Exemplo n.º 1
0
    public static float LocalSideVelocity(this NavMeshAgent agent)
    {
        float magnitude = Vector3.Project(agent.GroundVelocity(), agent.transform.right).magnitude;

        if (magnitude < 0.1f)
        {
            return(0f);
        }

        return(magnitude * (Vector3.Dot(agent.GroundVelocity(), agent.transform.right) >= 0 ? 1f : -1f));
    }