Exemplo n.º 1
0
        static void Main(string[] args)
        {
            IntPtr windowHandle = NativeMethodsHelper.GetWindowByTitle("Test Form");

            /*
             * Test sub-controls of a window.
             */
            IWindowControlHandler        windowsControlHandler = new WindowControlHandler(null);
            IWindowControl               window = windowsControlHandler.GetWindowControl(windowHandle);
            IEnumerable <IWindowControl> childs = window.GetChildControls();

            object windowTitle = window.GetControlValue();

            Console.WriteLine($"Window title: { windowTitle }");

            Console.WriteLine($"Child controls values:");
            for (int i = 0; i < childs.Count(); ++i)
            {
                IWindowControl child             = childs.ElementAt(i);
                object         childControlValue = child.GetControlValue();
                Console.WriteLine($"{ i } - { childControlValue }");

                // Test button clicking.
                if (childControlValue.Equals("Test Button Text"))
                {
                    child.Click();
                }
            }

            for (int i = 0; i < childs.Count(); ++i)
            {
                IEnumerable <IWindowControl> childChilds = childs.ElementAt(i).GetChildControls();
                Console.WriteLine("");
            }
        }
Exemplo n.º 2
0
        static void Main(string[] args)
        {
            IntPtr windowPtr = NativeMethodsHelper.GetWindowByTitle("TicTacToe");

            // Find TextBox with current player char
            IWindowControl windowControl            = new WindowControl(windowPtr, null);
            IEnumerable <IWindowControl> groupBoxes = windowControl.GetChildControls();

            PrintTexts(groupBoxes, 1);
            IWindowControl control = NativeMethodsHelper.GetWindowControlByText(windowControl, "Current Player Turn");
            string         text    = control.GetControlValue().ToString();

            Console.WriteLine(text);

            // Check current player char
            IWindowControl charControl = control.GetChildControls().FirstOrDefault();
            string         tttChar     = charControl.GetControlValue().ToString();

            Console.WriteLine(tttChar);

            Console.ReadKey();
        }