//-------Stupid way...Orz---------- /* * private int[] GetNodeFormName(string _nodeName) { * * int strXStart = _nodeName.IndexOf("("); * int strXLength = _nodeName.IndexOf(","); * int XValue = Int32.Parse(_nodeName.Substring(strXStart + 1, strXLength - 1)); * * int strYStart = _nodeName.IndexOf(","); * int strYLength = _nodeName.IndexOf(")") - strYStart; * int YValue = Int32.Parse(_nodeName.Substring(strYStart + 1, strYLength - 1)); * * * Debug.Log("x = " + XValue + " y = " + YValue); * * int[] tmp = new int[] { XValue, YValue }; * * return tmp; * } */ private void ChangeNodeState(Node _node, NODE_STATE_ENUM _State) { _node.State = _State; Debug.Assert(_node != null); Debug.Assert(_node.Self != null); Renderer NodeRDR = _node.Self.GetComponent <Renderer>(); switch (_State) { case NODE_STATE_ENUM.NOTHING: NodeRDR.material.color = Color.white; break; case NODE_STATE_ENUM.CHECKED: NodeRDR.material.color = Color.blue; break; case NODE_STATE_ENUM.ANSWER: NodeRDR.material.color = Color.red; break; case NODE_STATE_ENUM.CLOSE: NodeRDR.material.color = Color.black; break; case NODE_STATE_ENUM.START: StartNode = _node; NodeRDR.material.color = Color.green; break; case NODE_STATE_ENUM.END: EndNode = _node; NodeRDR.material.color = Color.gray; break; } }
public Node(Vector2 _pos, Transform _self, NODE_STATE_ENUM _state) { pos = _pos; Self = _self; State = _state; }