public void Install()
        {
            if (Installed)
            {
                return;
            }

            NativeMethods.WinEventProc callback = new NativeMethods.WinEventProc(EventProcessor);
            _keyHookDelegate = GCHandle.Alloc(callback);

            _keyHook = NativeMethods.SetWinEventHook(3, 32780, IntPtr.Zero, callback, 0, 0, 0);

            if (_keyHook == IntPtr.Zero)
            {
                throw new Win32Exception("H");
            }

            IntPtr currentForegroundWindow = NativeMethods.GetForegroundWindow();

            new Thread(new ThreadStart(() => { OnWindowChangeEvent?.Invoke(this, new WindowChangeMonitorEventArgs(currentForegroundWindow)); })).Start();

            // InvokeFocusChange(currentForegroundWindow, NativeHelpers.GetTitleFromHandle(currentForegroundWindow), NativeHelpers.GetProcessFromWindowHandle(currentForegroundWindow));

            //OnWindowFocus.BeginInvoke(currentForegroundWindow, Utilities.GetTitleFromHandle(currentForegroundWindow),
            //    Utilities.GetProcessFromWindowHandle(currentForegroundWindow), null, null);
        }
Exemplo n.º 2
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        public WinEventHook(Process process, int?threadId, WinEvent minEvent, WinEvent maxEvent, HookOptions options = HookOptions.None, SynchronizationContext syncCtx = null)
        {
            if (!(syncCtx != null || !options.HasFlag(HookOptions.AsyncCallbacks)))
            {
                throw new ArgumentException("Contract assertion not met: syncCtx != null || !options.HasFlag(HookOptions.AsyncCallbacks)", nameof(syncCtx));
            }

            this.thCreated       = Thread.CurrentThread;
            this.Observers       = new List <IObserver <WinEventEventArgs> >();
            this.Process         = process;
            this.ThreadID        = threadId;
            this.MinEvent        = minEvent;
            this.MaxEvent        = maxEvent;
            this.SyncCtx         = syncCtx;
            this.CallbackContext = options.HasFlag(HookOptions.AsyncCallbacks)
                ? new Action <Action>(CallbackAsync) : new Action <Action>(CallbackSyncIfNeeded);

            // EventProcHandle is the callback to CLR code, and must be valid.  We take a new GCRoot
            // and only release once a successfull Unhook occurs
            this.EventProcHandle       = new NativeMethods.WinEventProc(Hook_EventProc);
            this.EventProcHandleGCRoot = GCHandle.Alloc(EventProcHandle);

            if (!options.HasFlag(HookOptions.StartDisabled))
            {
                StartInternal();
            }
        }
Exemplo n.º 3
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        public CursorModule()
        {
            llMouseProc  = llMouseHookCallback;
            winEventProc = EventCallback;

            StartListeningForWindowChanges();
        }
Exemplo n.º 4
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        private FullScreenHelper()
        {
            if (!useNewBehavior)
            {
                resizeEventProc = ResizeEventCallback;
                tasksSvc.Windows.CollectionChanged += Windows_CollectionChanged;

                if (resizeEventHook == IntPtr.Zero)
                {
                    resizeEventHook = NativeMethods.SetWinEventHook(
                        NativeMethods.EVENT_OBJECT_LOCATIONCHANGE,
                        NativeMethods.EVENT_OBJECT_LOCATIONCHANGE,
                        IntPtr.Zero,
                        resizeEventProc,
                        0,
                        0,
                        NativeMethods.WINEVENT_OUTOFCONTEXT | NativeMethods.WINEVENT_SKIPOWNPROCESS);
                }
            }
            else
            {
                fullscreenCheck          = new DispatcherTimer(DispatcherPriority.Background, System.Windows.Application.Current.Dispatcher);
                fullscreenCheck.Interval = new TimeSpan(0, 0, 0, 0, 100);
                fullscreenCheck.Tick    += FullscreenCheck_Tick;
                fullscreenCheck.Start();
            }
        }
Exemplo n.º 5
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        static void Main()
        {
            if (Process.GetProcessesByName(Process.GetCurrentProcess().ProcessName).Length > 1)
            {
                return;
            }

            Proc = new NativeMethods.WinEventProc(WindowEventCallback);

            NativeMethods.SetWinEventHook(NativeMethods.EVENT_SYSTEM_MOVESIZEEND, NativeMethods.EVENT_SYSTEM_MOVESIZEEND, IntPtr.Zero, Proc, 0, 0, NativeMethods.WINEVENT_OUTOFCONTEXT);

            Application.Run();
        }
Exemplo n.º 6
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        private FullScreenHelper()
        {
            resizeEventProc = ResizeEventCallback;
            tasksSvc.Windows.CollectionChanged += Windows_CollectionChanged;

            if (resizeEventHook == IntPtr.Zero)
            {
                resizeEventHook = NativeMethods.SetWinEventHook(
                    NativeMethods.EVENT_OBJECT_LOCATIONCHANGE,
                    NativeMethods.EVENT_OBJECT_LOCATIONCHANGE,
                    IntPtr.Zero,
                    resizeEventProc,
                    0,
                    0,
                    NativeMethods.WINEVENT_OUTOFCONTEXT | NativeMethods.WINEVENT_SKIPOWNPROCESS);
            }
        }
Exemplo n.º 7
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        private void btn_set_event_Click(object sender, RoutedEventArgs e)
        {
            Dictionary <AccessibleEvents, NativeMethods.WinEventProc> events =
                InitializeWinEventToHandlerMap();

            //initialize the first event to LocationChanged
            NativeMethods.WinEventProc eventHandler =
                new NativeMethods.WinEventProc(events[AccessibleEvents.LocationChange].Invoke);

            //When you use SetWinEventHook to set a callback in managed code,
            //you should use the GCHandle
            //(Provides a way to access a managed object from unmanaged memory.)
            //structure to avoid exceptions.
            //This tells the garbage collector not to move the callback.
            GCHandle gch = GCHandle.Alloc(eventHandler);

            //Set Window Event Hool on Location changed.
            g_hook = NativeMethods.SetWinEventHook(AccessibleEvents.LocationChange,
                                                   AccessibleEvents.LocationChange, IntPtr.Zero, eventHandler
                                                   , 0, 0, NativeMethods.SetWinEventHookParameter.WINEVENT_OUTOFCONTEXT);

            //Hook window close event - close our HoverContorl on Target window close.
            eventHandler = new NativeMethods.WinEventProc
                               (events[AccessibleEvents.Destroy].Invoke);

            gch = GCHandle.Alloc(eventHandler);

            g_hook = NativeMethods.SetWinEventHook(AccessibleEvents.Destroy,
                                                   AccessibleEvents.Destroy, IntPtr.Zero, eventHandler
                                                   , 0, 0, NativeMethods.SetWinEventHookParameter.WINEVENT_OUTOFCONTEXT);

            //AccessibleEvents ->
            //http://msdn.microsoft.com/en-us/library/system.windows.forms.accessibleevents.aspx
            //SetWinEventHookParameter ->
            //http://msdn.microsoft.com/en-us/library/dd373640(VS.85).aspx
        }
Exemplo n.º 8
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 public CursorModule(PlayerInfo player)
     : base(player)
 {
     llMouseProc  = llMouseHookCallback;
     winEventProc = EventCallback;
 }
 internal void StartListeningForWindowChanges()
 {
     _listener = EventCallback;
     //setting the window hook
     _winHook = NativeMethods.SetWinEventHook(EVENT_SYSTEM_FOREGROUND, EVENT_SYSTEM_FOREGROUND, IntPtr.Zero, _listener, 0, 0, WINEVENT_OUTOFCONTEXT);
 }
Exemplo n.º 10
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 public static extern IntPtr SetWinEventHook(AccessibleEvents eventMin, AccessibleEvents eventMax, IntPtr eventHookAssemblyHandle, NativeMethods.WinEventProc eventHookHandle, uint processId, uint threadId, NativeMethods.SetWinEventHookParameter parameterFlags);
Exemplo n.º 11
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        public GameOverlay()
        {
            InitializeComponent();

            // // add buttons for each player
            // for (int i = 1; i <= 4; i++)
            // {
            //  Button button = MakeButton(i);
            //  orangePlayerList.Children.Add(button);
            // }
            //
            // for (int i = 1; i <= 4; i++)
            // {
            //  Button button = MakeButton(i + 5);
            //  bluePlayerList.Children.Add(button);
            // }

            Process[] processes = Process.GetProcessesByName("echovr");
            // Process[] processes = Process.GetProcessesByName("Unity Hub");

            if (processes.Length < 1)
            {
                Close();
                return;
            }

            targetWindow = NativeMethods.Find(processes[0].ProcessName, processes[0].MainWindowTitle);

            // if window not found
            if (targetWindow.Equals(IntPtr.Zero))
            {
                Close();
                return;
            }

            NativeMethods.SetWindowPosition(this, targetWindow);


            Dictionary <AccessibleEvents, NativeMethods.WinEventProc> events = InitializeWinEventToHandlerMap();

            //initialize the first event to LocationChanged
            NativeMethods.WinEventProc eventHandler = new NativeMethods.WinEventProc(events[AccessibleEvents.LocationChange].Invoke);

            //When you use SetWinEventHook to set a callback in managed code,
            //you should use the GCHandle
            //(Provides a way to access a managed object from unmanaged memory.)
            //structure to avoid exceptions.
            //This tells the garbage collector not to move the callback.
            GCHandle gch = GCHandle.Alloc(eventHandler);

            //Set Window Event Hool on Location changed.
            g_hook = NativeMethods.SetWinEventHook(AccessibleEvents.LocationChange,
                                                   AccessibleEvents.LocationChange, IntPtr.Zero, eventHandler
                                                   , 0, 0, NativeMethods.SetWinEventHookParameter.WINEVENT_OUTOFCONTEXT);

            //Hook window close event - close our HoverContorl on Target window close.
            // eventHandler = events[AccessibleEvents.Destroy].Invoke;
            //
            // gch = GCHandle.Alloc(eventHandler);
            //
            // g_hook = NativeMethods.SetWinEventHook(AccessibleEvents.Destroy,
            //  AccessibleEvents.Destroy, IntPtr.Zero, eventHandler
            //  , 0, 0, NativeMethods.SetWinEventHookParameter.WINEVENT_OUTOFCONTEXT);
        }
Exemplo n.º 12
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 internal void StartListeningForWindowChanges()
 {
     _listener = EventCallback;
     //setting the window hook
     _winHook = NativeMethods.SetWinEventHook(EVENT_SYSTEM_FOREGROUND, EVENT_SYSTEM_FOREGROUND, IntPtr.Zero, _listener, 0, 0, WINEVENT_OUTOFCONTEXT);
 }
Exemplo n.º 13
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        private void AddPositionalEvents()
        {
            Dictionary<AccessibleEvents, NativeMethods.WinEventProc> events = this.InitializeWinEventToHandlerMap();

            NativeMethods.WinEventProc eventHandler =
                new NativeMethods.WinEventProc(events[AccessibleEvents.LocationChange].Invoke);

            //Tell the garbage collector not to move the callback.
            GCHandle.Alloc(eventHandler);

            this.hook = NativeMethods.SetWinEventHook(AccessibleEvents.LocationChange,
                AccessibleEvents.LocationChange, IntPtr.Zero, eventHandler,
                0, 0, NativeMethods.WINEVENT_OUTOFCONTEXT);

            eventHandler = new NativeMethods.WinEventProc(events[AccessibleEvents.Destroy].Invoke);

            //Tell the garbage collector not to move the callback.
            GCHandle.Alloc(eventHandler);

            this.hook = NativeMethods.SetWinEventHook(AccessibleEvents.Destroy,
                AccessibleEvents.LocationChange, IntPtr.Zero, eventHandler,
                0, 0, NativeMethods.WINEVENT_OUTOFCONTEXT);
        }