public PKnight(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 120, 40, 4, 1, 80, 1, 45, -1); base.SetDefault(); AddBuff(new LibRPHG.BuffsDebuffs.KnightPassive(this, this)); }
public PBarbarian(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 100, 20, 5, 2, 60, 1, 35, -1); base.SetDefault(); AddBuff(new LibRPHG.BuffsDebuffs.BarbarianPassive(this, this)); }
public PCultist(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 75, 70, 4, 2, 45, 3, 15, 40); base.SetDefault(); }
public PDruid(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 180, 80, 3, 2, 40, 1, 30, -1); base.SetDefault(); }
public PPaladin(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 160, 65, 3, 1, 75, 1, 40, -1); base.SetDefault(); }
public PWoodo(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 1, 1, 1, 1, 1, 1, 1, -1); base.SetDefault(); }
public PNinja(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 55, 20, 7, 4, 30, 1, 5, -1); base.SetDefault(); }
public PRogue(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 60, 50, 6, 3, 35, 1, 15, -1); base.SetDefault(); }
public PDeadarcher(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 50, 120, 5, 2, 40, 6, 20, 55); base.SetDefault(); }
public PSpearman(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 140, 25, 4, 1, 100, 2, 25, 40); base.SetDefault(); }
public PSorcerer(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 80, 150, 4, 2, 20, 4, 10, 35); base.SetDefault(); }
public PDriad(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(true), startPoint, 1, 50, 100, 3, 2, 25, 5, 5, 40); base.SetDefault(); }
public PPixie(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(true), startPoint, 1, 75, 100, 4, 1, 35, 6, 0, 60); base.SetDefault(); }
public PTrickster(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 80, 90, 5, 1, 40, 6, 5, 50); base.SetDefault(); }
public PPriest(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 150, 100, 2, 1, 30, 3, 5, 30); base.SetDefault(); }
public PSatanist(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 100, 90, 4, 2, 30, 5, 5, 20); base.SetDefault(); }
public PArcher(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 50, 35, 6, 2, 35, 7, 20, 60); base.SetDefault(); }
public PDeathKnight(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 160, 20, 3, 1, 160, 1, 40, -1); base.SetDefault(); }
public PHunter(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 45, 30, 7, 3, 30, 5, 5, 50); base.SetDefault(); }
public PBrawler(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 100, 60, 5, 2, 35, 1, 20, -1); base.SetDefault(); }
public PAssasin(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 45, 60, 8, 5, 32, 1, 10, -1); base.SetDefault(); }
public PGuard(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 125, 70, 4, 1, 60, 1, 60, -1); base.SetDefault(); }
public PGhoul(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 60, 15, 6, 2, 50, 1, 10, -1); base.SetDefault(); }
public PShaman(Point startPoint) { base.SetDefaultStats(Namegen.GenerateRandomName(), startPoint, 1, 65, 50, 4, 1, 40, 5, 20, 30); base.SetDefault(); }