Exemplo n.º 1
0
    public void Close()
    {
        Debug.Log("[UnityWebSocket] Closing web socket connection.");

#if UNITY_EDITOR || UNITY_STANDALONE
        if (WebSocket == null)
        {
            return;
        }
        WebSocket.CloseAsync();
        WebSocket.OnOpen    -= WebSocket_OnOpen;
        WebSocket.OnMessage -= WebSocket_OnMessage;
        WebSocket.OnError   -= WebSocket_OnError;
        WebSocket.OnClose   -= WebSocket_OnClose;
        WebSocket            = null;
#elif UNITY_WEBGL
        if (NativeWebSocket == null)
        {
            return;
        }
        NativeWebSocket.CloseAsync();
        NativeWebSocket.SetOnOpen(null);
        NativeWebSocket.SetOnMessage(null);
        NativeWebSocket.SetOnError(null);
        NativeWebSocket.SetOnClose(null);
        NativeWebSocket = null;
#endif
    }
    public BrainCloudWebSocket(string url)
    {
#if DOT_NET
#elif UNITY_WEBGL && !UNITY_EDITOR
        NativeWebSocket = new NativeWebSocket(url);
        NativeWebSocket.SetOnOpen(NativeSocket_OnOpen);
        NativeWebSocket.SetOnMessage(NativeSocket_OnMessage);
        NativeWebSocket.SetOnError(NativeSocket_OnError);
        NativeWebSocket.SetOnClose(NativeSocket_OnClose);
        webSocketInstances.Add(NativeWebSocket.Id, this);
#else
        WebSocket = new WebSocket(url);
        WebSocket.ConnectAsync();
        WebSocket.OnOpen    += WebSocket_OnOpen;
        WebSocket.OnMessage += WebSocket_OnMessage;
        WebSocket.OnError   += WebSocket_OnError;
        WebSocket.OnClose   += WebSocket_OnClose;
#endif
    }
Exemplo n.º 3
0
    public UnityWebSocket(string url)
    {
        Debug.Log("[UnityWebSocket] Instantiating new websocket: " + url);

#if UNITY_EDITOR || UNITY_STANDALONE
        WebSocket = new WebSocket(url);
        WebSocket.ConnectAsync();
        WebSocket.AcceptAsync();
        WebSocket.OnOpen    += WebSocket_OnOpen;
        WebSocket.OnMessage += WebSocket_OnMessage;
        WebSocket.OnError   += WebSocket_OnError;
        WebSocket.OnClose   += WebSocket_OnClose;
#elif UNITY_WEBGL
        NativeWebSocket = new NativeWebSocket(url);
        NativeWebSocket.SetOnOpen(NativeSocket_OnOpen);
        NativeWebSocket.SetOnMessage(NativeSocket_OnMessage);
        NativeWebSocket.SetOnError(NativeSocket_OnError);
        NativeWebSocket.SetOnClose(NativeSocket_OnClose);
        webSocketInstances.Add(NativeWebSocket.Id, this);
#endif
    }