Exemplo n.º 1
0
    // サーバーから切断された
    public void OnDisconnectedFromServer()
    {
        m_State = NetworkDefines.ConnectionState.Disconnect;
        m_IsDisconnectRequest = false;
        NetworkEvent e = new DisconnectedFromServerEvent {
        };

        NotifyObservers(e);
    }
Exemplo n.º 2
0
    // サーバーへ接続された
    public void OnConnectedToServer()
    {
        m_State = NetworkDefines.ConnectionState.Connect;

        NetworkEvent e = new ConnectedToServerEvent {
        };

        NotifyObservers(e);
    }
Exemplo n.º 3
0
 // サーバーへ接続
 public void ConnectToServer(string playerName, string gameVersion = "ver 1.0", Hashtable customAuthData = null)
 {
     if (MonobitEngine.MonobitNetwork.isConnect)
     {
         return;
     }
     MonobitEngine.MonobitNetwork.autoJoinLobby = true;
     MonobitEngine.MonobitNetwork.playerName    = playerName;
     MonobitEngine.MonobitNetwork.ConnectServer(gameVersion, customAuthData);
     m_State = NetworkDefines.ConnectionState.Disconnect;
 }