Exemplo n.º 1
0
    /// <summary>
    ///called after entity deserialize.  If you do NOT call this, your state will not be applied
    ///This also spawns an object if the object we received state data for doesn't exist.
    /// </summary>
    public void ProcessEntityMessage(int prefabId, int networkId, int owner, int controller, params object[] args)
    {
        NetworkEntity entity = null;

        entity = GetEntity(owner, networkId);
        if (entity != null)
        {
            entity.OnEntityUpdate(args);
            entity.controller = controller;
        }
        else
        {
            //this entity doesn't exist for some reason. Maybe it has already been destroyed locally
            //anyways, since we already read from the stream, we can just discard whatever we read
            //without issues to the next messages we read.
            //OR we should spawn it, then pass it the data
            entity = Core.net.SpawnPrefabInternal(prefabId, networkId, owner, controller, args).GetComponent <NetworkEntity>();
            entity.OnEntityUpdate(args);
            entity.controller = controller;
        }
        //don't need to process, just call onEntityUpdate with our new values
        //Core.net.MessageProcessors[msgCode](sender, prefabId, networkId, owner, controller);
    }