//Equip gear piece (will swap out existing equipment if there is any)
    public void Equip(Item gear)
    {
        //Remove this gear from inventory
        GetComponent <Inventory>().RemoveItemFromInventory(gear.ID, 1);
        //Swap this with whatever is currently in that slot
        Item piece = equippedGear[(int)gear.GearType];

        equippedGear[(int)gear.GearType] = gear;
        //Update slot number
        gear.Slot = (int)gear.GearType;
        //If the slot was occupied, add the item back to the inventory
        if (piece != null)
        {
            GetComponent <Inventory>().AddItemToInventory(piece);
        }
        //This will add a new entry (if nothing is equipped) or overwrite an existing one
        networkManager.AddEquipment(gear);
        //Reload enchantments
        Stats.ReloadEnchantments();
    }