Exemplo n.º 1
0
 public void MoveTo(Vector3 targetPos)
 {
     //  If character is too far from a waypoint, the character needs to go to a waypoint.
     if (Vector3.Distance(npc.transform.position, targetPos) >= minRange && npc.isDead == false)
     {
         npc.myNavMeshAgent.SetDestination(targetPos);
         npc.KeepWalking();
     }
 }