public string GetSceneName(SceneEnumName sceneEnumName) { for (int i = 0; i < m_namedScenes.Length; i++) { NamedScene sceneContainer = m_namedScenes[i]; if (sceneContainer.sceneEnumName == sceneEnumName) { return(sceneContainer.sceneName); } } Debug.LogWarning("Scene Does Not Exist In Container"); return("null"); }
public void GetDisplayName_Attribute() { var s = new NamedScene(new LedSettings()); Assert.Equal("Named", s.GetDisplayName()); }