// Important void HandleProcessed(object obj, NAudioVSTCycleEventArgs e) { plugin.EditorIdle(); }
// Important void HandleProcessed(object obj, NAudioVSTCycleEventArgs e) { plugin.EditorIdle(); }
// Important void HandleProcessed(object obj, NAudioVSTCycleEventArgs e) { plugin.EditorIdle(); }
// Important void HandleProcessed(object obj, NAudioVSTCycleEventArgs e) { plugin.EditorIdle(); }