static int get_SkillReady(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattleUIController.BattleUpdatePlayerData obj = (NTGBattleUIController.BattleUpdatePlayerData)o; bool ret = obj.SkillReady; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index SkillReady on a nil value" : e.Message)); } }
static int set_Icon(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattleUIController.BattleUpdatePlayerData obj = (NTGBattleUIController.BattleUpdatePlayerData)o; string arg0 = ToLua.CheckString(L, 2); obj.Icon = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Icon on a nil value" : e.Message)); } }
static int get_HPRatio(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattleUIController.BattleUpdatePlayerData obj = (NTGBattleUIController.BattleUpdatePlayerData)o; float ret = obj.HPRatio; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index HPRatio on a nil value" : e.Message)); } }
static int set_ReviveCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattleUIController.BattleUpdatePlayerData obj = (NTGBattleUIController.BattleUpdatePlayerData)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.ReviveCount = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ReviveCount on a nil value" : e.Message)); } }
static int set_SkillReady(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattleUIController.BattleUpdatePlayerData obj = (NTGBattleUIController.BattleUpdatePlayerData)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.SkillReady = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index SkillReady on a nil value" : e.Message)); } }
static int get_Icon(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattleUIController.BattleUpdatePlayerData obj = (NTGBattleUIController.BattleUpdatePlayerData)o; string ret = obj.Icon; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Icon on a nil value" : e.Message)); } }
static int get_ReviveCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); NTGBattleUIController.BattleUpdatePlayerData obj = (NTGBattleUIController.BattleUpdatePlayerData)o; int ret = obj.ReviveCount; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ReviveCount on a nil value" : e.Message)); } }
static int _CreateNTGBattleUIController_BattleUpdatePlayerData(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { NTGBattleUIController.BattleUpdatePlayerData obj = new NTGBattleUIController.BattleUpdatePlayerData(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: NTGBattleUIController.BattleUpdatePlayerData.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }