Exemplo n.º 1
0
        public void PaintTopInGame(ClipState clipState)
        {
            if (Hud.Render.UiHidden)
            {
                return;
            }
            if (clipState != ClipState.BeforeClip)
            {
                return;
            }
            if (Hud.Game.Me.PortraitUiElement.Rectangle == null)
            {
                return;
            }
            var uiRect = Hud.Game.Me.PortraitUiElement.Rectangle;

            int index = Hud.Game.Me.Hero.BattleTag.IndexOf("#");

            if (index > 0)
            {
                MyAccountName = Hud.Game.Me.Hero.BattleTag.Substring(0, index);
            }


            if (Hud.Game.Me.CurrentLevelNormal == 70)
            {
                ParagonPercentage = string.Format(CultureInfo.InvariantCulture, "{0:0.##}%", (Hud.Game.Me.CurrentLevelParagonFloat - Hud.Game.Me.CurrentLevelParagon) * 100);
            }
            else if (Hud.Game.Me.CurrentLevelNormal < 70)
            {
                ParagonPercentage = string.Format(CultureInfo.InvariantCulture, "{0:0.##}%", Convert.ToSingle(Hud.Game.Me.CurrentLevelNormal) / 70 * 100);
            }



            if (ParagonPercentageOnTheRight & DisplayParagonPercentage)
            {
                ParagonPercentageDecorator.Paint(uiRect.Left + uiRect.Width * 0.71f, uiRect.Top + uiRect.Height * 0.79f, uiRect.Width * 0.48f, uiRect.Height * 0.14f, HorizontalAlign.Center);
            }
            else if (DisplayParagonPercentage)
            {
                ParagonPercentageDecorator.Paint(uiRect.Left + uiRect.Width * -0.18f, uiRect.Top + uiRect.Height * 0.79f, uiRect.Width * 0.48f, uiRect.Height * 0.14f, HorizontalAlign.Center);
            }
            ;


            foreach (var player in Hud.Game.Players.OrderBy(p => p.PortraitIndex))
            {
                if (player == null || player.PortraitUiElement == null || player.PortraitUiElement.Rectangle == null || player.BattleTagAbovePortrait == null)
                {
                    continue;
                }
                var portrait = player.PortraitUiElement.Rectangle;

                GRlevel  = player.HighestHeroSoloRiftLevel;
                SheetDPS = player.Offense.SheetDps;
                EHP      = player.Defense.EhpCur;
                Class    = IsZDPS(player) ? "Z " + player.HeroClassDefinition.HeroClass  : player.HeroClassDefinition.HeroClass.ToString();;
                var Nemo = player.Powers.GetBuff(318820);
                if (Nemo == null || !Nemo.Active)
                {
                    Nemesis = "";
                }
                else
                {
                    Nemesis = " [Nemesis]";
                }
                var Unit = player.Powers.GetBuff(318769);
                if (Unit == null || !Unit.Active)
                {
                    Unity = "";
                }
                else
                {
                    Unity = " [Unity]";
                }
                var MyUnit = Hud.Game.Me.Powers.GetBuff(318769);


                if (player.CurrentLevelNormal == 70 && ShowGreaterRiftMaxLevel)
                {
                    var grk     = Hud.Inventory.GetSnoItem(2835237830);
                    var texture = Hud.Texture.GetItemTexture(grk);

                    HighestSoloRiftLevelDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.2f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                    texture.Draw(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.17f, 20f, 20f, 1f);
                }


                if (!player.IsMe)
                {
                    if (Nemo == null || !Nemo.Active)
                    {
                    }
                    else
                    {
                        if (ParagonPercentageOnTheRight)
                        {
                            NemesisDecorator.Paint(portrait.Left + portrait.Width * 0.71f, portrait.Top + portrait.Height * 0.79f, portrait.Width * 0.28f, portrait.Height * 0.14f, HorizontalAlign.Center);
                        }
                        else
                        {
                            NemesisDecorator.Paint(portrait.Left + portrait.Width * -0.18f, portrait.Top + portrait.Height * 0.79f, portrait.Width * 0.28f, portrait.Height * 0.14f, HorizontalAlign.Center);
                        };
                    };
                }
                ;



                if (MyUnit == null || !MyUnit.Active)
                {
                }
                else
                {
                    if (!player.IsMe)
                    {
                        if (Unit == null || !Unit.Active)
                        {
                        }
                        else
                        {
                            if (Nemo == null || !Nemo.Active)
                            {
                                if (ParagonPercentageOnTheRight)
                                {
                                    UnityDecorator.Paint(portrait.Left + portrait.Width * 0.71f, portrait.Top + portrait.Height * 0.79f, portrait.Width * 0.28f, portrait.Height * 0.14f, HorizontalAlign.Center);
                                }
                                else
                                {
                                    UnityDecorator.Paint(portrait.Left + portrait.Width * -0.18f, portrait.Top + portrait.Height * 0.79f, portrait.Width * 0.28f, portrait.Height * 0.14f, HorizontalAlign.Center);
                                };
                            }
                            else
                            {
                                if (ParagonPercentageOnTheRight)
                                {
                                    UnityDecorator.Paint(portrait.Left + portrait.Width * 0.71f, portrait.Top + portrait.Height * 0.93f, portrait.Width * 0.28f, portrait.Height * 0.14f, HorizontalAlign.Center);
                                }
                                else
                                {
                                    UnityDecorator.Paint(portrait.Left + portrait.Width * -0.18f, portrait.Top + portrait.Height * 0.93f, portrait.Width * 0.28f, portrait.Height * 0.14f, HorizontalAlign.Center);
                                };
                            }
                        }
                    }
                }

                if (IsZDPS(player))
                {
                    ZDPSDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.4f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                }


                if (player.AnimationState == AcdAnimationState.Idle && player.CoordinateKnown)
                {
                    if (player.PortraitIndex == 0)
                    {
                        if (player.FloorCoordinate != Player0pos)
                        {
                            _watch0.Restart();
                        }
                        int AFK0 = (int)(_watch0.ElapsedMilliseconds / 60000);
                        if (AFK0 > 3)
                        {
                            AFKDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.4f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                            isAFK0 = true;
                        }
                        else
                        {
                            isAFK0 = false;
                        }
                    }
                    if (player.PortraitIndex == 1)
                    {
                        if (player.FloorCoordinate != Player1pos)
                        {
                            _watch1.Restart();
                        }
                        int AFK1 = (int)(_watch1.ElapsedMilliseconds / 60000);
                        if (AFK1 > 3)
                        {
                            AFKDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.4f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                            isAFK1 = true;
                        }
                        else
                        {
                            isAFK1 = false;
                        }
                    }
                    if (player.PortraitIndex == 2)
                    {
                        if (player.FloorCoordinate != Player2pos)
                        {
                            _watch2.Restart();
                        }
                        int AFK2 = (int)(_watch2.ElapsedMilliseconds / 60000);
                        if (AFK2 > 3)
                        {
                            AFKDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.4f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                            isAFK2 = true;
                        }
                        else
                        {
                            isAFK2 = false;
                        }
                    }
                    if (player.PortraitIndex == 3)
                    {
                        if (player.FloorCoordinate != Player3pos)
                        {
                            _watch3.Restart();
                        }
                        int AFK3 = (int)(_watch3.ElapsedMilliseconds / 60000);
                        if (AFK3 > 3)
                        {
                            AFKDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.4f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                            isAFK3 = true;
                        }
                        else
                        {
                            isAFK3 = false;
                        }
                    }
                }
                else
                {
                    if (player.PortraitIndex == 0)
                    {
                        _watch0.Restart();
                    }
                    if (player.PortraitIndex == 1)
                    {
                        _watch1.Restart();
                    }
                    if (player.PortraitIndex == 2)
                    {
                        _watch2.Restart();
                    }
                    if (player.PortraitIndex == 3)
                    {
                        _watch3.Restart();
                    }
                }

                if (player.PortraitIndex == 0 && LastChatLine.Contains(MyAccountName))
                {
                    if (!LastChatLine.Contains("AFK"))
                    {
                        _watch0.Restart();
                    }
                    if (LastChatLine.Contains("teleported") || LastChatLine.Contains("returning") || LastChatLine.Contains("slain") || LastChatLine.Contains("AFK"))
                    {
                    }
                    else
                    {
                        _NPCwatch0.Restart();
                    }
                }
                else if (player.PortraitIndex == 1 && LastChatLine.Contains(player.BattleTagAbovePortrait))
                {
                    if (!LastChatLine.Contains("AFK"))
                    {
                        _watch1.Restart();
                    }
                    if (LastChatLine.Contains("teleported") || LastChatLine.Contains("returning") || LastChatLine.Contains("slain") || LastChatLine.Contains("AFK"))
                    {
                    }
                    else
                    {
                        _NPCwatch1.Restart();
                    }
                }
                else if (player.PortraitIndex == 2 && LastChatLine.Contains(player.BattleTagAbovePortrait))
                {
                    if (!LastChatLine.Contains("AFK"))
                    {
                        _watch2.Restart();
                    }
                    if (LastChatLine.Contains("teleported") || LastChatLine.Contains("returning") || LastChatLine.Contains("slain") || LastChatLine.Contains("AFK"))
                    {
                    }
                    else
                    {
                        _NPCwatch2.Restart();
                    }
                }
                else if (player.PortraitIndex == 3 && LastChatLine.Contains(player.BattleTagAbovePortrait))
                {
                    if (!LastChatLine.Contains("AFK"))
                    {
                        _watch3.Restart();
                    }
                    if (LastChatLine.Contains("teleported") || LastChatLine.Contains("returning") || LastChatLine.Contains("slain") || LastChatLine.Contains("AFK"))
                    {
                    }
                    else
                    {
                        _NPCwatch3.Restart();
                    }
                }

                if (player.PortraitIndex == 0)
                {
                    Player0pos = player.FloorCoordinate;
                    int NPC0 = (int)(_NPCwatch0.ElapsedMilliseconds / 60000);
                    if (NPC0 > 3 && !isAFK0)
                    {
                        NPCDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.4f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                    }
                }
                else if (player.PortraitIndex == 1)
                {
                    Player1pos = player.FloorCoordinate;
                    int NPC1 = (int)(_NPCwatch1.ElapsedMilliseconds / 60000);
                    if (NPC1 > 3 && !isAFK1)
                    {
                        NPCDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.4f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                    }
                }
                else if (player.PortraitIndex == 2)
                {
                    Player2pos = player.FloorCoordinate;
                    int NPC2 = (int)(_NPCwatch2.ElapsedMilliseconds / 60000);
                    if (NPC2 > 3 && !isAFK2)
                    {
                        NPCDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.4f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                    }
                }
                else if (player.PortraitIndex == 3)
                {
                    Player3pos = player.FloorCoordinate;
                    int NPC3 = (int)(_NPCwatch3.ElapsedMilliseconds / 60000);
                    if (NPC3 > 3 && !isAFK3)
                    {
                        NPCDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.4f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                    }
                }
            }
            TimeToNextParagon = TimeToParagonLevel(Hud.Game.Me.CurrentLevelParagon + 1, false);
        }
Exemplo n.º 2
0
        public void PaintTopInGame(ClipState clipState)
        {
            if (Hud.Render.UiHidden)
            {
                return;
            }
            if (clipState != ClipState.BeforeClip)
            {
                return;
            }
            if (Hud.Game.Me.PortraitUiElement.Rectangle == null)
            {
                return;
            }
            var uiRect = Hud.Game.Me.PortraitUiElement.Rectangle;

            int index = Hud.Game.Me.Hero.BattleTag.IndexOf("#");

            if (index > 0)
            {
                MyAccountName = Hud.Game.Me.Hero.BattleTag.Substring(0, index);
            }


            if (Hud.Game.Me.CurrentLevelNormal == 70)
            {
                ParagonPercentage = string.Format(CultureInfo.InvariantCulture, "{0:0.##}%", (Hud.Game.Me.CurrentLevelParagonDouble - Hud.Game.Me.CurrentLevelParagon) * 100);
            }
            else if (Hud.Game.Me.CurrentLevelNormal < 70)
            {
                ParagonPercentage = string.Format(CultureInfo.InvariantCulture, "{0:0.##}%", Convert.ToSingle(Hud.Game.Me.CurrentLevelNormal) / 70 * 100);
            }



            if (ParagonPercentageOnTheRight & DisplayParagonPercentage)
            {
                ParagonPercentageDecorator.Paint(uiRect.Left + uiRect.Width * 0.71f, uiRect.Top + uiRect.Height * 0.79f, uiRect.Width * 0.48f, uiRect.Height * 0.14f, HorizontalAlign.Center);
            }
            else if (DisplayParagonPercentage)
            {
                ParagonPercentageDecorator.Paint(uiRect.Left + uiRect.Width * -0.18f, uiRect.Top + uiRect.Height * 0.79f, uiRect.Width * 0.48f, uiRect.Height * 0.14f, HorizontalAlign.Center);
            }
            ;


            foreach (var player in Hud.Game.Players.OrderBy(p => p.PortraitIndex))
            {
                if (player == null || player.PortraitUiElement == null || player.PortraitUiElement.Rectangle == null || player.BattleTagAbovePortrait == null)
                {
                    continue;
                }
                var portrait = player.PortraitUiElement.Rectangle;

                GRlevel  = player.HighestHeroSoloRiftLevel;
                SheetDPS = player.Offense.SheetDps;
                EHP      = player.Defense.EhpCur;
                Class    = IsZDPS(player) ? "Z " + player.HeroClassDefinition.HeroClass  : player.HeroClassDefinition.HeroClass.ToString();
                var Nemo = player.Powers.GetBuff(318820);
                if (Nemo == null || !Nemo.Active)
                {
                    Nemesis = "";
                }
                else
                {
                    Nemesis = " [Nemesis]";
                }
                var Unit = player.Powers.GetBuff(318769);
                if (Unit == null || !Unit.Active)
                {
                    Unity = "";
                }
                else
                {
                    Unity = " [Unity]";
                }
                var MyUnit = Hud.Game.Me.Powers.GetBuff(318769);


                if (player.CurrentLevelNormal == 70 && ShowGreaterRiftMaxLevel)
                {
                    uint TextNumber = 795145286;

                    if (GRlevel > 0 && GRlevel < 10)
                    {
                        TextNumber = (uint)(795145286 + GRlevel);
                    }
                    else if (GRlevel > 9 && GRlevel < 20)
                    {
                        TextNumber = (uint)(795145309 + GRlevel);
                    }
                    else if (GRlevel > 19 && GRlevel < 30)
                    {
                        TextNumber = (uint)(795145332 + GRlevel);
                    }
                    else if (GRlevel > 29 && GRlevel < 40)
                    {
                        TextNumber = (uint)(795145355 + GRlevel);
                    }
                    else if (GRlevel > 39 && GRlevel < 50)
                    {
                        TextNumber = (uint)(795145378 + GRlevel);
                    }
                    else if (GRlevel > 49 && GRlevel < 60)
                    {
                        TextNumber = (uint)(795145401 + GRlevel);
                    }
                    else if (GRlevel > 59 && GRlevel < 70)
                    {
                        TextNumber = (uint)(795145424 + GRlevel);
                    }
                    else if (GRlevel > 69 && GRlevel < 80)
                    {
                        TextNumber = (uint)(795145447 + GRlevel);
                    }
                    else if (GRlevel > 79 && GRlevel < 90)
                    {
                        TextNumber = (uint)(795145470 + GRlevel);
                    }
                    else if (GRlevel > 89 && GRlevel < 100)
                    {
                        TextNumber = (uint)(795145493 + GRlevel);
                    }
                    else if (GRlevel > 99 && GRlevel < 110)
                    {
                        TextNumber = (uint)(469991699 + GRlevel);
                    }
                    else if (GRlevel > 109 && GRlevel < 120)
                    {
                        TextNumber = (uint)(469991722 + GRlevel);
                    }
                    else if (GRlevel > 119 && GRlevel < 130)
                    {
                        TextNumber = (uint)(469991745 + GRlevel);
                    }
                    else if (GRlevel > 129 && GRlevel < 140)
                    {
                        TextNumber = (uint)(469991768 + GRlevel);
                    }
                    else if (GRlevel > 139 && GRlevel < 150)
                    {
                        TextNumber = (uint)(469991791 + GRlevel);
                    }
                    else if (GRlevel == 150)
                    {
                        TextNumber = 469991964;
                    }

                    if (GRlevel != 0)
                    {
                        var texture = Hud.Texture.GetTexture(TextNumber);
                        if (texture == null)
                        {
                            texture = Hud.Texture.GetTexture(795145286);
                        }
                        var glow = Hud.Texture.GetTexture(1738962956);

                        HighestSoloRiftLevelDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.2f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                        glow.Draw(portrait.Left + portrait.Width * 0.17f, portrait.Top + portrait.Height * 0.08f, 60f, 60f, 0.5f);
                        texture.Draw(portrait.Left + portrait.Width * 0.30f, portrait.Top + portrait.Height * 0.14f, 37f, 37f, 1f);
                    }
                }


                if (!player.IsMe)
                {
                    if (Nemo == null || !Nemo.Active)
                    {
                    }
                    else
                    {
                        if (ParagonPercentageOnTheRight)
                        {
                            NemesisDecorator.Paint(portrait.Left + portrait.Width * 0.71f, portrait.Top + portrait.Height * 0.79f, portrait.Width * 0.28f, portrait.Height * 0.14f, HorizontalAlign.Center);
                        }
                        else
                        {
                            NemesisDecorator.Paint(portrait.Left + portrait.Width * -0.18f, portrait.Top + portrait.Height * 0.79f, portrait.Width * 0.28f, portrait.Height * 0.14f, HorizontalAlign.Center);
                        };
                    };
                }
                ;



                if (MyUnit == null || !MyUnit.Active)
                {
                }
                else
                {
                    if (!player.IsMe)
                    {
                        if (Unit == null || !Unit.Active)
                        {
                        }
                        else
                        {
                            if (Nemo == null || !Nemo.Active)
                            {
                                if (ParagonPercentageOnTheRight)
                                {
                                    UnityDecorator.Paint(portrait.Left + portrait.Width * 0.71f, portrait.Top + portrait.Height * 0.79f, portrait.Width * 0.28f, portrait.Height * 0.14f, HorizontalAlign.Center);
                                }
                                else
                                {
                                    UnityDecorator.Paint(portrait.Left + portrait.Width * -0.18f, portrait.Top + portrait.Height * 0.79f, portrait.Width * 0.28f, portrait.Height * 0.14f, HorizontalAlign.Center);
                                };
                            }
                            else
                            {
                                if (ParagonPercentageOnTheRight)
                                {
                                    UnityDecorator.Paint(portrait.Left + portrait.Width * 0.71f, portrait.Top + portrait.Height * 0.93f, portrait.Width * 0.28f, portrait.Height * 0.14f, HorizontalAlign.Center);
                                }
                                else
                                {
                                    UnityDecorator.Paint(portrait.Left + portrait.Width * -0.18f, portrait.Top + portrait.Height * 0.93f, portrait.Width * 0.28f, portrait.Height * 0.14f, HorizontalAlign.Center);
                                };
                            }
                        }
                    }
                }

                if (IsZDPS(player))
                {
                    ZDPSDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.4f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                }


                if (player.AnimationState == AcdAnimationState.Idle && player.CoordinateKnown)
                {
                    if (player.PortraitIndex == 0)
                    {
                        if (player.FloorCoordinate != Player0pos)
                        {
                            _watch0.Restart();
                        }
                        int AFK0 = (int)(_watch0.ElapsedMilliseconds / 60000);
                        if (AFK0 > 3)
                        {
                            AFKDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.6f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                            isAFK0 = true;
                        }
                        else
                        {
                            isAFK0 = false;
                        }
                    }
                    if (player.PortraitIndex == 1)
                    {
                        if (player.FloorCoordinate != Player1pos)
                        {
                            _watch1.Restart();
                        }
                        int AFK1 = (int)(_watch1.ElapsedMilliseconds / 60000);
                        if (AFK1 > 3)
                        {
                            AFKDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.6f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                            isAFK1 = true;
                        }
                        else
                        {
                            isAFK1 = false;
                        }
                    }
                    if (player.PortraitIndex == 2)
                    {
                        if (player.FloorCoordinate != Player2pos)
                        {
                            _watch2.Restart();
                        }
                        int AFK2 = (int)(_watch2.ElapsedMilliseconds / 60000);
                        if (AFK2 > 3)
                        {
                            AFKDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.6f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                            isAFK2 = true;
                        }
                        else
                        {
                            isAFK2 = false;
                        }
                    }
                    if (player.PortraitIndex == 3)
                    {
                        if (player.FloorCoordinate != Player3pos)
                        {
                            _watch3.Restart();
                        }
                        int AFK3 = (int)(_watch3.ElapsedMilliseconds / 60000);
                        if (AFK3 > 3)
                        {
                            AFKDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.6f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                            isAFK3 = true;
                        }
                        else
                        {
                            isAFK3 = false;
                        }
                    }
                }
                else
                {
                    if (player.PortraitIndex == 0)
                    {
                        _watch0.Restart();
                    }
                    if (player.PortraitIndex == 1)
                    {
                        _watch1.Restart();
                    }
                    if (player.PortraitIndex == 2)
                    {
                        _watch2.Restart();
                    }
                    if (player.PortraitIndex == 3)
                    {
                        _watch3.Restart();
                    }
                }

                if (player.PortraitIndex == 0 && LastChatLine.Contains(MyAccountName))
                {
                    if (!LastChatLine.Contains("AFK"))
                    {
                        _watch0.Restart();
                    }
                    if (LastChatLine.Contains("teleported") || LastChatLine.Contains("returning") || LastChatLine.Contains("slain") || LastChatLine.Contains("AFK"))
                    {
                    }
                    else
                    {
                        _NPCwatch0.Restart();
                    }
                }
                else if (player.PortraitIndex == 1 && LastChatLine.Contains(player.BattleTagAbovePortrait))
                {
                    if (!LastChatLine.Contains("AFK"))
                    {
                        _watch1.Restart();
                    }
                    if (LastChatLine.Contains("teleported") || LastChatLine.Contains("returning") || LastChatLine.Contains("slain") || LastChatLine.Contains("AFK"))
                    {
                    }
                    else
                    {
                        _NPCwatch1.Restart();
                    }
                }
                else if (player.PortraitIndex == 2 && LastChatLine.Contains(player.BattleTagAbovePortrait))
                {
                    if (!LastChatLine.Contains("AFK"))
                    {
                        _watch2.Restart();
                    }
                    if (LastChatLine.Contains("teleported") || LastChatLine.Contains("returning") || LastChatLine.Contains("slain") || LastChatLine.Contains("AFK"))
                    {
                    }
                    else
                    {
                        _NPCwatch2.Restart();
                    }
                }
                else if (player.PortraitIndex == 3 && LastChatLine.Contains(player.BattleTagAbovePortrait))
                {
                    if (!LastChatLine.Contains("AFK"))
                    {
                        _watch3.Restart();
                    }
                    if (LastChatLine.Contains("teleported") || LastChatLine.Contains("returning") || LastChatLine.Contains("slain") || LastChatLine.Contains("AFK"))
                    {
                    }
                    else
                    {
                        _NPCwatch3.Restart();
                    }
                }

                if (player.PortraitIndex == 0)
                {
                    if (!string.IsNullOrEmpty(player.BattleTagAbovePortrait) && player.BattleTagAbovePortrait != NamePlayer0)
                    {
                        _NPCwatch0.Restart();
                        _watch0.Restart();
                    }
                    Player0pos = player.FloorCoordinate;
                    int NPC0 = (int)(_NPCwatch0.ElapsedMilliseconds / 60000);
                    if (NPC0 > 3 && !isAFK0 && NPCDeco)
                    {
                        NPCDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.6f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                    }
                    NamePlayer0 = player.BattleTagAbovePortrait;
                }
                else if (player.PortraitIndex == 1)
                {
                    if (!string.IsNullOrEmpty(player.BattleTagAbovePortrait) && player.BattleTagAbovePortrait != NamePlayer1)
                    {
                        _NPCwatch1.Restart();
                        _watch1.Restart();
                    }
                    Player1pos = player.FloorCoordinate;
                    int NPC1 = (int)(_NPCwatch1.ElapsedMilliseconds / 60000);
                    if (NPC1 > 3 && !isAFK1 && NPCDeco)
                    {
                        NPCDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.6f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                    }
                    NamePlayer1 = player.BattleTagAbovePortrait;
                }
                else if (player.PortraitIndex == 2)
                {
                    if (!string.IsNullOrEmpty(player.BattleTagAbovePortrait) && player.BattleTagAbovePortrait != NamePlayer2)
                    {
                        _NPCwatch2.Restart();
                        _watch2.Restart();
                    }
                    Player2pos = player.FloorCoordinate;
                    int NPC2 = (int)(_NPCwatch2.ElapsedMilliseconds / 60000);
                    if (NPC2 > 3 && !isAFK2 && NPCDeco)
                    {
                        NPCDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.6f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                    }
                    NamePlayer2 = player.BattleTagAbovePortrait;
                }
                else if (player.PortraitIndex == 3)
                {
                    if (!string.IsNullOrEmpty(player.BattleTagAbovePortrait) && player.BattleTagAbovePortrait != NamePlayer3)
                    {
                        _NPCwatch3.Restart();
                        _watch3.Restart();
                    }
                    Player3pos = player.FloorCoordinate;
                    int NPC3 = (int)(_NPCwatch3.ElapsedMilliseconds / 60000);
                    if (NPC3 > 3 && !isAFK3 && NPCDeco)
                    {
                        NPCDecorator.Paint(portrait.Left + portrait.Width * 0.26f, portrait.Top + portrait.Height * 0.6f, portrait.Width * 0.5f, portrait.Height * 0.1f, HorizontalAlign.Center);
                    }
                    NamePlayer3 = player.BattleTagAbovePortrait;
                }
            }
            TimeToNextParagon = TimeToParagonLevel(Hud.Game.Me.CurrentLevelParagon + 1, false);
        }