private static void Log(NendAdLogLevel level, string format, params object[] args) { if (level >= s_LogLevel) { switch (level) { case NendAdLogLevel.Debug: case NendAdLogLevel.Info: #if UNITY_5 UnityEngine.Debug.LogFormat(format, args); #else UnityEngine.Debug.Log(string.Format(format, args)); #endif break; case NendAdLogLevel.Warn: #if UNITY_5 UnityEngine.Debug.LogWarningFormat(format, args); #else UnityEngine.Debug.LogWarning(string.Format(format, args)); #endif break; case NendAdLogLevel.Error: #if UNITY_5 UnityEngine.Debug.LogErrorFormat(format, args); #else UnityEngine.Debug.LogError(string.Format(format, args)); #endif break; } } }
private static void Log(NendAdLogLevel level, string format, params object[] args) { if (level >= s_LogLevel) { switch (level) { case NendAdLogLevel.Debug: case NendAdLogLevel.Info: UnityEngine.Debug.LogFormat(format, args); break; case NendAdLogLevel.Warn: UnityEngine.Debug.LogWarningFormat(format, args); break; case NendAdLogLevel.Error: UnityEngine.Debug.LogErrorFormat(format, args); break; } } }