public void SendAnswer() { if (Client.m_instance != null) { Net_SendText st = new Net_SendText(); st.Text = m_textMesh.text; Client.m_instance.SendServer(st); } StartCoroutine(WaitChangeCanvas()); }
private void SendText(int connectionId, int channelId, int recHostId, Net_SendText st) { AnswersManager.m_answerList[connectionId] = st.Text; Debug.Log(string.Format("{0}, is the answer of {1}", st.Text, connectionId)); }