Exemplo n.º 1
0
    public void RequestObjectRegistration(NetIncomingMessage msg, int actor_id)
    {
        var client = GetClientInfo(msg);
        var obj    = NetworkActorRegistry.GetById(actor_id);

        client.proximity_set.Add(obj);
    }
Exemplo n.º 2
0
    public void RPC_Despawn(NetIncomingMessage msg, int objectId)
    {
        var net_actor = NetworkActorRegistry.GetById(objectId);

        NetworkRemoteCallSender.CallOnServer("RPC_RequestObjectDeregistration", net_actor.actor_id);
        NetworkActorRegistry.UnregisterActor(net_actor);
        GameObject.Destroy(net_actor.gameObject);
    }
Exemplo n.º 3
0
 private void ReceiveObjectState(NetIncomingMessage msg)
 {
     while (msg.Position < msg.LengthBits)
     {
         var objectId = msg.ReadInt32();
         NetworkActorRegistry.GetById(objectId).Receive(msg);
     }
 }
 static object GetCallTargetInstance(int id)
 {
     if (id == 0)
     {
         return(LidPeer.instance);
     }
     else
     {
         return(NetworkActorRegistry.GetById(id));
     }
 }
Exemplo n.º 5
0
    public void RPC_RequestDespawn(NetIncomingMessage msg)
    {
        var client_info = GetClientInfo(msg);

        if (client_info.has_spawned)
        {
            client_info.has_spawned = false;
            var net_actor = NetworkActorRegistry.GetById(client_info.actor_id);
            GameObject.Destroy(net_actor.gameObject);
            if (connected_clients.Count > 1)
            {
                NetworkRemoteCallSender.CallOnAllClients("RPC_Despawn", client_info.actor_id);
            }
        }
    }