public void OnTakeDamage(AIController enemy, int id) { Net_EnemyDamage enemyDamage = new Net_EnemyDamage() { enemyID = enemy.myId, newHealth = enemy.GetHealth(), bulletID = id }; RemoveBulletFromList(id); Send(enemyDamage, clients); }
private void OnEnemyDamage(Net_EnemyDamage msg) { enemies[msg.enemyID].enemy.gameObject.GetComponentInChildren <Slider>().value = msg.newHealth; RemoveBullet(msg.bulletID); }