Exemplo n.º 1
0
        public override bool CanCombine(Point16 orig, Point16 dir)
        {
            NetworkCollection.HasFluidPipeAt(orig + dir, out FluidNetwork thisNet);
            NetworkCollection.HasFluidPipeAt(orig - dir, out FluidNetwork otherNet);
            var otherAxis = new Point16(dir.Y, dir.X);

            NetworkCollection.HasFluidPipeAt(orig + otherAxis, out FluidNetwork axisNet);
            NetworkCollection.HasFluidPipeAt(orig - otherAxis, out FluidNetwork otherAxisNet);

            Tile center = Framing.GetTileSafely(orig);

            if (ModContent.GetModTile(center.type) is TransportJunction)
            {
                //At this point, only one axis is being handled, so that's fine
                JunctionMerge merge = JunctionMergeable.mergeTypes[center.frameX / 18];

                if (((merge & JunctionMerge.Fluids_LeftRight) != 0 && dir.X != 0) || ((merge & JunctionMerge.Fluids_UpDown) != 0 && dir.Y != 0))
                {
                    return(otherNet is null || (otherNet.liquidType == thisNet.liquidType && otherNet.gasType == thisNet.gasType));
                }
                return(false);
            }

            //Not a junction at the center.  Need to check every direction
            //All directions just need to be checked against this one
            bool hasConnOther     = otherNet != null;
            bool hasConnAxis      = axisNet != null;
            bool hasConnAxisOther = otherAxisNet != null;

            return((!hasConnOther || (otherNet.liquidType == thisNet.liquidType && otherNet.gasType == thisNet.gasType)) &&
                   (!hasConnAxis || (axisNet.liquidType == thisNet.liquidType && axisNet.gasType == thisNet.gasType)) &&
                   (!hasConnAxisOther || (otherAxisNet.liquidType == thisNet.liquidType && otherAxisNet.gasType == thisNet.gasType)));
        }
Exemplo n.º 2
0
        public static void TryImportGases <T>(this T entity, Point16 pipePos, int indexToExtract) where T : MachineEntity, IGasMachine
        {
            if (indexToExtract < 0 || indexToExtract >= entity.GasEntries.Length)
            {
                return;
            }

            var entry = entity.GasEntries[indexToExtract];

            if (!NetworkCollection.HasFluidPipeAt(pipePos, out FluidNetwork net) ||
                net.liquidType != MachineLiquidID.None ||
                net.gasType == MachineGasID.None ||
                !entry.isInput ||
                (entry.id != MachineGasID.None && entry.id != net.gasType) ||
                (entry.validTypes?.Length > 0 && Array.FindIndex(entry.validTypes, id => id == net.gasType) == -1))
            {
                return;
            }

            Tile    tile    = Framing.GetTileSafely(pipePos);
            ModTile modTile = ModContent.GetModTile(tile.type);

            float rate = modTile is FluidTransportTile transport
                                ? transport.ExportRate
                                : (modTile is FluidPumpTile
                                        ? ModContent.GetInstance <FluidTransportTile>().ExportRate
                                        : -1);

            if (rate <= 0)
            {
                return;
            }

            float exported = Math.Min(rate, net.Capacity);

            if (exported + entry.current > entry.max)
            {
                exported = entry.max - entry.current;
            }

            if (exported <= 0)
            {
                return;
            }

            if (entry.id == MachineGasID.None)
            {
                entry.id = net.gasType;
            }

            entry.current   += exported;
            net.StoredFluid -= exported;

            if (net.StoredFluid <= 0)
            {
                net.gasType = MachineGasID.None;
            }
        }
        internal static void DrawFluid(Point16 tilePos, Texture2D texture, SpriteBatch spriteBatch)
        {
            Tile tile = Framing.GetTileSafely(tilePos);

            if (NetworkCollection.HasFluidPipeAt(tilePos, out FluidNetwork net))
            {
                float factor = net.StoredFluid / net.Capacity;

                float alpha = net.liquidType != MachineLiquidID.None
                                        ? 1f
                                        : (net.gasType != MachineGasID.None
                                                ? 0.65f * factor
                                                : 0);

                if (alpha == 0)
                {
                    return;
                }

                Color color = net.gasType != MachineGasID.None
                                        ? Capsule.GetBackColor(net.gasType)
                                        : net.liquidType != MachineLiquidID.None
                                                ? Capsule.GetBackColor(net.liquidType)
                                                : throw new Exception();

                color = MiscUtils.MixLightColors(Lighting.GetColor(tilePos.X, tilePos.Y), color);

                var offset = MiscUtils.GetLightingDrawOffset();

                var rect = new Rectangle(tile.frameX, tile.frameY, 16, 16);

                if (net.liquidType != MachineLiquidID.None)
                {
                    //Adjust the frame to the proper subset
                    int subsetHeight = texture.Frame(1, 4, 0, 0).Height;

                    if (factor < 0.3f)
                    {
                        rect.X += subsetHeight * 3;
                    }
                    else if (factor < 0.6f)
                    {
                        rect.X += subsetHeight * 2;
                    }
                    else if (factor < 0.90f)
                    {
                        rect.X += subsetHeight;
                    }
                }

                spriteBatch.Draw(texture, tilePos.ToWorldCoordinates(0, 0) + offset - Main.screenPosition, rect, color * alpha, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0);
            }
        }
Exemplo n.º 4
0
        public static void TryExportLiquids <T>(this T entity, Point16 pumpPos, int indexToExtract) where T : MachineEntity, ILiquidMachine
        {
            if (indexToExtract < 0 || indexToExtract >= entity.LiquidEntries.Length)
            {
                return;
            }

            var entry = entity.LiquidEntries[indexToExtract];

            if (!NetworkCollection.HasFluidPipeAt(pumpPos, out FluidNetwork net) ||
                net.gasType != MachineGasID.None ||
                entry.isInput ||
                (entry.id != MachineLiquidID.None && net.liquidType != MachineLiquidID.None && entry.id != net.liquidType))
            {
                return;
            }

            Tile    tile    = Framing.GetTileSafely(pumpPos);
            ModTile modTile = ModContent.GetModTile(tile.type);

            if (!(modTile is FluidPumpTile pump) || pump.GetConnectedMachine(pumpPos) != entity)
            {
                return;
            }

            float rate = pump.CapacityExtractedPerPump;

            float extracted = Math.Min(rate, entry.current);

            if (net.liquidType == MachineLiquidID.None)
            {
                net.liquidType = entry.id;
            }

            if (net.StoredFluid + extracted > net.Capacity)
            {
                extracted = net.Capacity - net.StoredFluid;
            }

            net.StoredFluid += extracted;
            entry.current   -= extracted;

            if (entry.current <= 0)
            {
                entry.id = MachineLiquidID.None;
            }
        }
Exemplo n.º 5
0
        public override void PostDraw(int i, int j, SpriteBatch spriteBatch)
        {
            //Essentially a copy of ItemPumpTile, but for fluids

            Point16 pos = new Point16(i, j);

            NetworkCollection.HasFluidPipeAt(pos, out FluidNetwork net);

            //Uh oh
            if (net is null || !net.pumpTimers.TryGetValue(pos, out Timer pumpTimer))
            {
                return;
            }

            int timer = pumpTimer.value;

            /*  Graph:   Cosine                       Sine
             *            _|_                          |   ___
             *          .' | `.            '.          | .'   `.
             *  _______/___|___\_______    __\_________|/_______\___
             *        /    |    \             \       /|         \
             *  '-__-'     |     '-__-'        '-___-' |          '-
             */

            const float max = 34f;
            //Get the value on the graph for this sinusoidal movement
            float time    = (timer - max / 4) / (max / 2);
            float radians = MathHelper.Pi * time;
            float sin     = (float)Math.Sin(radians);

            //Move it up to above the X-axis
            sin += 1;

            //Then stretch it to fit the entire movement of the pump
            sin *= 8f / 2f;

            //Find the direction the offset needs to sway in
            Vector2 dir;
            int     tileFrame = Framing.GetTileSafely(i, j).frameX / 18;

            switch (tileFrame)
            {
            case 0:
                dir = new Vector2(0, -1);
                break;

            case 1:
                dir = new Vector2(-1, 0);
                break;

            case 2:
                dir = new Vector2(0, 1);
                break;

            case 3:
                dir = new Vector2(1, 0);
                break;

            default:
                throw new Exception($"Inner TerraScience error -- Unexpected pump tile frame (ID: {tileFrame})");
            }

            Texture2D tileTexture = Main.tileTexture[Type];
            Texture2D texture     = ModContent.GetTexture("TerraScience/Content/Tiles/Effect_FluidPumpTile_bar");
            Rectangle tileSource  = tileTexture.Frame(4, 1, tileFrame, 0);
            Rectangle frame       = texture.Frame(4, 1, tileFrame, 0);

            frame.Width  -= 2;
            frame.Height -= 2;

            Vector2 offset = MiscUtils.GetLightingDrawOffset();

            Vector2 tilePos = pos.ToVector2() * 16 - Main.screenPosition + offset;
            Vector2 drawPos = tilePos + dir * sin;
            var     color   = Lighting.GetColor(i, j);

            spriteBatch.Draw(tileTexture, tilePos, tileSource, color, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0);
            spriteBatch.Draw(texture, drawPos, frame, color, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0);
        }
Exemplo n.º 6
0
        public override void PlaceInWorld(int i, int j, Item item)
        {
            // TODO: TileObject.CanPlace is throwing null-ref exceptions.  why???

            MachineItem mItem = item.modItem as MachineItem;

            GetDefaultParams(out _, out uint width, out uint height, out _);

            Point16 tePos = new Point16(i, j) - new Point16((int)width / 2, (int)height - 1);

            int type = (item.modItem as MachineItem).TileType;

            MachineEntity entity = TileUtils.tileToEntity[type];

            if (entity.Find(tePos.X, tePos.Y) < 0)
            {
                int id = entity.Place(tePos.X, tePos.Y);

                if (Main.netMode == NetmodeID.MultiplayerClient)
                {
                    NetMessage.SendData(MessageID.TileEntitySharing, remoteClient: -1, ignoreClient: Main.myPlayer, number: id);
                }
            }

            //Restore the saved data, if it exists
            MachineEntity placed = TileEntity.ByPosition[tePos] as MachineEntity;

            if (mItem.entityData != null)
            {
                placed.Load(mItem.entityData);
            }

            //If this structure has a powered entity on it, try to connect it to nearby networks
            Point16 checkOrig = tePos - new Point16(1, 1);

            bool canUseWires      = placed is PoweredMachineEntity;
            bool canUseItemPipes  = placed.SlotsCount > 0;
            bool canUseFluidPipes = placed is ILiquidMachine || placed is IGasMachine;

            for (int cx = checkOrig.X; cx < checkOrig.X + width + 2; cx++)
            {
                for (int cy = checkOrig.Y; cy < checkOrig.Y + height + 2; cy++)
                {
                    WorldGen.TileFrame(cx, cy);

                    //Ignore the corners
                    if ((cx == 0 && cy == 0) || (cx == width + 1 && cy == 0) || (cx == 0 && cy == height + 1) || (cx == width + 1 && cy == height + 1))
                    {
                        continue;
                    }

                    Point16 test = new Point16(cx, cy);

                    if (canUseWires && NetworkCollection.HasWireAt(test, out WireNetwork wireNet))
                    {
                        wireNet.AddMachine(placed);
                    }
                    if (canUseItemPipes && NetworkCollection.HasItemPipeAt(test, out ItemNetwork itemNet))
                    {
                        itemNet.AddMachine(placed);
                        itemNet.pipesConnectedToMachines.Add(test);
                    }
                    if (canUseFluidPipes && NetworkCollection.HasFluidPipeAt(test, out FluidNetwork fluidNet))
                    {
                        fluidNet.AddMachine(placed);
                    }
                }
            }

            if (Main.netMode == NetmodeID.MultiplayerClient)
            {
                NetMessage.SendTileRange(Main.myPlayer, checkOrig.X, checkOrig.Y, (int)width + 1, (int)height + 1);
            }
        }
Exemplo n.º 7
0
        public override void PostDrawTiles()
        {
            bool began = false;

            //Draw any junction stuff
            if (Main.LocalPlayer.HeldItem.modItem is TransportJunctionItem)
            {
                if (!string.IsNullOrWhiteSpace(TransportJunctionItem.display) && TransportJunctionItem.displayTimer >= 0)
                {
                    Vector2 measure  = Main.fontMouseText.MeasureString(TransportJunctionItem.display);
                    Vector2 position = Main.LocalPlayer.Top - new Vector2(0, 20) - Main.screenPosition;

                    Main.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.Default, RasterizerState.CullNone, null);
                    began = true;

                    Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                                  TransportJunctionItem.display,
                                                  position.X,
                                                  position.Y,
                                                  Color.Yellow,
                                                  Color.Black,
                                                  measure / 2f);
                }

                if (TransportJunctionItem.displayTimer >= 0)
                {
                    TransportJunctionItem.displayTimer--;
                }
            }
            else
            {
                TransportJunctionItem.display      = null;
                TransportJunctionItem.displayTimer = -1;
            }

            if (!TechMod.debugging)
            {
                if (began)
                {
                    Main.spriteBatch.End();
                }

                return;
            }

            if (Main.LocalPlayer.HeldItem.type != ModContent.ItemType <DebugTool>() || Main.LocalPlayer.inventory[58].type == ModContent.ItemType <DebugTool>())
            {
                if (began)
                {
                    Main.spriteBatch.End();
                }

                return;
            }

            Point16 mouse = Main.MouseWorld.ToTileCoordinates16();

            bool hasWire  = NetworkCollection.HasWireAt(mouse, out WireNetwork wireNet);
            bool hasItem  = NetworkCollection.HasItemPipeAt(mouse, out ItemNetwork itemNet);
            bool hasFluid = NetworkCollection.HasFluidPipeAt(mouse, out FluidNetwork fluidNet);

            if (!hasWire && !hasItem && !hasFluid)
            {
                if (began)
                {
                    Main.spriteBatch.End();
                }

                return;
            }

            if (!began)
            {
                Main.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.Default, RasterizerState.CullNone, null);
            }

            //For every wire on-screen in the network the player's mouse is hovering over, draw an indicator
            if (hasWire)
            {
                DrawNetTiles(wireNet.GetEntries(), Color.Blue * 0.45f);
            }
            if (hasItem)
            {
                DrawNetTiles(itemNet.GetEntries(), Color.Green * 0.45f);
            }
            if (hasFluid)
            {
                DrawNetTiles(fluidNet.GetEntries(), Color.Red * 0.45f);
            }

            //Then draw what network is being targeted
            Vector2 offset    = Main.MouseScreen + new Vector2(20, 20);
            bool    hasOffset = false;

            if (wireNet != null)
            {
                hasOffset = true;

                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Targeting Wire Network (ID: {wireNet.ID})",
                                              offset.X,
                                              offset.Y,
                                              Color.Blue,
                                              Color.Black,
                                              Vector2.Zero);

                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Stored TF: {(float)wireNet.StoredFlux :0.##} / {(float)wireNet.Capacity :0.##} TF",
                                              offset.X,
                                              offset.Y += 20,
                                              Color.White,
                                              Color.Black,
                                              Vector2.Zero);

                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Exported Flux: {(float)wireNet.totalExportedFlux :0.##} TF/t ({(float)wireNet.totalExportedFlux * 60 :0.##} TF/s)",
                                              offset.X,
                                              offset.Y += 20,
                                              Color.White,
                                              Color.Black,
                                              Vector2.Zero);
            }
            if (itemNet != null)
            {
                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Targeting Item Network (ID: {itemNet.ID})",
                                              offset.X,
                                              !hasOffset ? offset.Y : (offset.Y += 20),
                                              Color.Green,
                                              Color.Black,
                                              Vector2.Zero);

                hasOffset = true;

                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Item Stacks in Network: {itemNet.paths.Count}",
                                              offset.X,
                                              offset.Y += 20,
                                              Color.White,
                                              Color.Black,
                                              Vector2.Zero);

                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Connected Chests: {itemNet.chests.Count}",
                                              offset.X,
                                              offset.Y += 20,
                                              Color.White,
                                              Color.Black,
                                              Vector2.Zero);

                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Pipes Connected to Chests: {itemNet.pipesConnectedToChests.Count}",
                                              offset.X,
                                              offset.Y += 20,
                                              Color.White,
                                              Color.Black,
                                              Vector2.Zero);

                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Pipes Connected to Machines: {itemNet.pipesConnectedToMachines.Count}",
                                              offset.X,
                                              offset.Y += 20,
                                              Color.White,
                                              Color.Black,
                                              Vector2.Zero);
            }
            if (fluidNet != null)
            {
                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Targeting Fluid Network (ID: {fluidNet.ID})",
                                              offset.X,
                                              !hasOffset ? offset.Y : (offset.Y += 20),
                                              Color.Red,
                                              Color.Black,
                                              Vector2.Zero);

                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Fluid Type: {(fluidNet.liquidType != MachineLiquidID.None ? fluidNet.liquidType.ProperEnumName() : fluidNet.gasType.ProperEnumName())}",
                                              offset.X,
                                              offset.Y += 20,
                                              Color.White,
                                              Color.Black,
                                              Vector2.Zero);

                Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText,
                                              $"Stored Fluid: {fluidNet.StoredFluid :0.##} / {fluidNet.Capacity :0.##} L",
                                              offset.X,
                                              offset.Y += 20,
                                              Color.White,
                                              Color.Black,
                                              Vector2.Zero);
            }

            Main.spriteBatch.End();
        }