Exemplo n.º 1
0
        public void Update(GameTime gameTime)
        {
            elapsedFrames += (float)gameTime.ElapsedGameTime.TotalSeconds * 60;

            if (elapsedFrames > 10)
            {
                switch (frame)
                {
                case MysteryBlockFrame.FirstFrame:
                    frame        = MysteryBlockFrame.Flash1;
                    currentFrame = BlockSpriteFactory.MysteryBlock(frame);
                    break;

                case MysteryBlockFrame.Flash1:
                    frame        = MysteryBlockFrame.Flash2;
                    currentFrame = BlockSpriteFactory.MysteryBlock(frame);
                    break;

                case MysteryBlockFrame.Flash2:
                    frame        = MysteryBlockFrame.FirstFrame;
                    currentFrame = BlockSpriteFactory.MysteryBlock(frame);
                    break;
                }

                elapsedFrames = 0;
            }
        }
Exemplo n.º 2
0
 public MysteryBlockSprite(int posX, int posY, MysteryBlockFrame frame)
 {
     Location     = new Vector2(posX, posY);
     WidthHeight  = new Vector2(BlockSpriteFactory.BLOCK_WIDTH, BlockSpriteFactory.BLOCK_HEIGHT);
     Boundary     = new Rectangle((int)Location.X, (int)Location.Y, (int)WidthHeight.X, (int)WidthHeight.Y);
     this.frame   = frame;
     currentFrame = BlockSpriteFactory.MysteryBlock(frame);
     EntityType   = TileMapInterpreter.Entities.QUESTION_COIN;
 }
Exemplo n.º 3
0
        public static Rectangle MysteryBlock(MysteryBlockFrame frame)
        {
            switch (frame)
            {
            case MysteryBlockFrame.FirstFrame:
                return(new Rectangle(BLOCK_WIDTH * 23, 0, BLOCK_WIDTH, BLOCK_HEIGHT));

            case MysteryBlockFrame.Flash1:
                return(new Rectangle(BLOCK_WIDTH * 24, 0, BLOCK_WIDTH, BLOCK_HEIGHT));

            case MysteryBlockFrame.Flash2:
                return(new Rectangle(BLOCK_WIDTH * 25, 0, BLOCK_WIDTH, BLOCK_HEIGHT));

            default:
                return(new Rectangle());
            }
        }