public void DRAG_LEFT() { b_touchNoteButton = true; ScoreButton.b_touchScoreButton = false; EffectSoundManager.b_TouchESD = false; curType = NOTE_TYPE.DRAG_LEFT; }
public void SetNoteType() { note_type = NoteButton.curType; switch (note_type) { case NOTE_TYPE.TOUCH: spriteRenderer.color = new Color(255, 0, 255); break; case NOTE_TYPE.DRAG_UP: spriteRenderer.color = Color.red; break; case NOTE_TYPE.DRAG_RIGHT: spriteRenderer.color = Color.blue; break; case NOTE_TYPE.DRAG_LEFT: spriteRenderer.color = Color.green; break; case NOTE_TYPE.DRAG_DOWN: spriteRenderer.color = Color.yellow; break; default: spriteRenderer.color = Color.white; break; } }
public void TOUCH() { b_touchNoteButton = true; ScoreButton.b_touchScoreButton = false; EffectSoundManager.b_TouchESD = false; curType = NOTE_TYPE.TOUCH; }
public void Init() { notePosParentObj = GameObject.Find("CurBGMStateBar").transform.Find("Gauge").gameObject; notice_Sound.SetActive(false); note_type = NOTE_TYPE.NONE; score = 0; spriteRenderer.color = Color.white; notice_Score.sprite = scoreImg[0]; CreateNotePos(); }
void Awake() { curType = NOTE_TYPE.NONE; }