Exemplo n.º 1
0
        public void updateDecline(NPC toControl)
        {
            numDeclines++;
            if (numDeclines == 1) {
                _allChoiceReactions.Remove(readyChoice);
                _allChoiceReactions.Remove(NotYetChoice);
                GUIManager.Instance.RefreshInteraction();
                NotYetChoice = new Choice ("Not yet", "Please!! I need practice!");

                _allChoiceReactions.Add(NotYetChoice, new DispositionDependentReaction(declineFortuneState));
                _allChoiceReactions.Add(readyChoice, new DispositionDependentReaction(acceptFortuneState));
            }

            if (numDeclines == 2) {
                _allChoiceReactions.Remove(readyChoice);
                _allChoiceReactions.Remove(NotYetChoice);
                toControl.UpdateDefaultText("You're back! Ready for your fortune?");
                GUIManager.Instance.RefreshInteraction();
                NotYetChoice = new Choice ("Not yet", "Ok, come back soon! Predictions come and go you know!");

                _allChoiceReactions.Add(NotYetChoice, new DispositionDependentReaction(declineFortuneState));
                _allChoiceReactions.Add(readyChoice, new DispositionDependentReaction(acceptFortuneState));
            }

            if (numDeclines == 3) {
                _allChoiceReactions.Remove(readyChoice);
                _allChoiceReactions.Remove(NotYetChoice);
                toControl.UpdateDefaultText("I promise it won't be scary!");
                GUIManager.Instance.RefreshInteraction();
                NotYetChoice = new Choice ("Not yet", "Ok... You win.");

                _allChoiceReactions.Add(NotYetChoice, new DispositionDependentReaction(declineFortuneState));
                _allChoiceReactions.Add(readyChoice, new DispositionDependentReaction(acceptFortuneState));
            }

            if (numDeclines == 4) {
                _allChoiceReactions.Remove(readyChoice);
                _allChoiceReactions.Remove(NotYetChoice);
                toControl.UpdateDefaultText("Please...?");
                GUIManager.Instance.RefreshInteraction();
                readyChoice = new Choice ("I'm ready!", "I'm glad you finally decided to join me.");
                NotYetChoice = new Choice ("Not yet", "Good catch. I thought that trick would work.");

                _allChoiceReactions.Add(readyChoice, new DispositionDependentReaction(acceptFortuneState));
                _allChoiceReactions.Add(NotYetChoice, new DispositionDependentReaction(declineFortuneState));
            }

            if (numDeclines >= 5) {
                //FlagManager.instance.SetFlag(FlagStrings.MeanToFortuneteller);
                _allChoiceReactions.Remove(readyChoice);
                _allChoiceReactions.Remove(NotYetChoice);
                toControl.UpdateDefaultText("Ok... I'll find someone else do their fortune then.");
                GUIManager.Instance.RefreshInteraction();
                SetOnCloseInteractionReaction(new DispositionDependentReaction(changeToGiveUpState));
            }
        }
Exemplo n.º 2
0
 public void updateCurrentText(NPC toControl)
 {
     toControl.UpdateDefaultText("Do you take the left path or the right path?");
     GUIManager.Instance.RefreshInteraction();
 }