Exemplo n.º 1
0
 public static void StartGame()
 {
     NetController.CreateServer();
     singleton.DestroyAllBubblesInDict();
     singleton._curGameMode = GameMode.single;
     singleton._curLevel    = 1;
     singleton._score       = 0;
     ResourceManager.GenerateNewTexturesSet();
     singleton.smallBubbleSpeed      = ConfigDictionary.Config.baseSmallBubbleSpeed;
     singleton.bigBubbleSpeed        = ConfigDictionary.Config.baseBigBubbleSpeed;
     singleton._levelTimer           = ConfigDictionary.Config.levelTime;
     singleton.bubbleGenerationDelay = ConfigDictionary.Config.baseBubbleGenerationDelay;
     singleton.StartCoroutine(singleton.GenerateBubblesForSingleGame());
 }