public void SendClient(Net_Msg msg) { byte[] buffer = new byte[BYTE_SIZE]; BinaryFormatter formatter = new BinaryFormatter(); MemoryStream ms = new MemoryStream(buffer); formatter.Serialize(ms, msg); NetworkTransport.Send(hostId, 1, reliableChannel, buffer, BYTE_SIZE, out error); NetworkTransport.Send(hostId, 2, reliableChannel, buffer, BYTE_SIZE, out error); }
public void SendPoisition() { pos = player.transform.position; Net_Msg msg = new Net_Msg(); msg.positionX = pos.x; msg.positionY = pos.y; msg.positionZ = pos.z; SendServer(msg); }
public void UpdateScene(int connID, int recConnID, Net_Msg msg) { GameObject playerUpdate; print("Jogador" + connID + " Recebendo dados do jogador " + recConnID); if (recConnID == 1) { playerUpdate = GameObject.Find("Player2"); } else { playerUpdate = GameObject.Find("Player1"); } }
public void UpdateMessagePump() { if (!isStarted) { return; } int recHostId; // Is this from web or Stanlonne? int recConnectionId; //Which user is sendind me this? int channelId; // Which lane is sending that message from? byte[] recBuffer = new byte[BYTE_SIZE]; int dataSize; NetworkEventType type = NetworkTransport.Receive(out recHostId, out recConnectionId, out channelId, recBuffer, BYTE_SIZE, out dataSize, out error); switch (type) { case NetworkEventType.Nothing: break; case NetworkEventType.ConnectEvent: Debug.Log("we have connected to the server"); //We create enable the player and control him break; case NetworkEventType.DisconnectEvent: Debug.Log("We have been disconnected"); break; // This is what the client recives from the Socket/ Host: case NetworkEventType.DataEvent: MemoryStream ms = new MemoryStream(recBuffer); BinaryFormatter formatter = new BinaryFormatter(); Net_Msg msg = (Net_Msg)formatter.Deserialize(ms); //We need to find the gameObject from this other connectionID UpdateScene(connectionId, recConnectionId, msg); break; default: case NetworkEventType.BroadcastEvent: Debug.Log("Unexpected network event type"); break; } }
public void UpdateMessagePump() { if (!isStarted) { return; } int recHostId; // Is this from web or Stanlonne? int connectionId; //Which user is sendind me this? int channelId; // Which lane is sending that message from? byte[] recBuffer = new byte[BYTE_SIZE]; int dataSize; NetworkEventType type = NetworkTransport.Receive(out recHostId, out connectionId, out channelId, recBuffer, BYTE_SIZE, out dataSize, out error); switch (type) { case NetworkEventType.Nothing: break; case NetworkEventType.ConnectEvent: Debug.Log(string.Format("User {0} has connected!, trough {1}", connectionId, channelId)); break; case NetworkEventType.DisconnectEvent: Debug.Log(string.Format("User {0} has disconnected!", connectionId)); break; case NetworkEventType.DataEvent: BinaryFormatter formatter = new BinaryFormatter(); MemoryStream ms = new MemoryStream(recBuffer); Net_Msg msg = (Net_Msg)formatter.Deserialize(ms); SendClient(msg); break; default: case NetworkEventType.BroadcastEvent: Debug.Log("Unexpected network event type"); break; } }