new void Awake() { base.Awake(); //取得 _anim = GetComponent <Animator>(); _rigid = GetComponent <Rigidbody2D>(); _collider = GetComponent <CapsuleCollider2D>(); _attack = GetComponent <NemunoAttack>(); _BGM = new NemunoBGMTimeKeeper(); }
private void Awake() { //取得 _anim = GetComponent <Animator>(); _rigid = GetComponent <Rigidbody2D>(); _collider = GetComponent <CapsuleCollider2D>(); _boss_Controller = GetComponent <BossEnemy>(); _attack = GetComponent <NemunoAttack>(); _BGM = new NemunoBGMTimeKeeper(); }
// Use this for initialization void Start() { //取得 _movie = GetComponent <Stage2_BossMovie>(); var nemuno = GameObject.Find("Nemuno"); nemuno_Attack = nemuno.GetComponent <NemunoAttack>(); boss_Enemy = nemuno.GetComponent <BossEnemy>(); //フェードイン FadeInOut.Instance.Start_Fade_In(new Color(0, 0, 0), 0.02f); //ボス前ムービー開始 _movie.Start_Before_Boss_Movie(); }
private void Awake() { //取得 _controller = GetComponent <Nemuno>(); _attack = GetComponent <NemunoAttack>(); _sound = GetComponentInChildren <NemunoSoundEffect>(); _collision = GetComponent <NemunoCollision>(); _shoot = GetComponentInChildren <NemunoShoot>(); _barrier = GetComponentInChildren <NemunoBarrier>(); _sprite = GetComponent <SpriteRenderer>(); _move_Two_Points = GetComponent <MoveConstTime>(); player = GameObject.FindWithTag("PlayerTag"); camera_Shake = GameObject.FindWithTag("MainCamera").GetComponent <CameraShake>(); }