// Load all object prefabs from an absolute path
    public void LoadNavObjPrefabs(List <NavObj> m_objList, string path)
    {
        int currObjInstanceNum = 0; // The instance number for current loaded object

        foreach (string objCat in Enum.GetNames(typeof(NavObj.ObjCategory)))
        {
            foreach (string filePath in Directory.GetFiles(path + objCat + "/", "*.prefab"))
            {
                string shortPath = filePath.Replace(Application.dataPath, "Assets");
                Object objLoaded = AssetDatabase.LoadAssetAtPath(shortPath, typeof(GameObject));
                // Add the loaded object prefab to the list
                NavObj navObj = new NavObj(objLoaded, Enum.GetNames(typeof(NavObj.ObjCategory)).ToList().IndexOf(objCat));
                navObj.objInstanceNum = currObjInstanceNum++;
                m_objList.Add(navObj);
            }
        }

        // Debug.Log($"The number of object instances is {currObjInstanceNum}");
    }
Exemplo n.º 2
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    void Start()
    {
        Random rnd = new Random();

        int[] anglesList = Enumerable.Range(0, 4).ToArray();
        anglesList = anglesList.ToList().OrderBy(x => rnd.Next()).ToArray();
        Array.Copy(anglesList, 0, trainAngles, 0, 2);
        Array.Copy(anglesList, 2, testAngles, 0, 2);

        foreach (string objCat in Enum.GetNames(typeof(NavObj.ObjCategory)))
        {
            foreach (string filePath in Directory.GetFiles(Application.dataPath + "/Resources/NavObj/" + objCat + "/", "*.prefab"))
            {
                string shortPath = filePath.Replace(Application.dataPath, "Assets");
                Object objLoaded = AssetDatabase.LoadAssetAtPath(shortPath, typeof(GameObject));
                // Add the loaded object prefab to the list
                NavObj navObj = new NavObj(objLoaded, Enum.GetNames(typeof(NavObj.ObjCategory)).ToList().IndexOf(objCat));
                navObjects.Add(navObj);
            }
        }
    }
Exemplo n.º 3
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    public void GenerateOneImage()
    {
        NavObj navObj = new NavObj(objPrefab, Enum.GetNames(typeof(NavObj.ObjCategory)).ToList().IndexOf(objCat.ToString()));

        CaptureNavObjImage(navObj);
    }
Exemplo n.º 4
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    private void CaptureNavObjImage(NavObj navObj)
    {
        // Initiate the gameobject
        Transform  locReceptable = GameObject.Find($"PosReceptacles/{navObj.objCat.ToString()}").transform;
        GameObject objInst       = GameObject.Instantiate(navObj.objInstance, locReceptable) as GameObject;

        objInst.transform.localPosition = Vector3.zero;
        objInst.transform.localRotation = Quaternion.identity;

        // Initialized camera used for image capturing
        GameObject cameraObj = Instantiate(targetCamera, locReceptable) as GameObject;

        currentCamera = cameraObj.transform;

        // Select location
        for (int h = 0; h < locReceptable.childCount; h++)
        {
            objInst.transform.SetParent(locReceptable.GetChild(h), false);
            cameraObj.transform.SetParent(locReceptable.GetChild(h), false);
            objInst.transform.localRotation = Quaternion.Euler(0f, UnityEngine.Random.Range(-180f, 180f), 0f);

            // Get current object bounds
            Bounds targetObjBounds = new Bounds(Vector3.zero, Vector3.zero);
            // Debug.Log(targetObjBounds.extents);
            // Find target object Bounds
            foreach (Collider col in objInst.GetComponentsInChildren <Collider>())
            {
                // Debug.Log(col.bounds.extents);
                targetObjBounds.Encapsulate(col.bounds);
            }

            // Debug.Log(targetObjBounds.extents);

            // Select room
            for (int k = 0; k < 7; k++)
            {
                for (int m = 0; m < 7; m++)
                {
                    roomRootT.GetChild(m).gameObject.SetActive(m == k? true:false);
                }

                // Select height
                for (int i = 0; i < 1; i++)
                {
                    currentCamera.position = targetObjBounds.center;

                    // Select angle
                    for (int j = 0; j < 4; j++)
                    {
                        currentCamera.localRotation = Quaternion.Euler(0f, -90f * (j + 1), 0f);

                        float r = Mathf.Max(targetObjBounds.extents.x, targetObjBounds.extents.z);
                        currentCamera.localPosition = new Vector3(5f * r * Mathf.Cos(90f * j * Mathf.Deg2Rad), (i + 1.25f) * targetObjBounds.extents.y, 5f * r * Mathf.Sin(90f * j * Mathf.Deg2Rad));
                        // currentCamera.Rotate(currentCamera.right, 10f*i);

                        if (trainAngles.Contains(j))
                        {
                            Directory.CreateDirectory($"{trainImageSavePath}{navObj.objType.ToString()}");
                            string path = $"{trainImageSavePath}{navObj.objType.ToString()}/{navObj.objName}_{k}_{h}_{i}_{j}.png"; // fiel save path
                            CaptureCameraView(currentCamera.GetComponent <Camera>(), path);
                        }
                        else if (testAngles.Contains(j))
                        {
                            Directory.CreateDirectory($"{testImageSavePath}{navObj.objType.ToString()}");
                            string path = $"{testImageSavePath}{navObj.objType.ToString()}/{navObj.objName}_{k}_{h}_{i}_{j}.png"; // fiel save path
                            CaptureCameraView(currentCamera.GetComponent <Camera>(), path);
                        }
                    }
                }
            }
        }
        DestroyImmediate(objInst);
        DestroyImmediate(cameraObj);
    }