Exemplo n.º 1
0
 private void runGameSync()
 {
     foreach (int key in sync.Keys)
     {
         GameObjectData d = Serialize.convertToGameObjectData(sync[key]);
         d.c = new GameObjectData[0];
         NetData n = new NetData("object", JsonConvert.SerializeObject(d));
         n.key      = "player";
         n.id       = key;
         n.other    = new string[1];
         n.other[0] = nameUsed;
         sendData(n.Serialize());
     }
     foreach (GameObject obj in syncQueue)
     {
         NetData req = new NetData("request_object", "");
         sendData(req.Serialize());
         waitlist.Add(obj);
     }
     syncQueue.Clear();
 }