/// <summary> /// 修改 /// </summary> /// <param name="entity"></param> /// <returns></returns> public bool Update(T entity) { NET net = new NET(); net.Entry <T>(entity).State = EntityState.Modified; return(net.SaveChanges() > 0); }
/// <summary> /// 新增 /// </summary> /// <param name="entity"></param> /// <returns></returns> public bool Insert(T entity) { NET net = new NET(); net.Set <T>().Add(entity); return(net.SaveChanges() > 0); }
/// <summary> /// 删除 /// </summary> /// <param name="id"></param> /// <returns></returns> public bool Delete(object id) { NET net = new NET(); T entity = net.Set <T>().Find(id); net.Set <T>().Remove(entity); return(net.SaveChanges() > 0); }