Exemplo n.º 1
0
        protected override void UpdateInstance(NativeActivityUpdateContext updateContext)
        {
            PickState pickState = updateContext.GetValue(this.pickStateVariable);
            Fx.Assert(pickState != null, "Pick's Execute must have run by now.");

            if (updateContext.IsCancellationRequested || pickState.TriggerCompletionBookmark == null)
            {
                // do not schedule newly added Branches once a Trigger has successfully completed.
                return;
            }            

            CompletionCallback onBranchCompleteCallback = new CompletionCallback(OnBranchComplete);
            foreach (PickBranchBody body in this.branchBodies)
            {
                if (updateContext.IsNewlyAdded(body))
                {
                    updateContext.ScheduleActivity(body, onBranchCompleteCallback, null);
                }
            }
        }
Exemplo n.º 2
0
        protected override void UpdateInstance(NativeActivityUpdateContext updateContext)
        {
            if (updateContext.IsCancellationRequested || this.branches == null)
            {
                return;
            }

            if (this.CompletionCondition != null && updateContext.GetValue(this.hasCompleted))
            {
                // when CompletionCondition exists, schedule newly added branches only if "hasCompleted" variable evaluates to false
                return;
            }           

            CompletionCallback onBranchComplete = new CompletionCallback(OnBranchComplete);

            foreach (Activity branch in this.branches)
            {
                if (updateContext.IsNewlyAdded(branch))
                {
                    updateContext.ScheduleActivity(branch, onBranchComplete);
                }
            }
        }
Exemplo n.º 3
0
 protected virtual void UpdateInstance(NativeActivityUpdateContext updateContext)
 {
     // note that this may be called multiple times on this same activity but with different instances
     // Override this only if you need to update runtime state as part of a dynamic update.            
 }
Exemplo n.º 4
0
 void IInstanceUpdatable.InternalUpdateInstance(NativeActivityUpdateContext updateContext)
 {
     this.UpdateInstance(updateContext);
 }
        protected override void UpdateInstance(NativeActivityUpdateContext updateContext)
        {
            // we only care about the server-side Receive since the client-side Receive is not persistable.
            // only valid instance update condition is when a bookmark with OperationBookmarkName is found.

            CorrelationHandle followingCorrelation = (this.CorrelatesWith == null) ? null : (CorrelationHandle)updateContext.GetValue(this.CorrelatesWith);
            if (followingCorrelation == null)
            {
                followingCorrelation = updateContext.FindExecutionProperty(CorrelationHandle.StaticExecutionPropertyName) as CorrelationHandle;
            }

            BookmarkScope bookmarkScope;
            if (followingCorrelation != null && followingCorrelation.Scope != null)
            {
                bookmarkScope = followingCorrelation.Scope;
            }
            else
            {
                bookmarkScope = updateContext.DefaultBookmarkScope;
            }

            string savedOriginalOperationName = (string)updateContext.GetSavedOriginalValue(OperationNamePropertyName);
            XName savedOriginalServiceContractName = (XName)updateContext.GetSavedOriginalValue(ServiceContractNamePropertyName);
            if ((savedOriginalOperationName == null && savedOriginalServiceContractName == null) || (savedOriginalOperationName == this.OperationName && savedOriginalServiceContractName == this.ServiceContractName))
            {
                // neither ServiceContractName nor OperationName have changed
                // nothing to do, so exit early.
                return;
            }

            string originalOperationBookmarkName = BookmarkNameHelper.CreateBookmarkName(savedOriginalOperationName ?? this.OperationName, savedOriginalServiceContractName ?? this.ServiceContractName);
            if (updateContext.RemoveBookmark(originalOperationBookmarkName, bookmarkScope))
            {
                // if we are here, it means Receive is on the server-side and waiting for a request message to arrive
                updateContext.CreateBookmark(this.OperationBookmarkName, new BookmarkCallback(this.OnMessage), bookmarkScope);
            }
            else
            {
                // this means Receive is in a state DU is not allowed.
                updateContext.DisallowUpdate(SR.InvalidReceiveStateForDU);
            }
        }
Exemplo n.º 6
0
 protected virtual void UpdateInstance(NativeActivityUpdateContext updateContext)
 {
     // note that this may be called multiple times on this same activity but with different instances
     // Override this only if you need to update runtime state as part of a dynamic update.
 }
Exemplo n.º 7
0
 void IInstanceUpdatable.InternalUpdateInstance(NativeActivityUpdateContext updateContext)
 {
     this.UpdateInstance(updateContext);
 }
Exemplo n.º 8
0
        /// <summary>
        /// Used for Dynamic Update: after the instance is updated, if the statemachine is already transitioning, the index of the to-be-scheduled state
        /// would need to be updated.
        /// </summary>
        /// <param name="updateContext">Dynamic Update context</param>
        /// <param name="eventManager">Internal StateMachineEventManager</param>
        /// <returns>True, 1. if update is successful and the instanced is updated with the new indexes, and 2 all the trigger ID in the queue are updated;
        /// false otherwise and the update should fail.</returns>
        private bool UpdateEventManager(
            NativeActivityUpdateContext updateContext,
            StateMachineEventManager eventManager)
        {
            Fx.Assert(null != eventManager.CurrentBeingProcessedEvent, "The eventManager must have some info that needs to be updated during transition.");

            int  updatedEventsInQueue      = 0;
            int  originalTriggerId         = int.MinValue;
            int  originalConditionIndex    = int.MinValue;
            bool updateCurrentEventSucceed = null == eventManager.CurrentBeingProcessedEvent ? true : false;

            foreach (InternalTransition transition in this.internalTransitions)
            {
                object savedTriggerIndex = updateContext.GetSavedOriginalValue(transition.Trigger);
                if (savedTriggerIndex != null)
                {
                    Fx.Assert(!updateContext.IsNewlyAdded(transition.Trigger), "the trigger in transition already exist.");

                    if (null != eventManager.CurrentBeingProcessedEvent &&
                        eventManager.CurrentBeingProcessedEvent.TriggedId == (int)savedTriggerIndex)
                    {
                        // found a match of the running trigger update the current processed event
                        // Don't match the trigger ID, match only when the Condition is also matched.
                        if (eventManager.CurrentConditionIndex == -1)
                        {
                            if (transition.IsUnconditional)
                            {
                                // executing transition before persist is unconditional
                                originalTriggerId      = eventManager.CurrentBeingProcessedEvent.TriggedId;
                                originalConditionIndex = 0;
                                eventManager.CurrentBeingProcessedEvent.TriggedId = transition.InternalTransitionIndex;

                                if (updateContext.GetValue(this.isExiting))
                                {
                                    Fx.Assert(eventManager.OnTransition, "The state is transitioning.");
                                    updateContext.SetValue(this.Result, GetTo(transition.InternalTransitionIndex));
                                }

                                updateCurrentEventSucceed = true;
                            }
                            else
                            {
                                updateContext.DisallowUpdate(SR.ChangeTransitionTypeDuringTransitioningBlockDU);
                                return(false);
                            }
                        }
                        else if (eventManager.CurrentConditionIndex >= 0)
                        {
                            Fx.Assert(!transition.IsUnconditional, "Cannot update a running conditional transition with a unconditional one.");

                            if (!transition.IsUnconditional)
                            {
                                // executing transition before and after are conditional
                                for (int updatedIndex = 0; updatedIndex < transition.TransitionDataList.Count; updatedIndex++)
                                {
                                    Activity condition = transition.TransitionDataList[updatedIndex].Condition;
                                    Fx.Assert(null != condition, "Conditional transition must have Condition activity.");
                                    int?savedCondIndex = updateContext.GetSavedOriginalValue(condition) as int?;

                                    if (eventManager.CurrentConditionIndex == savedCondIndex)
                                    {
                                        originalTriggerId      = eventManager.CurrentBeingProcessedEvent.TriggedId;
                                        originalConditionIndex = eventManager.CurrentConditionIndex;
                                        eventManager.CurrentBeingProcessedEvent.TriggedId = transition.InternalTransitionIndex;
                                        eventManager.CurrentConditionIndex = updatedIndex;

                                        if (updateContext.GetValue(this.isExiting))
                                        {
                                            Fx.Assert(eventManager.OnTransition, "The state is transitioning.");
                                            updateContext.SetValue(this.Result, this.GetTo(transition.InternalTransitionIndex, (int)updatedIndex));
                                        }

                                        updateCurrentEventSucceed = true;
                                        break;
                                    }
                                }
                            }
                        }
                    }

                    foreach (TriggerCompletedEvent completedEvent in eventManager.Queue)
                    {
                        if ((int)savedTriggerIndex == completedEvent.TriggedId)
                        {
                            completedEvent.TriggedId = transition.InternalTransitionIndex;
                            updatedEventsInQueue++;
                        }
                    }
                }
            }

            return(eventManager.Queue.Count() == updatedEventsInQueue ? updateCurrentEventSucceed : false);
        }