matchInfo);
        networkMigrManager.SendPeerInfo();
    }
    public void SetupNetwork()
    {
        netManagerObj  = new GameObject();
        networkManager = netManagerObj.AddComponent <NetworkManager>();
        networkManager.playerPrefab = Resources.Load("PlayerGameObject", typeof(GameObject)) as GameObject;

        Assert.IsNotNull(networkManager.playerPrefab);

        networkManager.customConfig     = true;
        networkManager.networkAddress   = _ip;
        networkManager.networkPort      = _port;
        networkManager.autoCreatePlayer = false;

        networkMigrManager = netManagerObj.AddComponent <NetworkMigrationManager>();
        Assert.IsTrue(networkManager.StartServer(), "Server was not started!");
        networkManager.SetupMigrationManager(networkMigrManager);

        client = networkManager.StartClient();
        client.Connect(_ip, _port);
        Assert.IsNull(client.connection, "Client is not connected");

        networkMigrManager.Initialize(client, networkManager.matchInfo);
        networkMigrManager.SendPeerInfo();
    }