Exemplo n.º 1
0
        public void TestSearchClassCreation()
        {
            int size = 9;

            Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int>       problem = NPuzzleUtils.CreateProblem(size);
            Heuristics.HeuristicFunction <NPuzzleState <int[]>, int, int> handler = Heuristics.NPuzzleHeuristics.ManhattanDistance;
            //Search.BestFirstGraphSearch<int[], int, int, int> bfgs = new Search.BestFirstGraphSearch<int[], int, int, int>(problem, handler);
        }
Exemplo n.º 2
0
        public void TestExpand()
        {
            int[] goal = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };

            NPuzzleState <int[]> goalState = new NPuzzleState <int[]>(goal);

            SearchTreeNode.Node <NPuzzleState <int[]>, int, int> rootNode = new SearchTreeNode.Node <NPuzzleState <int[]>, int, int>(goalState);

            List <SearchTreeNode.Node <NPuzzleState <int[]>, int, int> > expandedNodes;

            Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int> problem = NPuzzleUtils.CreateProblem(9);
            expandedNodes = rootNode.Expand(problem);


            List <SearchTreeNode.Node <NPuzzleState <int[]>, int, int> > testNodes = new List <SearchTreeNode.Node <NPuzzleState <int[]>, int, int> >();

            //! actions for goal are -1 and 2
            //! state resulting from action 2
            int[] s1 = { 1, 2, 3, 4, 5, 9, 7, 8, 6 };
            NPuzzleState <int[]> s1State = new NPuzzleState <int[]>(s1);

            //! state resulting from -1
            int[] s2 = { 1, 2, 3, 4, 5, 6, 7, 9, 8 };
            NPuzzleState <int[]> s2State = new NPuzzleState <int[]>(s2);

            SearchTreeNode.Node <NPuzzleState <int[]>, int, int> node2 = new SearchTreeNode.Node <NPuzzleState <int[]>, int, int>(s1State, rootNode, 2, 1);

            SearchTreeNode.Node <NPuzzleState <int[]>, int, int> node3 = new SearchTreeNode.Node <NPuzzleState <int[]>, int, int>(s2State, rootNode, -1, 1);
            testNodes.Add(node3);
            testNodes.Add(node2);
            Assert.AreEqual(testNodes.Count, expandedNodes.Count);
            Assert.AreEqual(expandedNodes[0].state, node3.state);

            // Assert.True(expandedNodes[0].state.Equals( node3.state));
            Assert.AreEqual(expandedNodes[0].parent, node3.parent);

            Assert.True(expandedNodes[0].parent.Equals(node3.parent));
            Assert.AreEqual(expandedNodes[0].action, node3.action);

            Assert.True(expandedNodes[0].action.Equals(node3.action));
            Assert.AreEqual(expandedNodes[0].depth, node3.depth);
            Assert.True(expandedNodes[0].depth.Equals(node3.depth));

            Assert.AreEqual(expandedNodes[0].pathCost, node3.pathCost);

            Assert.True(expandedNodes[0].pathCost.Equals(node3.pathCost));
            // Assert.True(expandedNodes[0].Equals(node3));
            // Assert.AreEqual(expandedNodes[0], node3);

            // Assert.AreEqual(expandedNodes[1], node2);
            // CollectionAssert.AreEqual(testNodes, expandedNodes);
            // Assert.That(testNodes, Is.EquivalentTo(expandedNodes));
        }
Exemplo n.º 3
0
        public void TestChildNode()
        {
            int[] goal = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
            NPuzzleState <int[]> goalState = new NPuzzleState <int[]>(goal);

            //! action -1
            int[] s1 = { 1, 2, 3, 4, 5, 9, 7, 8, 6 };
            NPuzzleState <int[]> s1State = new NPuzzleState <int[]>(s1);

            int[] s2 = { 1, 2, 3, 4, 5, 6, 7, 9, 8 };
            NPuzzleState <int[]> s2State = new NPuzzleState <int[]>(s2);

            SearchTreeNode.Node <NPuzzleState <int[]>, int, int> node = new SearchTreeNode.Node <NPuzzleState <int[]>, int, int>(goalState);

            SearchTreeNode.Node <NPuzzleState <int[]>, int, int> childNode = new SearchTreeNode.Node <NPuzzleState <int[]>, int, int>(s2State, node, -1, 1);

            SearchTreeNode.Node <NPuzzleState <int[]>, int, int> childNode2 = new SearchTreeNode.Node <NPuzzleState <int[]>, int, int>(s1State, node, 2, 1);

            Problem.NPuzzleProblem <NPuzzleState <int[]>, int, int> problem      = NPuzzleUtils.CreateProblem(9);
            SearchTreeNode.Node <NPuzzleState <int[]>, int, int>    expectedNode = node.ChildNode(problem, -1);

            SearchTreeNode.Node <NPuzzleState <int[]>, int, int> expectedNode2 = node.ChildNode(problem, 2);

            //! Tests
            Assert.AreEqual(node.depth, 0);
            Assert.AreEqual(expectedNode.parent, childNode.parent);
            Assert.AreEqual(expectedNode.pathCost, childNode.pathCost);

            Assert.AreEqual(expectedNode.state, childNode.state);
            Assert.AreEqual(expectedNode.action, -1);
            Assert.AreEqual(expectedNode.depth, 1);
            Assert.AreEqual(expectedNode2.parent, childNode2.parent);
            Assert.AreEqual(expectedNode2.pathCost, childNode2.pathCost);

            Assert.AreEqual(expectedNode2.state, childNode2.state);
            Assert.AreEqual(expectedNode2.action, 2);
            Assert.AreEqual(expectedNode2.depth, 1);
        }