Exemplo n.º 1
0
        /// <summary>
        /// Draw indexed, instanced primitives.
        /// </summary>
        /// <param name="primitiveType">Type of the primitive to draw.</param>
        /// <param name="indexCountPerInstance">Number of indices read from the index buffer for each instance.</param>
        /// <param name="instanceCount">Number of instances to draw.</param>
        /// <param name="startIndexLocation">The location of the first index read by the GPU from the index buffer.</param>
        /// <param name="baseVertexLocation">A value added to each index before reading a vertex from the vertex buffer.</param>
        /// <param name="startInstanceLocation">A value added to each index before reading per-instance data from a vertex buffer.</param>
        public void DrawIndexedInstanced(PrimitiveType primitiveType, int indexCountPerInstance, int instanceCount, int startIndexLocation = 0, int baseVertexLocation = 0, int startInstanceLocation = 0)
        {
            PrepareDraw(primitiveType);

            NativeDeviceContext.DrawIndexedInstanced(indexCountPerInstance, instanceCount, startIndexLocation, baseVertexLocation, startInstanceLocation);

            FrameDrawCalls++;
            FrameTriangleCount += (uint)(indexCountPerInstance * instanceCount);
        }
        /// <summary>
        /// Draw indexed, instanced primitives.
        /// </summary>
        /// <param name="primitiveType">Type of the primitive to draw.</param>
        /// <param name="indexCountPerInstance">Number of indices read from the index buffer for each instance.</param>
        /// <param name="instanceCount">Number of instances to draw.</param>
        /// <param name="startIndexLocation">The location of the first index read by the GPU from the index buffer.</param>
        /// <param name="baseVertexLocation">A value added to each index before reading a vertex from the vertex buffer.</param>
        /// <param name="startInstanceLocation">A value added to each index before reading per-instance data from a vertex buffer.</param>
        public void DrawIndexedInstanced(PrimitiveType primitiveType, int indexCountPerInstance, int instanceCount, int startIndexLocation = 0, int baseVertexLocation = 0, int startInstanceLocation = 0)
        {
            PrepareDraw(primitiveType);

            NativeDeviceContext.DrawIndexedInstanced(indexCountPerInstance, instanceCount, startIndexLocation, baseVertexLocation, startInstanceLocation);
        }