public void RefreshTransitions()
        {
            for (int x = 0; x < Graph.Width; x++)
            {
                for (int y = 0; y < Graph.Height; y++)
                {
                    var point    = new Vector2Int(x, y);
                    var position = GetCellPoint(point);

                    NeighborsService.GetNeighbors(Graph, point, neighborsBuffer);
                    foreach (var i in neighborsBuffer)
                    {
                        var neighbor = GetCellPoint(i);

                        var dir      = (neighbor - position).normalized;
                        var distance = Vector3.Distance(neighbor, position);

                        var transitionCost = WalkableCost;

                        if (Physics.Raycast(position, dir, distance, RaycastLayers.value) ||
                            Physics.Raycast(neighbor, -dir, distance, RaycastLayers.value))
                        {
                            transitionCost = NotWalkableCost;
                        }

                        Graph.SetTransition(point, i, transitionCost);
                    }
                }
            }
        }
        private void OnDrawGizmos()
        {
            if (Graph == null || NeighborsService == null)
            {
                return;
            }

            if (!Application.isPlaying)
            {
                RefreshTransitions();
            }

            for (int x = 0; x < Graph.Width; x++)
            {
                for (int y = 0; y < Graph.Height; y++)
                {
                    var point    = new Vector2Int(x, y);
                    var position = GetCellPoint(point);

                    NeighborsService.GetNeighbors(Graph, point, neighborsBuffer);
                    foreach (var i in neighborsBuffer)
                    {
                        var neighbor = GetCellPoint(i);

                        var dir        = (neighbor - position).normalized;
                        var distance   = Vector3.Distance(neighbor, position);
                        var transition = Graph.GetTransition(point, i);

                        Gizmos.color = Color.Lerp(Color.green, Color.red, transition);

                        Gizmos.DrawLine(position, neighbor);
                    }

                    Gizmos.color = Color.cyan;
                    Gizmos.DrawSphere(position, 0.8f);
                }
            }
        }