Exemplo n.º 1
0
 public void Initialize(DateTime startTime, NavMeshVector startPosition)
 {
     this.navMesh = WanderingSegments.ConvertAll(x =>
                                                 new Segment3d(new Point3d(x.A.X, 0, x.A.Z), new Point3d(x.B.X, 0, x.B.Z)));
     StartPositionTime = startTime;
     WanderingCenter   = startPosition;
     StartPosition     = startPosition;
     GoalPosition      = GetGoalPoint(CurrentPoint);
 }
Exemplo n.º 2
0
        public void CalculateNextPoint(DateTime currentTime)
        {
            DateTime nextPoint = StartPositionTime + TimeSpan.FromMilliseconds(ToNextPoint + Waiting);

            while (currentTime > nextPoint)
            {
                StartPositionTime = nextPoint;
                CurrentPoint++;

                StartPosition = GoalPosition;
                GoalPosition  = GetGoalPoint(CurrentPoint);

                nextPoint = StartPositionTime + TimeSpan.FromMilliseconds(ToNextPoint + Waiting);
            }
        }
Exemplo n.º 3
0
        private NavMeshVector GetGoalPoint(int point)
        {
            string xRnd = Name + "X" + point;
            string zRnd = Name + "Z" + point;

            var newGoal = new NavMeshVector()
            {
                X = DeterministicRandom.Get(xRnd, WanderingCenter.X - Radius, WanderingCenter.X + Radius),
                Y = WanderingCenter.Y,
                Z = DeterministicRandom.Get(zRnd, WanderingCenter.Z - Radius, WanderingCenter.Z + Radius)
            };

            Segment3d      path         = new Segment3d(new Point3d(StartPosition.X, 0, StartPosition.Z), new Point3d(newGoal.X, 0, newGoal.Z));
            List <Point3d> possibleHits = new List <Point3d>();

            foreach (var s in navMesh)
            {
                var result = path.IntersectionWith(s);
                if (result == null)
                {
                    continue;
                }
                Point3d   pResult = result as Point3d;
                Segment3d sResult = result as Segment3d;

                if (pResult != null)
                {
                    var hit = pResult + ((path.P1 - pResult).ToVector.Normalized * 0.001f).ToPoint;
                    possibleHits.Add(hit);
                }
                else if (sResult != null)
                {
                    var hit1 = sResult.P1 + ((path.P1 - sResult.P1).ToVector.Normalized * 0.001f).ToPoint;
                    possibleHits.Add(hit1);
                    var hit2 = sResult.P2 + ((path.P1 - sResult.P2).ToVector.Normalized * 0.001f).ToPoint;
                    possibleHits.Add(hit2);
                }
            }

            if (possibleHits.Count == 0)
            {
                return(newGoal);
            }

            float   lowestDistance = float.MaxValue;
            Point3d newGoalHit     = new Point3d(newGoal.X, WanderingCenter.Y, newGoal.Z);

            foreach (var hit in possibleHits)
            {
                var distance = hit.DistanceTo(path.P1);

                if (distance < lowestDistance)
                {
                    newGoalHit     = hit;
                    lowestDistance = (float)distance;
                }
            }

            return(new NavMeshVector()
            {
                X = (float)newGoalHit.X,
                Y = WanderingCenter.Y,
                Z = (float)newGoalHit.Z
            });
        }
Exemplo n.º 4
0
 private Vector3d ToVector3d(NavMeshVector vec)
 {
     return(new Vector3d(vec.X, vec.Y, vec.Z));
 }